public void OnClick()
    {
        if (password.text == expectedPassword)
        {
            //Disable interaction
            password.interactable = false;

            //Go to email puzzle
            PuzzleSceneManager.SwitchToPuzzle("ShutdownSecurityScene");
        }
        password.text = "";
    }
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.P))
        {
            PuzzleSceneManager.SwitchToPuzzle("TestPuzzle");
        }

        if (Input.GetKeyDown(KeyCode.E))
        {
            PuzzleSceneManager.ExitPuzzle();
        }
    }
Ejemplo n.º 3
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    public void OnClick()
    {
        if (email.text == expectedEmail && password.text == expectedPassword)
        {
            GameObject controller = GameObject.FindGameObjectWithTag("GameController");

            //Disable interaction
            password.interactable = false;

            //Go to email puzzle
            PuzzleSceneManager.SwitchToPuzzle("6.PhishingEmail");
        }
    }
    public void OnClick()
    {
        Debug.Log("clicked");
        if (username.text == expectedUsername && password.text == expectedPassword)
        {
            //Disable interaction
            password.interactable = false;

            //Go to email puzzle
            PuzzleSceneManager.SwitchToPuzzle("8.DDoSScene");
        }
        password.text = "";
    }
Ejemplo n.º 5
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 // Update is called once per frame
 void Update()
 {
     if (Keyboard.current.pKey.wasPressedThisFrame)
     {
         PuzzleSceneManager.SwitchToPuzzle("1.EmailLogin");
     }
     if (Keyboard.current.oKey.wasPressedThisFrame)
     {
         PuzzleSceneManager.SwitchToPuzzle("TestPuzzle2");
     }
     if (Keyboard.current.eKey.wasPressedThisFrame)
     {
         PuzzleSceneManager.ExitPuzzle();
     }
 }
Ejemplo n.º 6
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 public void OnClickCompleteProcess()
 {
     PuzzleSceneManager.SwitchToPuzzle("DecryptedSSLScene");
 }
Ejemplo n.º 7
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 public void OnClickCancel()
 {
     PuzzleSceneManager.SwitchToPuzzle("PasswordScene");
 }