public override void AgentReset() { if (null != trans) { trans.localPosition = firsPos; } puckTrans.ResetPuck(); }
public void ResetData() { comMallet.Init(puck.PuckRadius); if (null != puck) { puck.Init(comMallet.Radius); comMallet.Init(puck.PuckRadius); puck.ResetPuck(); } if (null != agent) { agent.Init(); } }