Ejemplo n.º 1
0
 // Close the camera.
 static void CameraClose(ref tCamera Camera)
 {
     // Reset the trigger mode.
     Pv.AttrEnumSet(Camera.Handle, "FrameStartTriggerMode", "Freerun");
     // Close the camera.
     Pv.CameraClose(Camera.Handle);
 }
Ejemplo n.º 2
0
        // Close the camera.
        static void CameraClose()
        {
            // Reset the trigger mode.
            Pv.AttrEnumSet(GCamera.Handle, "FrameStartTriggerMode", "Freerun");
            // Close the camera.
            Pv.CameraClose(GCamera.Handle);
            // Reset the handle.
            GCamera.Handle = 0;

            Console.WriteLine("The Camera is now closed.");
        }
Ejemplo n.º 3
0
 // Close the camera.
 static void CameraClose(ref tCamera Camera)
 {
     // Reset the trigger mode.
     Pv.AttrEnumSet(Camera.Handle, "FrameStartTriggerMode", "Freerun");
     // Close the camera.
     Pv.CameraClose(Camera.Handle);
     // Delete the allocated buffer.
     Camera.GC.Free();
     // Reset the handle.
     Camera.Handle = 0;
 }
Ejemplo n.º 4
0
        // Setup the camera for capture.
        static bool CameraSetup()
        {
            UInt32 FrameSize = 0;

            // Get the byte size of the buffer.
            if (Pv.AttrUint32Get(GCamera.Handle, "TotalBytesPerFrame", ref FrameSize) == 0)
            {
                GCamera.Buffer = new byte[FrameSize];
                GCamera.GC     = GCHandle.Alloc(GCamera.Buffer, GCHandleType.Pinned);
                // Address of pinned buffer.
                GCamera.Frame.ImageBuffer = GCamera.GC.AddrOfPinnedObject();
                // Buffer size.
                GCamera.Frame.ImageBufferSize = FrameSize;

                // Start the capture mode.
                if (Pv.CaptureStart(GCamera.Handle) == 0)
                {
                    // Set the acquisition mode into continuous and hardware trigger mode, using SyncIn2 (non-isolated).
                    if (Pv.AttrEnumSet(GCamera.Handle, "FrameStartTriggerMode", "SyncIn2") == 0)

                    // Set the acquisition mode into continuous and hardware trigger mode, using SyncIn1 (isolated).
                    // if (Pv.AttrEnumSet(GCamera.Handle, "FrameStartTriggerMode", "SyncIn1") == 0)

                    {
                        // Set the acquisition mode into continuous.
                        if (Pv.CommandRun(GCamera.Handle, "AcquisitionStart") != 0)
                        {
                            // if that fails, reset the camera to non capture mode.
                            Pv.CaptureEnd(GCamera.Handle);
                            return(false);
                        }
                        else
                        {
                            return(true);
                        }
                    }
                    else
                    {
                        return(false);
                    }
                }
                else
                {
                    return(true);
                }
            }
            else
            {
                return(false);
            }
        }
Ejemplo n.º 5
0
 // Close the camera.
 static void CameraClose(ref tCamera Camera)
 {
     // Dequeue all the frame still queued (this will block until they all have been dequeued).
     Pv.CaptureQueueClear(Camera.Handle);
     // Reset the trigger mode.
     Pv.AttrEnumSet(Camera.Handle, "FrameStartTriggerMode", "Freerun");
     // Close the camera.
     Pv.CameraClose(Camera.Handle);
     Console.WriteLine("camera is closed, deleting the frames now");
     // Delete the allocated buffer.
     Camera.GC.Free();
     // Reset the handle.
     Camera.Handle = 0;
 }
Ejemplo n.º 6
0
        // Setup the camera for capture.
        static bool CameraSetup(ref tCamera Camera)
        {
            UInt32 FrameSize  = 0;
            UInt32 FrameCount = 600;

            // Get the byte size of the buffer.
            if (Pv.AttrUint32Get(Camera.Handle, "TotalBytesPerFrame", ref FrameSize) == 0)
            {
                Camera.Buffer = new byte[FrameSize];
                Camera.GC     = GCHandle.Alloc(Camera.Buffer, GCHandleType.Pinned);
                // Address of the pinned buffer
                Camera.Frame.ImageBuffer = Camera.GC.AddrOfPinnedObject();
                // Buffer size.
                Camera.Frame.ImageBufferSize = FrameSize;

                Console.WriteLine("We have allocated {0} frames of {1} bytes each.", FrameCount, FrameSize);

                // Start the capture mode.
                if (Pv.CaptureStart(Camera.Handle) == 0)
                {
                    // Set the camera in software acquisition mode.
                    if (Pv.AttrEnumSet(Camera.Handle, "FrameStartTriggerMode", "Software") == 0)
                    {
                        // Set the acquisition mode into continuous.
                        if (Pv.CommandRun(Camera.Handle, "AcquisitionStart") != 0)
                        {
                            // If that fails, reset the camera to non capture mode.
                            Pv.CaptureEnd(Camera.Handle);
                            return(false);
                        }
                        else
                        {
                            return(true);
                        }
                    }
                    else
                    {
                        return(false);
                    }
                }
                else
                {
                    return(true);
                }
            }
            else
            {
                return(false);
            }
        }
Ejemplo n.º 7
0
 // Close the camera.
 static void CameraClose(ref tCamera Camera)
 {
     // Reset the trigger mode.
     Pv.AttrEnumSet(Camera.Handle, "FrameStartTriggerMode", "Freerun");
     // Clear the queue.
     Console.WriteLine("Clearing the queue...");
     Pv.CaptureQueueClear(Camera.Handle);
     // Close the camera.
     Pv.CameraClose(Camera.Handle);
     Console.WriteLine("Closing the camera.");
     // Delete the allocated buffer.
     Camera.GC.Free();
     // Reset the handle.
     Camera.Handle = 0;
 }
Ejemplo n.º 8
0
        // Setup the camera up for streaming.
        static bool CameraStart()
        {
            UInt32 FrameSize = 0;

            // Adjust packet size for optimal performance.
            Pv.CaptureAdjustPacketSize(GCamera.Handle, 8228);

            // Determines how big the frame buffers should be.
            if (Pv.AttrUint32Get(GCamera.Handle, "TotalBytesPerFrame", ref FrameSize) == 0)
            {
                tFrame   Frame   = new tFrame();
                byte[]   Buffer  = new byte[FrameSize];
                GCHandle pBuffer = GCHandle.Alloc(Buffer, GCHandleType.Pinned);

                // Set the frame's fields.
                // Handle to the Camera.
                Frame.Context.Field0 = new IntPtr(GCamera.Handle);
                // Address of the pinned object.
                Frame.ImageBuffer = pBuffer.AddrOfPinnedObject();
                // Buffer size.
                Frame.ImageBufferSize = FrameSize;

                // Start the capture mode.
                if (Pv.CaptureStart(GCamera.Handle) == 0)
                {
                    // Set the camera in continuous acquisition mode,and in "Freerun".
                    if (Pv.AttrEnumSet(GCamera.Handle, "FrameStartTriggerMode", "Freerun") == 0)
                    {
                        // Set the acquisition mode into continuous.
                        if (Pv.CommandRun(GCamera.Handle, "AcquisitionStart") != 0)
                        {
                            // If that fails, reset the camera to non-capture mode.
                            Pv.CaptureEnd(GCamera.Handle);

                            Console.WriteLine("Failed to start.");
                            return(false);
                        }
                        else
                        {
                            // Pin down a copy of the frame structure.
                            GCHandle pFrame = GCHandle.Alloc(Frame, GCHandleType.Pinned);

                            // Enqueue the frame.
                            Pv.CaptureQueueFrame(GCamera.Handle, pFrame.AddrOfPinnedObject(), FrameCB);

                            return(true);
                        }
                    }
                    else
                    {
                        return(false);
                    }
                }
                else
                {
                    return(false);
                }
            }
            else
            {
                return(false);
            }
        }
Ejemplo n.º 9
0
        // Setup the camera up for streaming.
        static bool CameraStart()
        {
            tFrameCallback       lFrameCB = new tFrameCallback(FrameDoneCB);
            tCameraEventCallback lEventCB = new tCameraEventCallback(EventDone);
            UInt32 FrameSize = 0;
            IntPtr Context   = IntPtr.Zero;


            if (Pv.AttrExists(GCamera.Handle, "EventsEnable1") == tErr.eErrNotFound)
            {
                Console.WriteLine("This camera does not support event notifications.");
                return(false);
            }

            // Adjust packet size for optimal performance.
            Pv.CaptureAdjustPacketSize(GCamera.Handle, 8228);

            // Determines how big the frame buffers should be.
            if (Pv.AttrUint32Get(GCamera.Handle, "TotalBytesPerFrame", ref FrameSize) == 0)
            {
                tFrame   Frame   = new tFrame();
                byte[]   Buffer  = new byte[FrameSize];
                GCHandle pBuffer = GCHandle.Alloc(Buffer, GCHandleType.Pinned);

                // Set the frame's fields.
                // Handle to the Camera.
                Frame.Context.Field0 = new IntPtr(GCamera.Handle);
                // Address of the pinned object.
                Frame.ImageBuffer = pBuffer.AddrOfPinnedObject();
                // Buffer size.
                Frame.ImageBufferSize = FrameSize;

                // Setup the event channel.
                Pv.AttrUint32Set(GCamera.Handle, "EventsEnable1", 0);
                Pv.AttrEnumSet(GCamera.Handle, "EventSelector", "AcquisitionStart");
                Pv.AttrEnumSet(GCamera.Handle, "EventNotification", "On");
                Pv.AttrEnumSet(GCamera.Handle, "EventSelector", "AcquisitionEnd");
                Pv.AttrEnumSet(GCamera.Handle, "EventNotification", "On");
                Pv.AttrEnumSet(GCamera.Handle, "EventSelector", "FrameTrigger");
                Pv.AttrEnumSet(GCamera.Handle, "EventNotification", "On");


                if (Pv.CameraEventCallbackRegister(GCamera.Handle, lEventCB, Context) != tErr.eErrSuccess)
                {
                    Console.WriteLine("There was an error accessing the driver.");
                    return(false);
                }

                // Start the capture mode.
                if (Pv.CaptureStart(GCamera.Handle) == 0)
                {
                    if (Pv.AttrFloat32Set(GCamera.Handle, "FrameRate", 5) == 0)
                    {
                        // Set the camera in continuous acquisition mode,and in "Freerun".
                        if (Pv.AttrEnumSet(GCamera.Handle, "FrameStartTriggerMode", "FixedRate") == 0)
                        {
                            // Set the acquisition mode into continuous.
                            if (Pv.CommandRun(GCamera.Handle, "AcquisitionStart") != 0)
                            {
                                // If that fails, reset the camera to non-capture mode.
                                Pv.CaptureEnd(GCamera.Handle);

                                Console.WriteLine("Failed to start.");
                                return(false);
                            }
                            else
                            {
                                // Pin down a copy of the frame structure.
                                GCHandle pFrame = GCHandle.Alloc(Frame, GCHandleType.Pinned);

                                // Enqueue the frame.
                                Pv.CaptureQueueFrame(GCamera.Handle, pFrame.AddrOfPinnedObject(), lFrameCB);

                                return(true);
                            }
                        }
                        else
                        {
                            return(false);
                        }
                    }
                    else
                    {
                        return(false);
                    }
                }
                else
                {
                    return(false);
                }
            }
            else
            {
                return(false);
            }
        }
Ejemplo n.º 10
0
        public void BeginCapture(tImageFormat fmt)
        {
            tErr error;

            if (!camera.HasValue)
            {
                error = tErr.eErrUnavailable;
                throw new PvException(error);
            }

            ImageFormat.pixelformat = fmt;

            error = Pv.CaptureStart(camera.Value);
            if (error != tErr.eErrSuccess)
            {
                goto error;
            }

            frameBufferHandles = new GCHandle[FRAME_POOL_SIZE];
            framePoolHandles   = new GCHandle[FRAME_POOL_SIZE];
            frames             = new tFrame[FRAME_POOL_SIZE];

            uint bufferSize = 0;

            error = Pv.AttrUint32Get(camera.Value, "TotalBytesPerFrame", ref bufferSize);
            if (error != tErr.eErrSuccess)
            {
                goto error;
            }
            for (int count = FRAME_POOL_SIZE - 1; count >= 0; count--)
            {
                byte[]   buffer       = new byte[bufferSize];
                GCHandle bufferHandle = GCHandle.Alloc(buffer, GCHandleType.Pinned);
                frameBufferHandles[count] = bufferHandle;
                tFrame frame = new tFrame
                {
                    ImageBuffer         = bufferHandle.AddrOfPinnedObject(),
                    ImageBufferSize     = bufferSize,
                    AncillaryBufferSize = 0
                };
                frames[count] = frame;
                GCHandle frameHandle = GCHandle.Alloc(frame, GCHandleType.Pinned);
                framePoolHandles[count] = frameHandle;
                IntPtr framePointer = frameHandle.AddrOfPinnedObject();
                buffers.Add(framePointer, buffer);
                if (!communicationManager.QueueFrame(framePointer, callback))
                {
                    goto error;
                }
            }
            this.FrameRate = 30;
            error          = Pv.AttrEnumSet(this.camera.Value, "FrameStartTriggerMode", "FixedRate");
            if (error != tErr.eErrSuccess)
            {
                goto error;
            }
            error = Pv.AttrEnumSet(this.camera.Value, "AcquisitionMode", "Continuous");
            if (error != tErr.eErrSuccess)
            {
                goto error;
            }
            error = Pv.CommandRun(this.camera.Value, "AcquisitionStart");
            if (error != tErr.eErrSuccess)
            {
                goto error;
            }
            return;

error:
            EndCapture();

            throw new PvException(error);
        }