public override void _updateRealVisible() { base._updateRealVisible(); bool active = this.m_u3dObj.active; if (active) { this.m_bPlayingActAction = null; this.m_curActState = QS_ACT_STATE.NONE; this.stateact_Change(QS_ACT_STATE.IDLE); } }
public void stateact_Change(QS_ACT_STATE sta) { bool flag = this.m_curActState == sta; if (!flag) { this.m_curActState = sta; bool flag2 = this.m_bPlayingActAction == null; if (flag2) { this.play_ActState(); } } }