private void OnLoginClick() { if (!isLogin) { isLogin = !isLogin; } #if NETWORK if (string.IsNullOrEmpty(acc_field.text) || string.IsNullOrEmpty(pw_field.text)) { Debug.Log("[Warn] input nothing."); return; } if (NetworkManager.ConnClient.status != NetworkStatus.Connected) { string host = Root.IP; int port = 1234; NetworkManager.ConnClient.Connect(host, port); } ProtocolByte proto = new ProtocolByte(); proto.AddInfo <string>(NamesOfProtocol.Login); proto.AddInfo <string>(acc_field.text); proto.AddInfo <string>(pw_field.text); NetworkManager.ConnClient.Send(proto); #elif DEBUG Debug.Log("登录成功--game start"); base.Close(); object[] objs = new object[1]; objs[0] = 1; PanelManager._instance.OpenPanel <LoadingPanel>("", objs); #endif }
public void MsgRegister(Connection conn, ProtocolBase protocol) { ProtocolByte proto = protocol as ProtocolByte; string protoName = proto.Name; string id = proto.GetString(1); string pw = proto.GetString(2); int code = int.MinValue; //准备返回协议对象 ProtocolByte protoRet = new ProtocolByte(); protoRet.AddInfo <string>(NamesOfProtocol.Register); //从数据库判断 bool isChecked = DataManager.GetSingleton().CanRegister(id); if (isChecked) { DataManager.GetSingleton().Register(id, pw, out code); Console.WriteLine($"[Register] User:{id},Info:{conn.RemoteAddress}."); protoRet.AddInfo <int>(1); protoRet.AddInfo <int>(code); conn.Send(protoRet); return; } else { protoRet.AddInfo <int>(-1); conn.Send(protoRet); return; } }
private void OnFindPasswordClick() { if (string.IsNullOrEmpty(newpw_field.text) || string.IsNullOrEmpty(acc_field.text)) { Debug.Log("[Warn] input nothing."); object[] obj = new object[2]; obj[0] = "错误提示"; obj[1] = "账号或密码为空,请输入您的信息。"; PanelManager._instance.OpenPanel <MentionPanel>("", obj); return; } if (NetworkManager.ConnClient.status != NetworkStatus.Connected) { string host = Root.IP; int port = 1234; NetworkManager.ConnClient.Connect(host, port); } if (!isChangePw) { isChangePw = true; } ProtocolByte proto = new ProtocolByte(); proto.AddInfo <string>(NamesOfProtocol.ChangePassword); proto.AddInfo <string>(acc_field.text); proto.AddInfo <string>(newpw_field.text); NetworkManager.ConnClient.Send(proto); }
public void MsgLogin(Connection conn, ProtocolBase protocol) { ProtocolByte proto = protocol as ProtocolByte; string protoName = proto.Name; string id = proto.GetString(1); string pw = proto.GetString(2); //准备返回协议对象 ProtocolByte protoRet = new ProtocolByte(); protoRet.AddInfo <string>(NamesOfProtocol.Login); //从数据库判断 bool isChecked = DataManager.GetSingleton().CheckPassword(id, pw); if (isChecked) { Console.WriteLine($"[Conected] User:{id},Info:{conn.RemoteAddress}."); protoRet.AddInfo <int>(1); conn.Send(protoRet); return; } else { protoRet.AddInfo <int>(0); conn.Send(protoRet); return; } }
public void MsgFindPassword(Connection conn, ProtocolBase protocol) { ProtocolByte proto = protocol as ProtocolByte; string protoName = proto.Name; string id = proto.GetString(1); string code_str = proto.GetString(2); string password = string.Empty; int code_i = Convert.ToInt32(code_str); //准备返回协议对象 ProtocolByte protoRet = new ProtocolByte(); protoRet.AddInfo <string>(NamesOfProtocol.FindPassword); //从数据库判断 bool isChecked = DataManager.GetSingleton().FindoutPassword(id, code_i); if (isChecked) { Console.WriteLine($"[FindPassword] User:{id},Info:{conn.RemoteAddress}."); protoRet.AddInfo <int>(1); conn.Send(protoRet); return; } else { protoRet.AddInfo <int>(-1); conn.Send(protoRet); return; } }
public void Logout() { ProtocolByte protoRet = new ProtocolByte(); protoRet.AddInfo <string>(NamesOfProtocol.Logout); protoRet.AddInfo <string>(Root.Account); NetworkManager.ConnClient.Send(protoRet); }
public void UpdateLocation(Vector3 postion) { ProtocolByte proto = new ProtocolByte(); proto.AddInfo <string>(NamesOfProtocol.UpdatePosition); proto.AddInfo <string>(Root.Account); proto.AddInfo <float>(postion.x); proto.AddInfo <float>(postion.y); proto.AddInfo <float>(postion.z); NetworkManager.ConnClient.Send(proto); }
public void MsgLogout(Connection conn, ProtocolBase protocol) { ProtocolByte proto = new ProtocolByte(); proto.AddInfo <string>(NamesOfProtocol.Logout); proto.AddInfo <int>(1); if (conn.Player == null) { conn.Send(proto); conn.Close(); } else { conn.Send(proto); conn.Player.Logout(); } }
IEnumerator ReceivePlayerData() { yield return(null); if (NetworkManager.ConnClient.status != NetworkStatus.Connected) { //string host = "127.0.0.1"; string host = "192.168.1.105"; int port = 1234; NetworkManager.ConnClient.Connect(host, port); } ProtocolByte proto = new ProtocolByte(); proto.Expression = ""; proto.AddInfo <string>(NamesOfProtocol.ReceivePlayerData); proto.AddInfo <string>(Root.Account); NetworkManager.ConnClient.Send(proto); }
public void SendOriginPos() { if (NetworkManager.ConnClient.status != NetworkStatus.Connected) { //string host = "127.0.0.1"; string host = Root.IP; int port = 1234; NetworkManager.ConnClient.Connect(host, port); } ProtocolByte proto = new ProtocolByte(); proto.AddInfo <string>(NamesOfProtocol.SendOriginPos); proto.AddInfo <string>(Root.Account); proto.AddInfo <float>(originPos.x); proto.AddInfo <float>(originPos.y); proto.AddInfo <float>(originPos.z); NetworkManager.ConnClient.Send(proto); }
private void OnRegisterClick() { if (string.IsNullOrEmpty(acc_field.text) || string.IsNullOrEmpty(pw_field.text) || string.IsNullOrEmpty(pwtwin_field.text)) { Debug.Log("[Warn] input nothing."); object[] obj = new object[2]; obj[0] = "错误提示"; obj[1] = "账号或密码空,请输入您的信息。"; PanelManager._instance.OpenPanel <MentionPanel>("", obj); return; } if (pw_field.text != pwtwin_field.text) { Debug.Log("[Warn] twice password is not the same."); object[] obj = new object[2]; obj[0] = "错误提示"; obj[1] = "你输入的两次密码不符合,请检查后重试。"; PanelManager._instance.OpenPanel <MentionPanel>("", obj); return; } if (NetworkManager.ConnClient.status != NetworkStatus.Connected) { string host = Root.IP; int port = 1234; NetworkManager.ConnClient.Connect(host, port); } if (!isRegster) { isRegster = true; } ProtocolByte proto = new ProtocolByte(); proto.AddInfo <string>(NamesOfProtocol.Register); proto.AddInfo <string>(acc_field.text); proto.AddInfo <string>(pw_field.text); NetworkManager.ConnClient.Send(proto); }
public void RemoteSaveData(object sender, EventArgs args) { ProtocolByte protoRet = new ProtocolByte(); protoRet.AddInfo <string>(NamesOfProtocol.SendPlayerData); protoRet.AddInfo <string>(Root.Account); protoRet.AddInfo <int>(this.playerData.Coin); protoRet.AddInfo <int>(this.playerData.Money); protoRet.AddInfo <int>(this.playerData.Star); protoRet.AddInfo <int>(this.playerData.Diamand); NetworkManager.ConnClient.Send(protoRet); }
IEnumerator SendPlayerData() { yield return(null); if (NetworkManager.ConnClient.status != NetworkStatus.Connected) { //string host = "127.0.0.1"; string host = "192.168.1.105"; int port = 1234; NetworkManager.ConnClient.Connect(host, port); } ProtocolByte proto = new ProtocolByte(); proto.AddInfo <string>(NamesOfProtocol.SendPlayerData); proto.AddInfo <string>(Root.Account); proto.AddInfo <int>(DataManager.GetInstance().playerData.Coin); proto.AddInfo <int>(DataManager.GetInstance().playerData.Money); proto.AddInfo <int>(DataManager.GetInstance().playerData.Star); proto.AddInfo <int>(DataManager.GetInstance().playerData.Diamand); NetworkManager.ConnClient.Send(proto); }
public static ProtocolBase GetHeartBeatProtocol() { ProtocolByte protocol = new ProtocolByte(); protocol.AddInfo<string>("HeartBeat"); return protocol; }