Ejemplo n.º 1
0
        public override void SetMeshData(RawMesh mesh, int[] vertexGroup, int groupCount, TriangleGroup triangleGroup)
        {
            //Calculate average for bias.
            var sum   = new Vector3[groupCount];
            var count = new int[groupCount];

            for (int i = 0; i < mesh.Vertices.Length; ++i)
            {
                var g = vertexGroup[i];
                sum[g]   += mesh.Vertices[i];
                count[g] += 1;
            }

            //Run qf solver
            _results = new Vector3[groupCount];
            var c = new QFCoefficient();

            for (int i = 0; i < groupCount; ++i)
            {
                c.Reset();
                var nFaces   = 0;
                var vertices = Enumerable.Range(0, vertexGroup.Length).Where(ii => vertexGroup[ii] == i).ToArray();
                foreach (var tt in triangleGroup.GetExternalTriangles(i))
                {
                    var v1 = mesh.Vertices[mesh.Triangles[tt].Va];
                    var v2 = mesh.Vertices[mesh.Triangles[tt].Vb];
                    var v3 = mesh.Vertices[mesh.Triangles[tt].Vc];
                    var n  = Vector3.Normalize(Vector3.Cross(v2 - v1, v3 - v1));
                    c.AddPlane(v1, n);
                    nFaces += 1;
                }
                c.AddBias(sum[i] / count[i], nFaces * 0.01f + 0.01f);
                _results[i] = QFSolver.Solve(c);
            }
        }
Ejemplo n.º 2
0
 public override void Reset()
 {
     _qfCoefficient.Reset();
     _qfCoefficient.AddBias(new Vector3(0.5f, 0.5f, 0.5f), 0.01f);
 }