Ejemplo n.º 1
0
            /// <summary>
            /// Adds a part to the appropriate list for its type; returns the part.
            /// </summary>
            public Part Add(Part part)
            {
                switch (part)
                {
                case Part.MapPiece p: MapPieces.Add(p); break;

                case Part.Object p: Objects.Add(p); break;

                case Part.Enemy p: Enemies.Add(p); break;

                case Part.Player p: Players.Add(p); break;

                case Part.Collision p: Collisions.Add(p); break;

                case Part.Protoboss p: Protobosses.Add(p); break;

                case Part.Navmesh p: Navmeshes.Add(p); break;

                case Part.DummyObject p: DummyObjects.Add(p); break;

                case Part.DummyEnemy p: DummyEnemies.Add(p); break;

                case Part.ConnectCollision p: ConnectCollisions.Add(p); break;

                default:
                    throw new ArgumentException($"Unrecognized type {part.GetType()}.", nameof(part));
                }
                return(part);
            }
Ejemplo n.º 2
0
            internal override Part ReadEntry(BinaryReaderEx br)
            {
                PartType type = br.GetEnum32 <PartType>(br.Position + 4);

                switch (type)
                {
                case PartType.MapPiece:
                    return(MapPieces.EchoAdd(new Part.MapPiece(br)));

                case PartType.Object:
                    return(Objects.EchoAdd(new Part.Object(br)));

                case PartType.Enemy:
                    return(Enemies.EchoAdd(new Part.Enemy(br)));

                case PartType.Player:
                    return(Players.EchoAdd(new Part.Player(br)));

                case PartType.Collision:
                    return(Collisions.EchoAdd(new Part.Collision(br)));

                case PartType.Protoboss:
                    return(Protobosses.EchoAdd(new Part.Protoboss(br)));

                case PartType.Navmesh:
                    return(Navmeshes.EchoAdd(new Part.Navmesh(br)));

                case PartType.DummyObject:
                    return(DummyObjects.EchoAdd(new Part.DummyObject(br)));

                case PartType.DummyEnemy:
                    return(DummyEnemies.EchoAdd(new Part.DummyEnemy(br)));

                case PartType.ConnectCollision:
                    return(ConnectCollisions.EchoAdd(new Part.ConnectCollision(br)));

                default:
                    throw new NotImplementedException($"Unimplemented part type: {type}");
                }
            }