public MetalRHI(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "ApplicationCore", "Engine", "RHI", "RenderCore", } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "MTLPP" ); PublicWeakFrameworks.Add("Metal"); if (Target.Platform == UnrealTargetPlatform.Mac) { PublicFrameworks.Add("QuartzCore"); } var StatsModule = "../Plugins/NotForLicensees/MetalStatistics/MetalStatistics.uplugin"; bool bMetalStats = System.IO.File.Exists(StatsModule); if (bMetalStats && Target.Configuration != UnrealTargetConfiguration.Shipping) { PublicDefinitions.Add("METAL_STATISTICS=1"); WhitelistRestrictedFolders.Add("Public/NotForLicensees"); } }
public OnlineSubsystemIOS(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateIncludePaths.AddRange( new string[] { "Private", }); PublicIncludePaths.AddRange( new string[] { "Runtime/IOS/IOSPlatformFeatures/Public" }); PublicDefinitions.Add("ONLINESUBSYSTEMIOS_PACKAGE=1"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Sockets", "OnlineSubsystem", "Http", "IOSPlatformFeatures", } ); PublicWeakFrameworks.Add("Cloudkit"); if (Target.Platform == UnrealTargetPlatform.IOS) { PublicWeakFrameworks.Add("MultipeerConnectivity"); } }
public OnlineSubsystemIOS(TargetInfo Target) { PrivateIncludePaths.AddRange( new string[] { "Private", } ); Definitions.Add("ONLINESUBSYSTEMIOS_PACKAGE=1"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Sockets", "OnlineSubsystem", "Http", } ); PublicWeakFrameworks.Add("Cloudkit"); if (Target.Platform == UnrealTargetPlatform.IOS) { PublicWeakFrameworks.Add("MultipeerConnectivity"); } }
public StandaloneRenderer(TargetInfo Target) { PrivateIncludePaths.Add("Developer/StandaloneRenderer/Private"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ImageWrapper", "InputCore", "SlateCore", } ); AddThirdPartyPrivateStaticDependencies(Target, "OpenGL"); if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32)) { // @todo: This should be private? Not sure!! AddThirdPartyPrivateStaticDependencies(Target, "DX11"); } if (Target.Platform == UnrealTargetPlatform.Linux) { AddThirdPartyPrivateStaticDependencies(Target, "SDL2"); } if (Target.Platform == UnrealTargetPlatform.IOS) { PublicFrameworks.AddRange(new string[] { "OpenGLES", "GLKit" }); // weak for IOS8 support since CAMetalLayer is in QuartzCore PublicWeakFrameworks.AddRange(new string[] { "QuartzCore" }); } }
public OnlineSubsystemApple(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; if (Target.Platform == UnrealTargetPlatform.IOS || Target.Platform == UnrealTargetPlatform.TVOS) { ConfigHierarchy PlatformGameConfig = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(Target.ProjectFile), UnrealTargetPlatform.IOS); PlatformGameConfig.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bEnableSignInWithAppleSupport", out bSignInWithAppleSupported); } else if (Target.Platform == UnrealTargetPlatform.Mac) { // TODO: Mark.Fitt enable Mac support } PrivateIncludePaths.Add("Private"); PublicDefinitions.Add("ONLINESUBSYSTEMAPPLE_PACKAGE=1"); PublicDefinitions.Add("ONLINESUBSYSTEMAPPLE_IDENTITY_ENABLE_SIWA=" + (bSignInWithAppleSupported ? "1" : "0")); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "OnlineSubsystem", }); if (Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.IOS || Target.Platform == UnrealTargetPlatform.TVOS) { if (bSignInWithAppleSupported) { PublicWeakFrameworks.Add("AuthenticationServices"); } } }
public MetalRHI(TargetInfo Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "RHI", "RenderCore", "ShaderCore" } ); PublicWeakFrameworks.Add("Metal"); }
public MetalRHI(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "ApplicationCore", "Engine", "RHI", "RenderCore", "ShaderCore", "UtilityShaders" } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "MTLPP" ); PublicWeakFrameworks.Add("Metal"); if (Target.Platform == UnrealTargetPlatform.Mac) { PublicFrameworks.Add("QuartzCore"); string UseMetalStats = System.Environment.GetEnvironmentVariable("ENABLE_METAL_STATISTICS"); var StatsModule = System.IO.Path.Combine("Runtime", "NotForLicensees", "Mac", "MetalStatistics", "MetalStatistics.Build.cs"); bool bMetalStats = (UseMetalStats == "1") && System.IO.File.Exists(StatsModule); if (bMetalStats) { PublicDefinitions.Add("METAL_STATISTICS=1"); PrivateIncludePathModuleNames.AddRange( new string[] { "MetalStatistics", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "MetalStatistics", } ); } } }
public StandaloneRenderer(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("Developer/StandaloneRenderer/Private"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ApplicationCore", "ImageWrapper", "InputCore", "SlateCore", } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenGL"); if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32)) { // @todo: This should be private? Not sure!! AddEngineThirdPartyPrivateStaticDependencies(Target, "DX11"); } else if (Target.Platform == UnrealTargetPlatform.Mac) { PublicFrameworks.Add("QuartzCore"); } else if (Target.Platform == UnrealTargetPlatform.Linux) { AddEngineThirdPartyPrivateStaticDependencies(Target, "SDL2"); } else if (Target.Platform == UnrealTargetPlatform.IOS || Target.Platform == UnrealTargetPlatform.TVOS) { PublicFrameworks.AddRange(new string[] { "OpenGLES", "GLKit" }); // weak for IOS8 support since CAMetalLayer is in QuartzCore PublicWeakFrameworks.AddRange(new string[] { "QuartzCore" }); } RuntimeDependencies.Add("$(EngineDir)/Shaders/StandaloneRenderer/...", StagedFileType.UFS); }
public MetalRHI(TargetInfo Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "RHI", "RenderCore", "ShaderCore", "UtilityShaders" } ); PublicWeakFrameworks.Add("Metal"); if (Target.Platform == UnrealTargetPlatform.Mac) { PublicFrameworks.Add("QuartzCore"); bool bMetalStats = false; if (bMetalStats) { Definitions.Add("METAL_STATISTICS=1"); PrivateIncludePathModuleNames.AddRange( new string[] { "MetalStatistics", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "MetalStatistics", } ); } } }
public MetalRHI(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "ApplicationCore", "Engine", "RHI", "RenderCore", } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "MTLPP" ); PublicWeakFrameworks.Add("Metal"); if (Target.Platform == UnrealTargetPlatform.Mac) { PublicFrameworks.Add("QuartzCore"); } }
public Launch(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("Runtime/Launch/Private"); PrivateIncludePathModuleNames.AddRange( new string[] { "AutomationController", "Media", "MediaUtils", "TaskGraph", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "MoviePlayer", "Networking", "PakFile", "Projects", "RenderCore", "RHI", "SandboxFile", "Serialization", "ShaderCore", "ApplicationCore", "Slate", "SlateCore", "Sockets", "Overlay", "UtilityShaders", } ); // Enable the LauncherCheck module to be used for platforms that support the Launcher. // Projects should set Target.bUseLauncherChecks in their Target.cs to enable the functionality. if (Target.bUseLauncherChecks && ((Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Mac))) { PrivateDependencyModuleNames.Add("LauncherCheck"); Definitions.Add("WITH_LAUNCHERCHECK=1"); } else { Definitions.Add("WITH_LAUNCHERCHECK=0"); } if (Target.Type != TargetType.Server) { PrivateDependencyModuleNames.AddRange( new string[] { "HeadMountedDisplay", "MRMesh", } ); if ((Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Win64)) { DynamicallyLoadedModuleNames.Add("D3D12RHI"); DynamicallyLoadedModuleNames.Add("D3D11RHI"); DynamicallyLoadedModuleNames.Add("XAudio2"); DynamicallyLoadedModuleNames.Add("AudioMixerXAudio2"); } else if (Target.Platform == UnrealTargetPlatform.Mac) { DynamicallyLoadedModuleNames.Add("CoreAudio"); DynamicallyLoadedModuleNames.Add("AudioMixerAudioUnit"); } else if (Target.Platform == UnrealTargetPlatform.Linux) { DynamicallyLoadedModuleNames.Add("AudioMixerSDL"); PrivateDependencyModuleNames.Add("Json"); } PrivateIncludePathModuleNames.AddRange( new string[] { "SlateNullRenderer", "SlateRHIRenderer" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "SlateNullRenderer", "SlateRHIRenderer" } ); } // UFS clients are not available in shipping builds if (Target.Configuration != UnrealTargetConfiguration.Shipping) { PrivateDependencyModuleNames.AddRange( new string[] { "NetworkFile", "StreamingFile", "CookedIterativeFile", "AutomationWorker", } ); } DynamicallyLoadedModuleNames.AddRange( new string[] { "Media", "Renderer", } ); if (Target.bCompileAgainstEngine) { PrivateIncludePathModuleNames.AddRange( new string[] { "MessagingCommon", "MediaAssets" } ); PublicDependencyModuleNames.Add("SessionServices"); PrivateIncludePaths.Add("Developer/DerivedDataCache/Public"); // LaunchEngineLoop.cpp will still attempt to load XMPP but not all projects require it so it will silently fail unless referenced by the project's build.cs file. // DynamicallyLoadedModuleNames.Add("XMPP"); DynamicallyLoadedModuleNames.Add("HTTP"); PrivateDependencyModuleNames.Add("ClothingSystemRuntimeInterface"); PrivateDependencyModuleNames.Add("ClothingSystemRuntime"); } if (Target.Configuration != UnrealTargetConfiguration.Shipping) { PublicIncludePathModuleNames.Add("ProfilerService"); DynamicallyLoadedModuleNames.AddRange(new string[] { "TaskGraph", "RealtimeProfiler", "ProfilerService" }); } // The engine can use AutomationController in any connfiguration besides shipping. This module is loaded // dynamically in LaunchEngineLoop.cpp in non-shipping configurations if (Target.bCompileAgainstEngine && Target.Configuration != UnrealTargetConfiguration.Shipping) { DynamicallyLoadedModuleNames.AddRange(new string[] { "AutomationController" }); } if (Target.bBuildEditor == true) { PublicIncludePathModuleNames.Add("ProfilerClient"); PrivateDependencyModuleNames.AddRange( new string[] { "SourceControl", "UnrealEd", "DesktopPlatform", "PIEPreviewDeviceProfileSelector", } ); // ExtraModules that are loaded when WITH_EDITOR=1 is true DynamicallyLoadedModuleNames.AddRange( new string[] { "AutomationWindow", "ProfilerClient", "Toolbox", "GammaUI", "ModuleUI", "OutputLog", "TextureCompressor", "MeshUtilities", "SourceCodeAccess" } ); if (Target.Platform == UnrealTargetPlatform.Mac) { PrivateDependencyModuleNames.Add("MainFrame"); PrivateDependencyModuleNames.Add("Settings"); } else { DynamicallyLoadedModuleNames.Add("MainFrame"); } } if (Target.Platform == UnrealTargetPlatform.IOS || Target.Platform == UnrealTargetPlatform.TVOS) { PrivateDependencyModuleNames.Add("OpenGLDrv"); PrivateDependencyModuleNames.Add("IOSAudio"); PrivateDependencyModuleNames.Add("AudioMixerAudioUnit"); DynamicallyLoadedModuleNames.Add("IOSRuntimeSettings"); DynamicallyLoadedModuleNames.Add("IOSLocalNotification"); PublicFrameworks.Add("OpenGLES"); // this is weak for IOS8 support for CAMetalLayer that is in QuartzCore PublicWeakFrameworks.Add("QuartzCore"); PrivateDependencyModuleNames.Add("LaunchDaemonMessages"); } if (Target.Platform == UnrealTargetPlatform.Android) { PrivateDependencyModuleNames.Add("OpenGLDrv"); PrivateDependencyModuleNames.Add("AndroidAudio"); PrivateDependencyModuleNames.Add("AudioMixerAndroid"); DynamicallyLoadedModuleNames.Add("AndroidRuntimeSettings"); DynamicallyLoadedModuleNames.Add("AndroidLocalNotification"); } if ((Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Linux && Target.Type != TargetType.Server)) { // TODO: re-enable after implementing resource tables for OpenGL. DynamicallyLoadedModuleNames.Add("OpenGLDrv"); } if (Target.Platform == UnrealTargetPlatform.HTML5) { PrivateDependencyModuleNames.Add("ALAudio"); PrivateDependencyModuleNames.Add("AudioMixerSDL"); AddEngineThirdPartyPrivateStaticDependencies(Target, "SDL2"); } // @todo ps4 clang bug: this works around a PS4/clang compiler bug (optimizations) if (Target.Platform == UnrealTargetPlatform.PS4) { bFasterWithoutUnity = true; } if (Target.Platform == UnrealTargetPlatform.Linux) { PrivateDependencyModuleNames.AddRange( new string[] { "LinuxCommonStartup" } ); } }
public CafeSDKPlugin(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange( new string[] { "CafeSDKPlugin/Public" // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { "CafeSDKPlugin/Private" // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Engine", "Core", "CoreUObject", "Slate", "SlateCore", "UMG" } ); PrivateDependencyModuleNames.AddRange( new string[] { // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); if (Target.Platform == UnrealTargetPlatform.IOS) { // Add framework PublicAdditionalFrameworks.Add( new UEBuildFramework( "NaverCafeSDK", "../../ThirdPartyFrameworks/iOS/NaverCafeSDK.embeddedframework.zip", "Resources/NaverCafeSDK.bundle" ) ); PublicAdditionalFrameworks.Add( new UEBuildFramework( "NaverLogin", "../../ThirdPartyFrameworks/iOS/NaverLogin.embeddedframework.zip", "Resources/NaverAuth.bundle" ) ); PublicAdditionalFrameworks.Add( new UEBuildFramework( "AFNetworking", "../../ThirdPartyFrameworks/iOS/AFNetworking.embeddedframework.zip" ) ); PublicAdditionalFrameworks.Add( new UEBuildFramework( "SDWebImage", "../../ThirdPartyFrameworks/iOS/SDWebImage.embeddedframework.zip" ) ); PublicAdditionalFrameworks.Add( new UEBuildFramework( "FLAnimatedImage", "../../ThirdPartyFrameworks/iOS/FLAnimatedImage.embeddedframework.zip" ) ); PublicAdditionalFrameworks.Add( new UEBuildFramework( "ApiGateway", "../../ThirdPartyFrameworks/iOS/ApiGateway.embeddedframework.zip" ) ); PublicAdditionalFrameworks.Add( new UEBuildFramework( "KaleidoCore", "../../ThirdPartyFrameworks/iOS/KaleidoCore.embeddedframework.zip", "Resources/KaleidoCore.framework" ) ); PublicAdditionalFrameworks.Add( new UEBuildFramework( "NaverCafeSDKLive", "../../ThirdPartyFrameworks/iOS/NaverCafeSDKLive.embeddedframework.zip" ) ); bEnableObjCExceptions = false; PublicFrameworks.AddRange( new string[] { "UIKit", "Foundation", "MediaPlayer", "SystemConfiguration", "Security", "MobileCoreServices", "GameKit", "AssetsLibrary", "WebKit", "ReplayKit" } ); PublicWeakFrameworks.Add("ReplayKit"); } }
public Launch(TargetInfo Target) { PrivateIncludePaths.Add("Runtime/Launch/Private"); PrivateIncludePathModuleNames.AddRange( new string[] { "AutomationController", "OnlineSubsystem", "TaskGraph", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Media", "MediaAssets", "MoviePlayer", "Networking", "PakFile", "Projects", "RenderCore", "RHI", "SandboxFile", "ShaderCore", "Slate", "SlateCore", "Sockets", } ); if (Target.Type != TargetRules.TargetType.Server) { PrivateDependencyModuleNames.AddRange( new string[] { "HeadMountedDisplay", } ); if (Target.Platform == UnrealTargetPlatform.Linux) { PrivateDependencyModuleNames.Add("ALAudio"); } PrivateIncludePathModuleNames.AddRange( new string[] { "SlateRHIRenderer", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "SlateRHIRenderer", "HeadMountedDisplay" } ); } // UFS clients are not available in shipping builds if (Target.Configuration != UnrealTargetConfiguration.Shipping) { PrivateDependencyModuleNames.AddRange( new string[] { "NetworkFile", "StreamingFile", "AutomationWorker", } ); } DynamicallyLoadedModuleNames.AddRange( new string[] { "Renderer", } ); if (UEBuildConfiguration.bCompileAgainstEngine) { PrivateIncludePathModuleNames.Add("Messaging"); PublicDependencyModuleNames.Add("SessionServices"); PrivateIncludePaths.Add("Developer/DerivedDataCache/Public"); // LaunchEngineLoop.cpp does a LoadModule() on OnlineSubsystem and OnlineSubsystemUtils when compiled WITH_ENGINE, so they must be marked as dependencies so that they get compiled and cleaned DynamicallyLoadedModuleNames.Add("OnlineSubsystem"); DynamicallyLoadedModuleNames.Add("OnlineSubsystemUtils"); } if (Target.Configuration != UnrealTargetConfiguration.Shipping) { PublicIncludePathModuleNames.Add("ProfilerService"); DynamicallyLoadedModuleNames.AddRange(new string[] { "TaskGraph", "RealtimeProfiler", "ProfilerService" }); } if (UEBuildConfiguration.bBuildEditor == true) { PublicIncludePathModuleNames.Add("ProfilerClient"); PrivateDependencyModuleNames.AddRange( new string[] { "SourceControl", "UnrealEd", "DesktopPlatform" } ); // ExtraModules that are loaded when WITH_EDITOR=1 is true DynamicallyLoadedModuleNames.AddRange( new string[] { "AutomationController", "AutomationWorker", "AutomationWindow", "ProfilerClient", "Toolbox", "GammaUI", "ModuleUI", "OutputLog", "TextureCompressor", "MeshUtilities", "SourceCodeAccess" } ); if (Target.Platform == UnrealTargetPlatform.Mac) { PrivateDependencyModuleNames.Add("MainFrame"); PrivateDependencyModuleNames.Add("Settings"); } else { DynamicallyLoadedModuleNames.Add("MainFrame"); } } if ((Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Win64)) { DynamicallyLoadedModuleNames.Add("D3D11RHI"); DynamicallyLoadedModuleNames.Add("XAudio2"); } if (Target.Platform == UnrealTargetPlatform.Mac) { DynamicallyLoadedModuleNames.Add("CoreAudio"); } if (Target.Platform == UnrealTargetPlatform.IOS) { PrivateDependencyModuleNames.Add("OpenGLDrv"); DynamicallyLoadedModuleNames.Add("IOSAudio"); DynamicallyLoadedModuleNames.Add("IOSRuntimeSettings"); PublicFrameworks.Add("OpenGLES"); // this is weak for IOS8 support for CAMetalLayer that is in QuartzCore PublicWeakFrameworks.Add("QuartzCore"); PrivateDependencyModuleNames.Add("LaunchDaemonMessages"); } if (Target.Platform == UnrealTargetPlatform.Android) { PrivateDependencyModuleNames.Add("OpenGLDrv"); PrivateDependencyModuleNames.Add("AndroidAudio"); DynamicallyLoadedModuleNames.Add("AndroidRuntimeSettings"); } if ((Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Mac) || (Target.Platform == UnrealTargetPlatform.Linux && Target.Type != TargetRules.TargetType.Server)) { // TODO: re-enable after implementing resource tables for OpenGL. DynamicallyLoadedModuleNames.Add("OpenGLDrv"); } if (Target.Platform == UnrealTargetPlatform.HTML5) { PrivateDependencyModuleNames.Add("HTML5Audio"); if (Target.Architecture == "-win32") { PrivateDependencyModuleNames.Add("HTML5Win32"); PublicIncludePathModuleNames.Add("HTML5Win32"); AddThirdPartyPrivateStaticDependencies(Target, "SDL"); } } // @todo ps4 clang bug: this works around a PS4/clang compiler bug (optimizations) if (Target.Platform == UnrealTargetPlatform.PS4) { bFasterWithoutUnity = true; } }
public Adjust(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange(new string[] {}); PrivateIncludePaths.AddRange(new string[] { "Adjust/Private" }); PrivateIncludePathModuleNames.AddRange(new string[] { "Settings" }); PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Projects" }); PrivateDependencyModuleNames.AddRange(new string[] {}); DynamicallyLoadedModuleNames.AddRange(new string[] {}); if (Target.Platform == UnrealTargetPlatform.IOS) { bool bHasAdjust = false; string AdjustNFLDir = ""; try { AdjustNFLDir = System.IO.Path.Combine(ModuleDirectory, "../ThirdParty/IOS"); bHasAdjust = System.IO.Directory.Exists(AdjustNFLDir); } catch (System.Exception) {} if (bHasAdjust) { string Err = string.Format("Adjust SDK found in {0}", AdjustNFLDir); System.Console.WriteLine(Err); PublicAdditionalLibraries.Add(Path.Combine(AdjustNFLDir, "AdjustSdk.a")); PublicWeakFrameworks.AddRange(new string[] { "AdSupport", "iAd", "CoreTelephony", "StoreKit", "AdServices", "AppTrackingTransparency" }); PublicLibraryPaths.Add(AdjustNFLDir); PublicDefinitions.Add("WITH_ADJUST=1"); PublicDefinitions.Add("UE4_ADJUST_VER=4.20.0"); PrivateIncludePaths.Add("Adjust/Private/IOS"); PublicAdditionalLibraries.Add("z"); PublicAdditionalLibraries.Add("sqlite3"); } else { string Err = string.Format("Adjust SDK not found in {0}", AdjustNFLDir); System.Console.WriteLine(Err); PublicDefinitions.Add("WITH_ADJUST=0"); } } else if (Target.Platform == UnrealTargetPlatform.Android) { bool bHasAdjust = false; string AdjustNFLDir = ""; try { AdjustNFLDir = System.IO.Path.Combine(ModuleDirectory, "../ThirdParty/Android"); bHasAdjust = System.IO.Directory.Exists(AdjustNFLDir); } catch (System.Exception) {} PublicIncludePathModuleNames.Add("Launch"); if (bHasAdjust) { string Err = string.Format("Adjust SDK found in {0}", AdjustNFLDir); System.Console.WriteLine(Err); PublicLibraryPaths.Add(AdjustNFLDir); PublicDefinitions.Add("WITH_ADJUST=1"); PublicDefinitions.Add("UE4_ADJUST_VER=4.20.0"); PrivateDependencyModuleNames.AddRange(new string[] { "Launch", }); string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "Adjust_UPL_Android.xml")); } else { string Err = string.Format("Adjust SDK not found in {0}", AdjustNFLDir); System.Console.WriteLine(Err); PublicDefinitions.Add("WITH_ADJUST=0"); } } else { PublicDefinitions.Add("WITH_ADJUST=0"); } }