private void ResetSweepCollector() { lock (_sonarDatas) { _sonarDatas.Clear(); } lock (_directionDatas) { _directionDatas.Clear(); } lock (_accelDatas) { _accelDatas.Clear(); } lock (_proxiDatas) { _proxiDatas.Clear(); } lock (_parkingSensorsDatas) { _parkingSensorsDatas.Clear(); } _badCount = 0; timestampLastReading = 0L; timestampLastSweepReading = 0L; sonarData = new SonarData(); board = new ProximityBoard(); inTestSamples = TEST_SAMPLES_COUNT; }
private void ResetSweepCollector() { board = new ProximityBoard(); inTestSamples = TEST_SAMPLES_COUNT; }