private void HandleRelationListFeedback(byte[] data) { RelationListS2C feedback = ProtobufUtils.Deserialize <RelationListS2C>(data); if (feedback.result) { List <FriendListDataStruct> dataList = GetFriendList(feedback.friends); dataList.Sort(FriendInfoSort); switch (currentListType) { case PlayerListType.Friend: friendListPlayerDataList = dataList; view.RefreshFriendList(); break; case PlayerListType.Black: blackListPlayerDataList = dataList; view.RefreshBlackList(); break; case PlayerListType.Appliation: applicationPlayerDataList = dataList; view.RefresRedBubble(); view.RefreshRedrefuseAllApplicationToggle(feedback.isRefuseApply); if (view.screenStatus == UI.FriendView.FriendScreenStatus.ShowApplicationInfomation) { view.RefreshApplicationInfomationPlayerList(); } break; default: break; } } }
private void HandleSendChatFeedback(byte[] data) { SendChatS2C feedback = ProtobufUtils.Deserialize <SendChatS2C>(data); if (feedback.result) { if (currnetChatConsumptionType == ChatConsumptionType.ChatItem) { view.HideHornPanel(); } if (view.currentChatTag == ChatMainView.ChatTag.PrivateChat) { ChatDataStruct chatData = new ChatDataStruct(); ChatPlayerInfo chatPlayerInfo = new ChatPlayerInfo(); chatPlayerInfo.name = dataManager.GetPlayerNickName(); chatPlayerInfo.portrait = dataManager.GetPlayerHeadIcon(); chatPlayerInfo.level = dataManager.GetPlayerLevel(); chatPlayerInfo.playerId = currentChatId; chatData.chatPlayerInfo = chatPlayerInfo; chatData.message = currentChatContent; chatData.playerId = currentChatId; AddPrivateChatData(currentChatId, chatData); view.ResfresPrivateChatItemData(GetPrivateChatData(currentChatId)); } } }
public void SendRecommendPlayer() { RecommendPlayerC2S message = new RecommendPlayerC2S(); byte[] stream = ProtobufUtils.Serialize(message); NetworkManager.SendRequest(ServerType.SocialServer, MsgCode.RelationRecommendMessage, stream); }
private void HandleGainSoldierFeedback(byte[] data) { GainS2C feedback = ProtobufUtils.Deserialize <GainS2C>(data); if (feedback == null) { DebugUtils.LogError(DebugUtils.Type.UI, "GainSoldier~~~~Feedback is null"); return; } if (feedback.result) { PlayerUnits army = DataManager.GetInstance().GetPlayerUnits(); for (int i = 0; i < feedback.soldiers.Count; i++) { int id = feedback.soldiers[i].metaId; SoldierInfo info = army.soldiers.Find(p => p.metaId == id); if (info == null) { army.soldiers.Add(feedback.soldiers[i]); } else { army.soldiers.Find(p => p.metaId == info.metaId).count += feedback.soldiers[i].count; } } MessageDispatcher.PostMessage(Constants.MessageType.RefreshPlayerUnitsData); } }
private void HandleRelationApplicationFeedback(byte[] data) { RelationApplicationS2C feedback = ProtobufUtils.Deserialize <RelationApplicationS2C>(data); if (feedback.result) { switch (feedback.applciationType) { case RelationApplicationType.ApplyingRelation: MessageDispatcher.PostMessage(Constants.MessageType.OpenAlertWindow, null, UI.AlertType.ConfirmAlone, "好友申请已经发送,请耐心等待对方确认", "提示"); break; case RelationApplicationType.BlockList: for (int i = 0; i < worldChatDataList.Count; i++) { ChatDataStruct chatData = worldChatDataList [i]; if (chatData.chatPlayerInfo.playerId == feedback.friendId) { worldChatDataList.Remove(chatData); i--; } } MessageDispatcher.PostMessage(Constants.MessageType.OpenAlertWindow, null, UI.AlertType.ConfirmAlone, "已将该玩家拉入黑名单", "提示"); break; } } }
private void HandleMatchReadyDataFeedback(byte[] data) { MatchReadyDataS2C feedback = ProtobufUtils.Deserialize <MatchReadyDataS2C>(data); if (feedback.result) { if (matcherReadyDatas == null) { matcherReadyDatas = feedback.matcherReadyDatas; view.SetStartMatchBtState(true); } else { long playerId = feedback.matcherReadyDatas[0].playerId; if (matcherReadyDatas.Find(p => p.playerId == playerId) != null) { matcherReadyDatas.Remove(matcherReadyDatas.Find(p => p.playerId == playerId)); } matcherReadyDatas.Add(feedback.matcherReadyDatas[0]); } if (matcherReadyDatas.Count <= 1) { view.SetFriendUI(false); } view.OpenMatchUI(); } }
private void HandleMatchReadyDataRefreshFeedback(byte[] data) { MatchReadyDataRefreshS2C feedback = ProtobufUtils.Deserialize <MatchReadyDataRefreshS2C>(data); if (feedback != null) { if (matcherReadyDatas == null) { matcherReadyDatas = feedback.matcherReadyDatas; } else { long playerId = feedback.matcherReadyDatas[0].playerId; if (matcherReadyDatas.Find(p => p.playerId == playerId) != null) { matcherReadyDatas.Remove(matcherReadyDatas.Find(p => p.playerId == playerId)); } matcherReadyDatas.Add(feedback.matcherReadyDatas[0]); } view.SetFriendUI(matcherReadyDatas.Count > 1); view.InitMatchMyselfUnitItem(); if (matcherReadyDatas.Count > 1) { view.InitMatchFriendUnitItem(); view.SetChatFriends(); } } }
private void HandleBattleMessageFeedback(byte[] data) { UILockManager.ResetGroupState(UIEventGroup.Middle); BattleS2C feedback = ProtobufUtils.Deserialize <BattleS2C>(data); if (feedback.result) { DataManager dataManager = DataManager.GetInstance(); if (feedback.battleId != 0) { // receive this message second time dataManager.SetBattleServerIp(feedback.serverIp); dataManager.SetBattleServerPort(feedback.serverPort); dataManager.SetBattleId(feedback.battleId); dataManager.SetSeed(feedback.seed); ConnectBattleServer(); } else { // receive this message first time dataManager.SetBattlers(feedback.battlers); } } else { DebugUtils.LogError(DebugUtils.Type.Match, " HandleBattleMessage result = false, maybe some error occured! "); } }
private void HandleChangeBattleConfigFeedback(byte[] data) { UILockManager.ResetGroupState(UIEventGroup.Middle); ChangeBattleConfigS2C feedback = ProtobufUtils.Deserialize <ChangeBattleConfigS2C>(data); if (feedback.result) { DataManager dataManager = DataManager.GetInstance(); switch (feedback.configType) { case 1: //1-army 2-rune 3-instituteSkill dataManager.SetBattleConfigArmyIndex(feedback.config.battleType, feedback.config.labelPage); break; case 2: //1-army 2-rune 3-instituteSkill dataManager.SetBattleConfigRuneIndex(feedback.config.battleType, feedback.config.labelPage); break; case 3: //1-army 2-rune 3-instituteSkill dataManager.SetBattleConfigInstituteSkillIndex(feedback.config.battleType, feedback.config.labelPage); break; } } }
public void SendInvitationListC2S() { InvitationListC2S message = new InvitationListC2S(); byte[] data = ProtobufUtils.Serialize(message); NetworkManager.SendRequest(ServerType.SocialServer, MsgCode.InvitationListMessage, data); }
public void SendPlacardC2S() { PlacardC2S message = new PlacardC2S(); byte[] data = ProtobufUtils.Serialize(message); NetworkManager.SendRequest(MsgCode.PlacardSendMessage, data); }
private void HandleRefreshRunePageFeedback(byte[] data) { RefreshRunePageS2C feedback = ProtobufUtils.Deserialize <RefreshRunePageS2C> (data); if (feedback.result) { List <RunePageInfo.RuneSlotInfo> slotList = feedback.slotInfos; if (isUnlock) { for (int i = 0; i < runePages.Count; i++) { List <RunePageInfo.RuneSlotInfo> mySlotList = runePages.Find(p => p.pageId == runePages[i].pageId).slots; for (int j = 0; j < slotList.Count; j++) { mySlotList.Find(p => p.id == slotList[j].id).itemId = slotList[j].itemId; mySlotList.Find(p => p.id == slotList[j].id).state = slotList[j].state; } } } else { List <RunePageInfo.RuneSlotInfo> mySlotList = runePages.Find(p => p.pageId == feedback.pageId).slots; for (int i = 0; i < slotList.Count; i++) { mySlotList.Find(p => p.id == slotList[i].id).itemId = slotList[i].itemId; mySlotList.Find(p => p.id == slotList[i].id).state = slotList[i].state; } } _view.RefreshRuneSlotItem(); } }
private void HandleRecommendPlayerFeedback(byte[] data) { RecommendPlayerS2C feedback = ProtobufUtils.Deserialize <RecommendPlayerS2C>(data); if (feedback.result) { systemRecommendedPlayerDataList.Clear(); List <FriendInfo> list = feedback.friends; for (int i = 0; i < list.Count; i++) { FriendListDataStruct friendData = new FriendListDataStruct(); friendData.playerUID = list[i].friendId; friendData.playerName = list[i].name; friendData.portrait = list[i].portrait; friendData.grade = list[i].grade; friendData.playerLevel = list[i].level; friendData.vipLevel = list[i].vipLevel; friendData.isOnline = list[i].isOnline; friendData.lastLoginTime = list[i].lastLoginTime; friendData.alreadyApplication = list[i].alreadyApplication; systemRecommendedPlayerDataList.Add(friendData); } view.RefreshSystemRecommendedFriendList(); } }
public void SendCheckTutorialStage() { CheckNoviceGuidanceC2S message = new CheckNoviceGuidanceC2S(); byte[] stream = ProtobufUtils.Serialize(message); NetworkManager.SendRequest(ServerType.GameServer, MsgCode.CheckNoviceGuidanceMessage, stream); }
protected new PutRecordsResult InnerPutRecords(PutRecordsRequest putRecordsParam) { // Decorate PutRecordsRequest if needed putRecordsParam = DecorateRecords(putRecordsParam); ObsWebServiceRequest obsWebServiceRequest = new DISWebServiceRequest(); OBS.Runtime.Internal.IRequest requestobs = new DISDefaultRequest(obsWebServiceRequest, Constants.SERVICENAME) { HttpMethod = HttpMethodName.POST.ToString() }; string resourcePath = ResourcePathBuilder.Standard() .WithProjectId(_disConfig.GetProjectId()) .WithResource(new RecordResource(null)) .Build(); requestobs.ResourcePath = resourcePath; if (_disConfig.GetBodySerializeType().ToLower().Equals(BodySerializeType.Protobuf.ToString().ToLower())) { requestobs.Headers.Add("Content-Type", "application/x-protobuf; charset=utf-8"); requestobs.Headers.Add("accept", "*/*"); HuaweiCloud.DIS.Api.Protobuf.PutRecordsRequest protoRequest = ProtobufUtils.ToProtobufPutRecordsRequest(putRecordsParam); HuaweiCloud.DIS.Api.Protobuf.PutRecordsResult protoResult = Request <HuaweiCloud.DIS.Api.Protobuf.PutRecordsResult>(protoRequest.ToByteArray(), requestobs, InterfaceType.DISInterfacePutRecords); PutRecordsResult result = ProtobufUtils.ToPutRecordsResult(protoResult); return(result); } else { var results = Request <PutRecordsResult>(putRecordsParam, requestobs); return(results); } }
private void HandleInvationMatchFeedback( byte[] data ) { UILockManager.ResetGroupState( UIEventGroup.Middle ); InvitationMatchS2C feedback = ProtobufUtils.Deserialize<InvitationMatchS2C>( data ); if ( feedback.result ) { switch ( feedback.state ) { case InvitationState.AcceptInvitation: view.OpenFightMatchView( matcherReadyDatas ); break; case InvitationState.RefuseInvitation: case InvitationState.DestroyInvitation: view.CloseView(); break; case InvitationState.FriendInBattle: view.CloseView(); OpenPopUp( "提示", "您的好友已进入战斗" ); break; case InvitationState.FriendInMatching: view.CloseView(); OpenPopUp( "提示", "您的好友已在匹配中" ); break; } } }
public void SendSearchPlayer(string playerName) { SearchPlayerC2S message = new SearchPlayerC2S(); message.playerName = playerName; byte[] stream = ProtobufUtils.Serialize(message); NetworkManager.SendRequest(ServerType.SocialServer, MsgCode.RelationSearchMessage, stream); }
/* * 不接受好友申请 * TODO:?? * 此处代码需要注意是否可删除 * */ private void HandleRelationScreenedFeedback(byte[] data) { RelationScreenedS2C feedback = ProtobufUtils.Deserialize <RelationScreenedS2C>(data); if (feedback.result) { } }