Ejemplo n.º 1
0
    void PuzzlePiece.Dependency.HandleInput(PuzzlePiece inputPiece)
    {
        List <Vector2Int> neighborDirections = GetNeighborDirections();

        foreach (var direction in neighborDirections)
        {
            Vector2Int  neighborIndex = inputPiece.index + direction;
            PuzzlePiece targetPiece;
            if (currentPieceMap.TryGetValue(neighborIndex, out targetPiece) && targetPiece.isInvisiblePiece)
            {
                PuzzlePiece.SwapIndex(inputPiece, targetPiece);
                currentPieceMap[inputPiece.index]  = inputPiece;
                currentPieceMap[targetPiece.index] = targetPiece;
                inputPiece.MoveRelative(direction);
                targetPiece.MoveRelative(direction * -1);
                break;
            }
        }

        if (CheckSolved())
        {
            previewGui.enabled      = false;
            unrevealTextGui.enabled = false;
            revealTextGui.enabled   = true;
        }
    }