Ejemplo n.º 1
0
        static void LoadSymbol()
        {
#if EZ_SOURCE
            return;
#endif
            QUtils.AddScriptingDefineSymbol(EZT.SYMBOL_EZ_DEFINE_SYMBOLS);
        }
Ejemplo n.º 2
0
        static void LoadSymbol()
        {
#if EZ_SOURCE
            return;
#endif
            QUtils.AddScriptingDefineSymbol(EZT.SYMBOL_EZ_DATA_MANAGER);
        }
Ejemplo n.º 3
0
        public static void StopSoundPreview(string soundName)
        {
#if dUI_MasterAudio
            DTGUIHelper.StopPreview(soundName);
#else
            QUtils.StopAllClips();
#endif
        }
Ejemplo n.º 4
0
 /// <summary>
 /// Saves a new preset as an asset file in the DefineSymbolsPresets folder. The new preset's filename will be the preset name.
 /// </summary>
 void SavePreset(List <string> presetValues, string presetName)
 {
     presetValues = QUtils.CleanList(presetValues);
     DefineSymbols.DefineSymbolsPreset asset = Q.CreateAsset <DefineSymbols.DefineSymbolsPreset>(EZT.RELATIVE_PATH_DEFINE_SYMBOLS_PRESETS, presetName);
     asset.presetValues = new List <string>(presetValues);
     QUI.SetDirty(asset);
     AssetDatabase.SaveAssets();
     AssetDatabase.Refresh();
     RefreshPresetNames();
     LoadPreset(presetName);
 }
Ejemplo n.º 5
0
        void DrawDefineSymbolsBuildTargetGroup(float width)
        {
            QUI.BeginVertical(width);
            {
                QUI.GhostTitle("BUILD TARGET GROUP", QColors.Color.Blue, width);
                QUI.Space(SPACE_4);
                QUI.BeginHorizontal(width);
                {
                    QUI.Space(SPACE_8);
                    if (QUI.GhostButton("Copy to Symbols Preset   >>>", QColors.Color.Blue, width - SPACE_8, 24))
                    {
                        presetSymbols.Clear();
                        presetSymbols.AddRange(symbols);
                    }
                    QUI.FlexibleSpace();
                }
                QUI.EndHorizontal();
                QUI.Space(SPACE_4);
                QUI.BeginHorizontal(width);
                {
                    QUI.Space(SPACE_8);
                    QUI.SetGUIBackgroundColor(EditorGUIUtility.isProSkin ? QColors.Blue.Color : QColors.BlueLight.Color);
                    selectedBuildTargetGroup = (BuildTargetGroup)EditorGUILayout.EnumPopup(selectedBuildTargetGroup, GUILayout.Width(width - SPACE_8 - (106 * selectedBuildTargetGroupIsTheActivePlatform.faded)));
                    QUI.ResetColors();
                    if (selectedBuildTargetGroupIsTheActivePlatform.faded > 0.05f)
                    {
                        QUI.Label("is the Active Platform", Style.Text.Small, 106 * selectedBuildTargetGroupIsTheActivePlatform.faded);
                    }
                    QUI.FlexibleSpace();
                }
                QUI.EndHorizontal();

                if (selectedBuildTargetGroup != previouslySelectedBuildTargetGroup)
                {
                    symbols = QUtils.GetScriptingDefineSymbolsForGroup(selectedBuildTargetGroup);
                    previouslySelectedBuildTargetGroup = selectedBuildTargetGroup;
                    Repaint();
                }

                QUI.Space(SPACE_8 + SPACE_16);

                QUI.BeginHorizontal(width);
                {
                    QUI.Space(SPACE_8);
                    DrawActiveSymbolsList(width - 26);
                    QUI.FlexibleSpace();
                }
                QUI.EndHorizontal();
            }
            QUI.EndVertical();
        }
Ejemplo n.º 6
0
        void InitPageGeneral()
        {
            buttonStylePlayMaker        = GetSupportedAssetButtonStyle(DUI.PlayMakerEnabled ? DUIResources.buttonPlayMakerEnabled : DUIResources.buttonPlayMakerDisabled);
            buttonStyleMasterAudio      = GetSupportedAssetButtonStyle(DUI.MasterAudioEnabled ? DUIResources.buttonMasterAudioEnabled : DUIResources.buttonMasterAudioDisabled);
            buttonStyleEnergyBarToolkit = GetSupportedAssetButtonStyle(DUI.EnergyBarToolkitEnabled ? DUIResources.buttonEnergyBarToolkitEnabled : DUIResources.buttonEnergyBarToolkitDisabled);
            buttonStyleTextMeshPro      = GetSupportedAssetButtonStyle(DUI.TextMeshProEnabled ? DUIResources.buttonTextMeshProEnabled : DUIResources.buttonTextMeshProDisabled);

            buttonStyleUINavigation       = GetSupportedAssetButtonStyle(DUI.UINavigationEnabled ? DUIResources.buttonUINavigationEnabled : DUIResources.buttonUINavigationDisabled);
            buttonStyleOrientationManager = GetSupportedAssetButtonStyle(DUI.OrientationManagerEnabled ? DUIResources.buttonOrientationManagerEnabled : DUIResources.buttonOrientationManagerDisabled);
            buttonStyleSceneLoader        = GetSupportedAssetButtonStyle(DUI.SceneLoaderEnabled ? DUIResources.buttonSceneLoaderEnabled : DUIResources.buttonSceneLoaderDisabled);

            showAddNews = new AnimBool(false, Repaint);

            showDefineSymbols = new AnimBool(false, Repaint);
            symbols           = QUtils.GetScriptingDefineSymbolsForGroup(QUtils.GetActiveBuildTargetGroup());
        }
Ejemplo n.º 7
0
 void DrawControlPanelDefineSymbols(float width)
 {
     QUI.DrawCollapsableStringList("View/Edit: '" + QUtils.GetActiveBuildTargetGroup() + "' Scripting Define Symbols", showDefineSymbols, QColors.Color.Gray, symbols, this, width, MiniBarHeight);
     QUI.BeginHorizontal(width);
     {
         QUI.Space((width - 120 - 2 - 160) * showDefineSymbols.faded);
         if (showDefineSymbols.faded > 0.8f)
         {
             if (QUI.GhostButton("Refresh Symbols List", QColors.Color.Gray, 120 * showDefineSymbols.faded))
             {
                 symbols = QUtils.GetScriptingDefineSymbolsForGroup(QUtils.GetActiveBuildTargetGroup());
             }
             QUI.Space(SPACE_2);
             if (QUI.GhostButton("Save Changes to Symbols List", QColors.Color.Gray, 160 * showDefineSymbols.faded))
             {
                 QUtils.SetScriptingDefineSymbolsForGroup(QUtils.GetActiveBuildTargetGroup(), symbols);
                 showDefineSymbols.target = false;
             }
         }
     }
     QUI.EndHorizontal();
 }
Ejemplo n.º 8
0
        public static bool PreviewSound(string soundName)
        {
            if (string.IsNullOrEmpty(soundName.Trim()) || soundName.Equals(DUI.DEFAULT_SOUND_NAME))
            {
                return(false);
            }
#if dUI_MasterAudio
            DTGUIHelper.PreviewSoundGroup(soundName);
            return(true);
#else
            if (DUI.UISoundsDatabase == null)
            {
                DUI.RefreshUISoundsDatabase();
            }
            if (!DUI.UISoundNameExists(soundName))
            {
                return(false);
            }

            AudioClip audioClip = DUI.GetUISound(soundName).audioClip;
            if (audioClip != null) //there is an AudioClip reference -> play it
            {
                QUtils.PlayAudioClip(audioClip);
                return(true);
            }


            audioClip = Resources.Load(DUI.GetUISound(soundName).soundName) as AudioClip;
            if (audioClip != null) //a sound file with the soundName was found in Resources -> play it
            {
                QUtils.PlayAudioClip(audioClip);
                return(true);
            }

            return(false);
#endif
        }
        void DrawControlPanelSpportFor3RdPartyAssets(float width)
        {
            QUI.DrawTexture(DUIResources.pageControlPanelSeparatorSupport.texture, 242, 16);
            QUI.Space(2);
            #region Playmaker
            if (EditorApplication.isCompiling)
            {
                QUI.DrawTexture(DUIResources.pageControlPanelButtonMaskEditorIsCompiling.texture, 242, 40);
            }
            else if (EditorApplication.isPlayingOrWillChangePlaymode)
            {
                QUI.DrawTexture(DUIResources.pageControlPanelButtonMaskEditorInPlayMode.texture, 242, 40);
            }
            else
            {
                QUI.BeginHorizontal(width);
                {
#if dUI_PlayMaker
                    if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ControlPanel.PageControlPanelButtonPlaymakerEnabled), 200, 40))
                    {
                        NotificationWindow.YesNo("Disable support for PlayMaker?",
                                                 "This will remove '" + DUI.SYMBOL_PLAYMAKER + "' from Scripting Define Symbols in Player Settings.",
                                                 () => { QUtils.RemoveScriptingDefineSymbol(DUI.SYMBOL_PLAYMAKER); },
                                                 null);
                    }
#else
                    if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ControlPanel.PageControlPanelButtonPlaymakerDisabled), 200, 40))
                    {
                        NotificationWindow.YesNo("Enable support for PlayMaker?",
                                                 "Enable this only if you have PlayMaker already installed." +
                                                 "\n\n" +
                                                 "This will add '" + DUI.SYMBOL_PLAYMAKER + "' to Scripting Define Symbols in Player Settings.",
                                                 () => { QUtils.AddScriptingDefineSymbol(DUI.SYMBOL_PLAYMAKER); },
                                                 null);
                    }
#endif
                    QUI.Space(2);
                    if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ControlPanel.PageControlPanelButtonExternalLink), 40, 40))
                    {
                        Application.OpenURL("https://www.assetstore.unity3d.com/en/#!/content/368");
                    }
                }
                QUI.EndHorizontal();
                #endregion
            }
            QUI.Space(2);
            #region Master Audio
            if (EditorApplication.isCompiling)
            {
                QUI.DrawTexture(DUIResources.pageControlPanelButtonMaskEditorIsCompiling.texture, 242, 40);
            }
            else if (EditorApplication.isPlayingOrWillChangePlaymode)
            {
                QUI.DrawTexture(DUIResources.pageControlPanelButtonMaskEditorInPlayMode.texture, 242, 40);
            }
            else
            {
                QUI.BeginHorizontal(width);
                {
#if dUI_MasterAudio
                    if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ControlPanel.PageControlPanelButtonMasterAudioEnabled), 200, 40))
                    {
                        NotificationWindow.YesNo("Disable support for Master Audio?",
                                                 "This will remove '" + DUI.SYMBOL_MASTER_AUDIO + "' from Scripting Define Symbols in Player Settings.",
                                                 () => { QUtils.RemoveScriptingDefineSymbol(DUI.SYMBOL_MASTER_AUDIO); },
                                                 null);
                    }
#else
                    if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ControlPanel.PageControlPanelButtonMasterAudioDisabled), 200, 40))
                    {
                        NotificationWindow.YesNo("Enable support for Master Audio?",
                                                 "Enable this only if you have Master Audio already installed." +
                                                 "\n\n" +
                                                 "This will add '" + DUI.SYMBOL_MASTER_AUDIO + "' to Scripting Define Symbols in Player Settings.",
                                                 () => { QUtils.AddScriptingDefineSymbol(DUI.SYMBOL_MASTER_AUDIO); },
                                                 null);
                    }
#endif
                    QUI.Space(2);
                    if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ControlPanel.PageControlPanelButtonExternalLink), 40, 40))
                    {
                        Application.OpenURL("https://www.assetstore.unity3d.com/en/#!/content/5607");
                    }
                }
                QUI.EndHorizontal();
            }
            #endregion
            QUI.Space(2);
            #region Energy Bar Toolkit
            if (EditorApplication.isCompiling)
            {
                QUI.DrawTexture(DUIResources.pageControlPanelButtonMaskEditorIsCompiling.texture, 242, 40);
            }
            else if (EditorApplication.isPlayingOrWillChangePlaymode)
            {
                QUI.DrawTexture(DUIResources.pageControlPanelButtonMaskEditorInPlayMode.texture, 242, 40);
            }
            else
            {
                QUI.BeginHorizontal(width);
                {
#if dUI_EnergyBarToolkit
                    if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ControlPanel.PageControlPanelButtonEnergyBarToolkitEnabled), 200, 40))
                    {
                        NotificationWindow.YesNo("Disable support for Energy Bar Toolkit?",
                                                 "This will remove '" + DUI.SYMBOL_ENERGY_BAR_TOOLKIT + "' from Scripting Define Symbols in Player Settings.",
                                                 () => { QUtils.RemoveScriptingDefineSymbol(DUI.SYMBOL_ENERGY_BAR_TOOLKIT); },
                                                 null);
                    }
#else
                    if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ControlPanel.PageControlPanelButtonEnergyBarToolkitDisabled), 200, 40))
                    {
                        NotificationWindow.YesNo("Enable support for Energy Bar Toolkit?",
                                                 "Enable this only if you have Energy Bar Toolkit already installed." +
                                                 "\n\n" +
                                                 "This will add '" + DUI.SYMBOL_ENERGY_BAR_TOOLKIT + "' to Scripting Define Symbols in Player Settings.",
                                                 () => { QUtils.AddScriptingDefineSymbol(DUI.SYMBOL_ENERGY_BAR_TOOLKIT); },
                                                 null);
                    }
#endif
                    QUI.Space(2);
                    if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ControlPanel.PageControlPanelButtonExternalLink), 40, 40))
                    {
                        Application.OpenURL("https://www.assetstore.unity3d.com/en/#!/content/7515");
                    }
                }
                QUI.EndHorizontal();
            }
            #endregion
        }
        void DrawControlPanelDoozyModules(float width)
        {
            QUI.DrawTexture(DUIResources.pageControlPanelSeparatorDoozyModules.texture, 242, 16);
            QUI.Space(2);
            #region Orientation Manager
            if (EditorApplication.isCompiling)
            {
                QUI.DrawTexture(DUIResources.pageControlPanelButtonMaskEditorIsCompiling.texture, 242, 40);
            }
            else if (EditorApplication.isPlayingOrWillChangePlaymode)
            {
                QUI.DrawTexture(DUIResources.pageControlPanelButtonMaskEditorInPlayMode.texture, 242, 40);
            }
            else
            {
                QUI.BeginHorizontal(width);
                {
#if dUI_UseOrientationManager
                    if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ControlPanel.PageControlPanelButtonOrientationManagerEnabled), 242, 40))
                    {
                        NotificationWindow.YesNo("Disable the Orientation Manager?",
                                                 "This will remove '" + DUI.SYMBOL_ORIENTATION_MANAGER + "' from Scripting Define Symbols in Player Settings.",
                                                 () => { QUtils.RemoveScriptingDefineSymbol(DUI.SYMBOL_ORIENTATION_MANAGER); },
                                                 null);
                    }
#else
                    if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ControlPanel.PageControlPanelButtonOrientationManagerDisabled), 242, 40))
                    {
                        NotificationWindow.YesNo("Enable the Orientation Manager?",
                                                 "Enable this only if you want to create different UI's for each orientation." +
                                                 "\n\n" +
                                                 "This will add '" + DUI.SYMBOL_ORIENTATION_MANAGER + "' to Scripting Define Symbols in Player Settings.",
                                                 () => { QUtils.AddScriptingDefineSymbol(DUI.SYMBOL_ORIENTATION_MANAGER); },
                                                 null);
                    }
#endif
                }
                QUI.EndHorizontal();
            }
            #endregion
            QUI.Space(2);
            #region Navigation System
            if (EditorApplication.isCompiling)
            {
                QUI.DrawTexture(DUIResources.pageControlPanelButtonMaskEditorIsCompiling.texture, 242, 40);
            }
            else if (EditorApplication.isPlayingOrWillChangePlaymode)
            {
                QUI.DrawTexture(DUIResources.pageControlPanelButtonMaskEditorInPlayMode.texture, 242, 40);
            }
            else
            {
                QUI.BeginHorizontal(width);
                {
#if dUI_NavigationDisabled
                    if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ControlPanel.PageControlPanelButtonNavigationSystemDisabled), 242, 40))
                    {
                        NotificationWindow.YesNo("Enable the Navigation Manager?",
                                                 "This will remove '" + DUI.SYMBOL_NAVIGATION_SYSTEM + "' from Scripting Define Symbols in Player Settings.",
                                                 () => { QUtils.RemoveScriptingDefineSymbol(DUI.SYMBOL_NAVIGATION_SYSTEM); },
                                                 null);
                    }
#else
                    if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ControlPanel.PageControlPanelButtonNavigationSystemEnabled), 242, 40))
                    {
                        NotificationWindow.YesNo("Disable the Navigation Manager?",
                                                 "Do this if you intend to handle the navigation yourself (maybe by using Playmaker?)." +
                                                 "\n\n" +
                                                 "This will add '" + DUI.SYMBOL_NAVIGATION_SYSTEM + "' to Scripting Define Symbols in Player Settings.",
                                                 () => { QUtils.AddScriptingDefineSymbol(DUI.SYMBOL_NAVIGATION_SYSTEM); },
                                                 null);
                    }
#endif
                }
                QUI.EndHorizontal();
            }
            #endregion
        }
Ejemplo n.º 11
0
        /// <summary>
        /// Draws a special button used to enable/disable asset/module options by using scripting define symbols and custom made button styles.
        /// </summary>
        /// <param name="buttonTarget">Supported asset name (like 'PlayMaker') or the module name (like 'UINavigation').</param>
        /// <param name="buttonStyle">Custom button style that will be used to draw the button.</param>
        /// <param name="isEnabled">Bool that determines if the supplied symbol (the define symbol string) has been added to Player Settings or not.</param>
        /// <param name="symbol">The symbol that gets added/remoded to/from Scripting Define Symbols.</param>
        /// <param name="width">The width of the button.</param>
        /// <param name="inverseSymbol">This is a special bool that is used by the 'UINavigation', for example, as it needs to add a scripting define symbol to remove module options.
        ///                             It is used mostly by DoozyUI modules that are enabled by default and they can be disabled by adding a symbol to Player Settings and vice vresa.</param>
        void DrawControlPanelGeneralButton(string buttonTarget, GUIStyle buttonStyle, bool isEnabled, string symbol, float width, bool inverseSymbol = false)
        {
            QUI.BeginVertical(width);
            {
                if (EditorApplication.isCompiling)
                {
                    QUI.DrawTexture(DUIResources.buttonEditorIsCompiling.texture, width, 48);
                }
                else if (EditorApplication.isPlayingOrWillChangePlaymode)
                {
                    QUI.DrawTexture(DUIResources.buttonEditorInPlayMode.texture, width, 48);
                }
                else
                {
                    if (QUI.Button(buttonStyle, width, 48))
                    {
                        string title, message;

                        if (isEnabled)
                        {
                            title   = "Disable " + buttonTarget + " options?";
                            message = "This will " + (inverseSymbol ? "add" : "remove") + " '" + symbol + "' " + (inverseSymbol ? "to" : "from") + " " + "Scripting Define Symbols in Player Settings.";
                        }
                        else
                        {
                            title    = "Enable " + buttonTarget + " options ?";
                            message  = "This will " + (inverseSymbol ? "remove" : "add") + " '" + symbol + "' " + (inverseSymbol ? "from" : "to") + " " + "Scripting Define Symbols in Player Settings.";
                            message += inverseSymbol ? "" : "\n\nEnable this only if you have " + buttonTarget + " already installed.";
                        }

                        NotificationWindow.YesNo(title, message,
                                                 () =>
                        {
                            if (isEnabled)
                            {
                                if (inverseSymbol)
                                {
                                    QUtils.AddScriptingDefineSymbol(symbol);
                                }
                                else
                                {
                                    QUtils.RemoveScriptingDefineSymbol(symbol);
                                }
                            }
                            else
                            {
                                if (inverseSymbol)
                                {
                                    QUtils.RemoveScriptingDefineSymbol(symbol);
                                }
                                else
                                {
                                    QUtils.AddScriptingDefineSymbol(symbol);
                                }
                            }
                        },
                                                 null);
                    }
                }
            }
            QUI.EndVertical();
        }
Ejemplo n.º 12
0
 static void LoadSymbol()
 {
     QUtils.AddScriptingDefineSymbol(UIDrawer.SYMBOL);
 }
Ejemplo n.º 13
0
 static void LoadSymbol()
 {
     QUtils.AddScriptingDefineSymbol(DUI.SYMBOL_DOOZYUI);
 }
Ejemplo n.º 14
0
        void DrawDefineSymbols()
        {
            DrawPageHeader("DEFINE SYMBOLS", QColors.Green, "Preprocessor Directives Manager", QUI.IsProSkin ? QColors.UnityLight : QColors.UnityMild, EZResources.IconDefineSymbols);
            QUI.Space(SPACE_16);

            if (EditorApplication.isCompiling)
            {
                QUI.GhostTitle("Editor is compiling...", QColors.Color.Gray); return;
            }
            selectedBuildTargetGroupIsTheActivePlatform.target = selectedBuildTargetGroup == QUtils.GetActiveBuildTargetGroup();
            QUI.BeginHorizontal(WindowSettings.CurrentPageContentWidth);
            {
                DrawDefineSymbolsBuildTargetGroup(WindowSettings.CurrentPageContentWidth / 2);
                DrawDefineSymbolsSymbolsPreset(WindowSettings.CurrentPageContentWidth / 2);
            }
            QUI.EndHorizontal();
        }
Ejemplo n.º 15
0
        void InitDefineSymbols()
        {
            defineSymbolsNewPreset = new AnimBool(false, Repaint);

            selectedBuildTargetGroup           = QUtils.GetActiveBuildTargetGroup();
            previouslySelectedBuildTargetGroup = selectedBuildTargetGroup;

            selectedBuildTargetGroupIsTheActivePlatform = new AnimBool(selectedBuildTargetGroup == QUtils.GetActiveBuildTargetGroup(), Repaint);

            if (symbols == null)
            {
                symbols = new List <string>();
            }
            else
            {
                symbols.Clear();
            }
            symbols = QUtils.GetScriptingDefineSymbolsForGroup(selectedBuildTargetGroup);
            if (presetSymbols == null)
            {
                presetSymbols = new List <string>();
            }
            else
            {
                presetSymbols.Clear();
            }
            presetSymbols.AddRange(symbols);

            presetSymbolsReordableList = new ReorderableList(presetSymbols, typeof(string), true, false, false, false)
            {
                showDefaultBackground         = false,
                drawElementBackgroundCallback = (rect, index, active, focused) => { }
            };
            presetSymbolsReordableList.drawElementCallback = (rect, index, active, focused) =>
            {
                if (index == presetSymbolsReordableList.list.Count)
                {
                    return;
                }
                float width          = WindowSettings.CurrentPageContentWidth / 2;
                int   dragBumbWidth  = 0;
                int   buttonWidth    = 16;
                int   textFieldWidth = (int)width - 20 - buttonWidth - 2 - buttonWidth;
                rect.x += dragBumbWidth;
                QUI.SetGUIBackgroundColor(EditorGUIUtility.isProSkin ? QColors.Green.Color : QColors.GreenLight.Color);
                presetSymbolsReordableList.list[index] = EditorGUI.TextField(new Rect(rect.x, rect.y, textFieldWidth, EditorGUIUtility.singleLineHeight), (string)presetSymbolsReordableList.list[index]);
                QUI.ResetColors();
                rect.x += textFieldWidth;
                rect.x += 2;
                rect.y -= 1;
                if (QUI.ButtonMinus(rect))
                {
                    if (index == 0 && presetSymbolsReordableList.list.Count == 1) //is this the last list entry?
                    {
                        presetSymbolsReordableList.list[index] = "";              //yes --> add an empty entry
                    }
                    else
                    {
                        presetSymbolsReordableList.list.Remove(presetSymbolsReordableList.list[index]); //no --> remove the entry
                    }
                }
                rect.x += buttonWidth;
                rect.x += 2;
                if (QUI.ButtonPlus(rect))
                {
                    presetSymbolsReordableList.list.Insert(index, ""); //add a new empty entry
                }
            };

            selectedPresetName = DEFAULT_PRESET_NAME;
            loadedPresetName   = selectedPresetName;
            RefreshPresetNames();
        }
Ejemplo n.º 16
0
        void DrawDefineSymbolsSymbolsPreset(float width)
        {
            QUI.BeginVertical(width);
            {
                QUI.GhostTitle("SYMBOLS PRESET", QColors.Color.Green, width);
                QUI.Space(SPACE_4);
                QUI.BeginHorizontal(width);
                {
                    QUI.Space(SPACE_8);
                    if (QUI.GhostButton("<<<   Copy to Build Target Group", QColors.Color.Green, width - SPACE_8, 24))
                    {
                        List <string> tempList = presetSymbols;
                        tempList = QUtils.CleanList(tempList);
                        presetSymbols.Clear();
                        presetSymbols.AddRange(tempList);
                        symbols.Clear();
                        symbols.AddRange(presetSymbols);
                        QUtils.SetScriptingDefineSymbolsForGroup(selectedBuildTargetGroup, symbols);
                        if (presetSymbols.Count == 0)
                        {
                            presetSymbols.Add("");
                        }
                    }
                    QUI.FlexibleSpace();
                }
                QUI.EndHorizontal();
                QUI.Space(SPACE_4);
                if (defineSymbolsNewPreset.value) //NEW PRESET
                {
                    QUI.BeginHorizontal(width);
                    {
                        QUI.Space(SPACE_8);
                        QUI.Label("Enter a new preset name...", Style.Text.Small, width - SPACE_8);
                    }
                    QUI.EndHorizontal();

                    QUI.Space(-SPACE_4);

                    QUI.BeginHorizontal(width);
                    {
                        QUI.Space(SPACE_8);
                        GUI.SetNextControlName("newPresetName");
                        newPresetName = QUI.TextField(newPresetName, EditorGUIUtility.isProSkin ? QColors.Green.Color : QColors.GreenLight.Color, (width - SPACE_8 - 16 - 2 - 16) * defineSymbolsNewPreset.faded);

                        //if the user hits Enter while either the key or value fields were being edited
                        bool keyboardReturnPressed = Event.current.isKey &&
                                                     Event.current.keyCode == KeyCode.Return &&
                                                     Event.current.type == EventType.KeyUp &&
                                                     (GUI.GetNameOfFocusedControl() == "newPresetName");

                        QUI.Space(-2);
                        if (QUI.ButtonOk() || keyboardReturnPressed)
                        {
                            newPresetName = newPresetName.Trim();
                            if (newPresetName.Equals(DEFAULT_PRESET_NAME))
                            {
                                QUI.DisplayDialog("Enter a new preset name", "You are trying to save a preset with the defaut preset name '" + DEFAULT_PRESET_NAME + "'. Please enter another preset name.", "Ok");
                            }
                            else if (string.IsNullOrEmpty(newPresetName))
                            {
                                QUI.DisplayDialog("Enter a new preset name", "You are trying to save a preset with no name. Please enter a name.", "Ok");
                            }
                            else if (Q.GetResource <DefineSymbols.DefineSymbolsPreset>(EZT.RESOURCES_PATH_DEFINE_SYMBOLS_PRESETS, newPresetName) != null)
                            {
                                if (QUI.DisplayDialog("Overwrite preset?", "There is a preset with the same name '" + newPresetName + "' in the presets list. Are you sure you want to overwrite it?", "Overwrite", "Cancel"))
                                {
                                    AssetDatabase.MoveAssetToTrash(EZT.RELATIVE_PATH_DEFINE_SYMBOLS_PRESETS + newPresetName + ".asset");
                                    SavePreset(presetSymbols, newPresetName);
                                    selectedPresetName = newPresetName;
                                    RefreshPresetNames();
                                    defineSymbolsNewPreset.target = false;
                                    newPresetName = "";
                                }
                            }
                            else
                            {
                                SavePreset(presetSymbols, newPresetName);
                                selectedPresetName = newPresetName;
                                RefreshPresetNames();
                                defineSymbolsNewPreset.target = false;
                                newPresetName = "";
                            }
                        }
                        QUI.Space(2);

                        //if the user hits Escape while either the key or value fields were being edited
                        bool keyboardEscapePressed = Event.current.isKey &&
                                                     Event.current.keyCode == KeyCode.Escape &&
                                                     Event.current.type == EventType.KeyUp &&
                                                     (GUI.GetNameOfFocusedControl() == "newPresetName");

                        if (QUI.ButtonCancel() || keyboardEscapePressed)
                        {
                            defineSymbolsNewPreset.target = false;
                            newPresetName = "";
                        }
                        QUI.FlexibleSpace();
                    }
                    QUI.EndHorizontal();
                    QUI.Space(5);
                }
                else //NORMAL VIEW
                {
                    QUI.BeginHorizontal(width);
                    {
                        QUI.Space(SPACE_8);
                        QUI.BeginChangeCheck();
                        QUI.SetGUIBackgroundColor(EditorGUIUtility.isProSkin ? QColors.Green.Color : QColors.GreenLight.Color);
                        selectedPresetIndex = EditorGUILayout.Popup(selectedPresetIndex, presets, GUILayout.Width(width - SPACE_8));
                        QUI.ResetColors();
                        if (QUI.EndChangeCheck())
                        {
                            Undo.RecordObject(this, "Select Preset");
                            selectedPresetName = presets[selectedPresetIndex];
                        }
                        QUI.FlexibleSpace();
                    }
                    QUI.EndHorizontal();

                    QUI.Space(SPACE_2);

                    if (loadedPresetName.Equals(selectedPresetName) || selectedPresetName.Equals(DEFAULT_PRESET_NAME))
                    {
                        QUI.BeginHorizontal(width);
                        {
                            QUI.Space(SPACE_8);
                            if (selectedPresetName.Equals(DEFAULT_PRESET_NAME))
                            {
                                if (QUI.GhostButton("Create a New Preset with current symbols", QColors.Color.Green, width - SPACE_8))
                                {
                                    defineSymbolsNewPreset.target = true;
                                    newPresetName = "";
                                }
                            }
                            else
                            {
                                if (QUI.GhostButton("NEW", QColors.Color.Green, ((width - SPACE_8) / 4) - SPACE_2))
                                {
                                    defineSymbolsNewPreset.target = true;
                                    newPresetName = "";
                                }
                                QUI.Space(SPACE_2);
                                if (QUI.GhostButton("RELOAD", QColors.Color.Green, ((width - SPACE_8) / 4) - SPACE_2))
                                {
                                    LoadPreset(selectedPresetName);
                                }
                                QUI.Space(SPACE_2);
                                if (QUI.GhostButton("SAVE", QColors.Color.Green, ((width - SPACE_8) / 4) - SPACE_2))
                                {
                                    SavePreset(presetSymbols, selectedPresetName);
                                }
                                QUI.Space(SPACE_2);
                                if (QUI.GhostButton("DELETE", QColors.Color.Red, ((width - SPACE_8) / 4) - SPACE_2))
                                {
                                    if (QUI.DisplayDialog("Delete preset?", "Are you sure you want to delete the '" + selectedPresetName + "' preset?", "Yes", "No"))
                                    {
                                        DeletePreset(selectedPresetName);
                                    }
                                }
                            }
                            QUI.FlexibleSpace();
                        }
                        QUI.EndHorizontal();
                    }
                    else
                    {
                        QUI.BeginHorizontal(width);
                        {
                            QUI.Space(SPACE_8);
                            if (QUI.GhostButton("Load Preset", QColors.Color.Green, width - SPACE_8))
                            {
                                LoadPreset(selectedPresetName);
                            }
                            QUI.FlexibleSpace();
                        }
                        QUI.EndHorizontal();
                    }
                }

                QUI.Space(-SPACE_8 - SPACE_4);
                DrawSelectedPresetsList(width);
            }
            QUI.EndVertical();
        }