Ejemplo n.º 1
0
    public void InterpreteUDPData(byte[] data)
    {
        if (debuging)
        {
            Debug.Log("Receive data: " + Encoding.ASCII.GetString(data));
        }
        switch (data[0])
        {
        // Connection established
        case (byte)'0':
            switch (data [1])
            {
            case (byte)'I':
                UnityEngine.Debug.Log("Connection established");
                PupilTools.IsConnected = true;
                break;

            case (byte)'i':
                UnityEngine.Debug.Log("Connection closed");
                PupilTools.IsConnected = false;
                break;

            case (byte)'S':
                // Start gazing command received
                break;

            case (byte)'s':
                // Stop gazing command received
                break;

            default: {
                UnityEngine.Debug.Log("Unknown response: " + (char)data[1]);
                debuging = false;
            }
            break;
            }
            break;

        case (byte)'E':
            switch (data [1])
            {
            case (byte)'C':
                if (data [2] == (byte)'S')                  // "notify.calibration.successful"
                {
                    UnityEngine.Debug.Log("notify.calibration.successful");
                    PupilTools.CalibrationFinished();
                }
                else if (data [2] == (byte)'F')                    // "notify.calibration.failed"
                {
                    UnityEngine.Debug.Log("notify.calibration.failed");
                    PupilTools.CalibrationFailed();
                }
                else
                {
                    UnityEngine.Debug.Log("Unknown calibration ended event");
                }
                break;

            case (byte)'G':
                if (data [2] == (byte)'2')
                {
                    if (data [3] == (byte)'1')
                    {
                        //UnityEngine.Debug.Log("Left eye position received");
                        PupilTools.UpdateGazePostion(PupilSettings.gaze2DLeftEyeKey, FloatArrayFromPacket(data, 4));
                    }
                    else if (data [3] == (byte)'0')
                    {
                        //UnityEngine.Debug.Log("Right eye position received");
                        PupilTools.UpdateGazePostion(PupilSettings.gaze2DRightEyeKey, FloatArrayFromPacket(data, 4));
                    }
                    else if (data [3] == (byte)'2')
                    {
                        PupilTools.UpdateGazePostion(PupilSettings.gaze2DKey, FloatArrayFromPacket(data, 4));
                    }
                    else
                    {
                        UnityEngine.Debug.Log("Unknown gaze 2d data");
                    }
                }
                else if (data [2] == (byte)'3')
                {
                    PupilTools.UpdateGazePostion(PupilSettings.gaze3DKey, FloatArrayFromPacket(data, 4));
                }
                else
                {
                    UnityEngine.Debug.Log("Unknown gaze event");
                }
                break;

            default:
                UnityEngine.Debug.Log("Unknown event");
                break;
            }
            break;

        case 90:
            UnityEngine.Debug.Log("Start/stop calibration command");
            if (data [1] == 1)
            {
                PupilTools.StartCalibration();
            }
            else
            {
                PupilTools.StopCalibration();
            }
            break;

        case 91:
            UnityEngine.Debug.Log("Forcing 2D calibration mode (Pupil version < 1 detected)");
            PupilTools.CalibrationMode = Calibration.Mode._2D;
            break;

        case (byte)'R':
            if (PupilSettings.Instance.debug.printSampling)
            {
                Debug.Log("Reference points received");
            }
            break;

        default:
            UnityEngine.Debug.Log(StringFromPacket(data));
            break;
        }
    }