Ejemplo n.º 1
0
        private void drawComponents(List <QBaseComponent> components, Rect selectionRect, ref Rect curRect, GameObject gameObject, QObjectList objectList, bool trim = false, float minX = 50)
        {
            Rect rect = new Rect(curRect);

            if (Event.current.type == EventType.Repaint)
            {
                for (int i = 0, n = components.Count; i < n; i++)
                {
                    QBaseComponent component = components[i];
                    if (component.isEnabled())
                    {
                        component.layout(gameObject, objectList, ref rect);
                        if (trim && minX > rect.x)
                        {
                            rect.Set(curRect.x - 7, curRect.y, 7, 16);
                            GUI.DrawTexture(rect, trimIcon);
                            return;
                        }
                        component.draw(gameObject, objectList, selectionRect, rect);
                        curRect.Set(rect.x, rect.y, rect.width, rect.height);
                    }
                    else
                    {
                        component.disabledHandler(gameObject, objectList);
                    }
                }
            }
            else if (Event.current.isMouse)
            {
                for (int i = 0, n = components.Count; i < n; i++)
                {
                    QBaseComponent component = components[i];
                    if (component.isEnabled())
                    {
                        component.layout(gameObject, objectList, ref rect);
                        if (trim && minX > rect.x)
                        {
                            rect.Set(curRect.x - 7, curRect.y, 7, 16);
                            GUI.DrawTexture(rect, trimIcon);
                            return;
                        }
                        component.eventHandler(gameObject, objectList, Event.current, rect);
                        curRect.Set(rect.x, rect.y, rect.width, rect.height);
                    }
                }
            }
        }
Ejemplo n.º 2
0
        private void drawComponents(List <QBaseComponent> components, Rect selectionRect, ref Rect rect, GameObject gameObject, QObjectList objectList, bool drawBackground = false, float minX = 50)
        {
            if (Event.current.type == EventType.Repaint)
            {
                int           toComponent  = components.Count;
                QLayoutStatus layoutStatus = QLayoutStatus.Success;
                for (int i = 0, n = toComponent; i < n; i++)
                {
                    QBaseComponent component = components[i];
                    if (component.isEnabled())
                    {
                        layoutStatus = component.layout(gameObject, objectList, selectionRect, ref rect, rect.x - minX);
                        if (layoutStatus != QLayoutStatus.Success)
                        {
                            toComponent = layoutStatus == QLayoutStatus.Failed ? i : i + 1;
                            rect.x     -= 7;

                            break;
                        }
                    }
                    else
                    {
                        component.disabledHandler(gameObject, objectList);
                    }
                }

                if (drawBackground)
                {
                    if (backgroundColor.a != 0)
                    {
                        rect.width = selectionRect.x + selectionRect.width - rect.x /*- indentation*/;
                        EditorGUI.DrawRect(rect, backgroundColor);
                    }
                    drawComponents(preComponents, selectionRect, ref rect, gameObject, objectList);
                }

                for (int i = 0, n = toComponent; i < n; i++)
                {
                    QBaseComponent component = components[i];
                    if (component is QLockComponent && gameObject.tag == "Visual Break")
                    {
                    }
                    else if (component is QVisibilityComponent && gameObject.tag == "Visual Break")
                    {
                    }
                    else
                    {
                        if (component.isEnabled())
                        {
                            component.draw(gameObject, objectList, selectionRect);
                        }
                    }
                }

                if (layoutStatus != QLayoutStatus.Success)
                {
                    rect.width = 7;
                    QColorUtils.setColor(inactiveColor);
                    GUI.DrawTexture(rect, trimIcon);
                    QColorUtils.clearColor();
                }
            }
            else if (Event.current.isMouse)
            {
                if (gameObject.tag == "Visual Break")
                {
                    return;
                }
                for (int i = 0, n = components.Count; i < n; i++)
                {
                    QBaseComponent component = components[i];
                    if (component.isEnabled())
                    {
                        if (component.layout(gameObject, objectList, selectionRect, ref rect, rect.x - minX) != QLayoutStatus.Failed)
                        {
                            component.eventHandler(gameObject, objectList, Event.current);
                        }
                    }
                }
            }
        }