public override void OnPostFired(PlayerController player, Gun gun) { tk2dBaseSprite Psprite; Psprite = player.sprite; Psprite.StartCoroutine(this.HandleHeatEffectsCR(TRadius, TDuration, zappy, Psprite)); }
//Turns color of "flames" from blue to orange to red public override void Render() { Psprite.SetColor(red, green, blue, 1f); Psprite.Render(); red += .05f; green += .0105f; blue -= .075f; }
public void OnKill(PlayerController player) { if (this.m_indicator) { return; } tk2dBaseSprite Psprite; Psprite = player.sprite; Psprite.StartCoroutine(this.HandleHeatEffectsCR(TRadius, TDuration, THeatEffect, Psprite)); }