Ejemplo n.º 1
0
    public void StartQTE()
    {
        Debug.Log("StartQTE called");
        player.GetComponent <PlayerMovement>().moveSwitch = false;
        qteTriggered = true;
        GameObject qtePrefab = Resources.Load("Prefabs/QTEButton") as GameObject;
        GameObject qte       = Instantiate(qtePrefab, canvas.transform.position, Quaternion.identity, canvas.transform);
        QTEButton  qtebutton = qte.GetComponent <QTEButton>();

        qtebutton.correctEvent += () => { QteCorrect(1); };
        qtebutton.falseEvent   += () => { QteFail(1); };
        qtebutton.StartQte();
        Time.timeScale = 0;
    }
Ejemplo n.º 2
0
    private void QteCorrect(int i)
    {
        Debug.Log("QTE " + i + " Succeeded!");
        if (i == 3)
        {
            GameManager.save.flags["S1F2"] = true;
            StartCoroutine(ToScene2());
            return;
        }
        Destroy(GameObject.Find("Police" + i));
        GameObject qtePrefab = Resources.Load("Prefabs/QTEButton") as GameObject;
        GameObject qte       = Instantiate(qtePrefab, canvas.transform.position, Quaternion.identity, canvas.transform);
        QTEButton  qtebutton = qte.GetComponent <QTEButton>();

        qtebutton.correctEvent += () => { QteCorrect(i + 1); };
        qtebutton.falseEvent   += () => { QteFail(i + 1); };
        qtebutton.StartQte();
    }