Ejemplo n.º 1
0
 /// <summary>
 /// 反序列UDP proto
 /// </summary>
 public static ProtoUdpWarp DeSerializeUDPProto(byte[] data, ref ProtoUdpWarp udpWarp)
 {
     if (!udpWarp.Parse(data))
     {
         return(null);
     }
     return(udpWarp);
 }
Ejemplo n.º 2
0
    protected override void OnInit()
    {
        upLoadWarp = new ProtoUdpWarp();
        upDateWarp = new ProtoUdpWarp();

        model = SyncController.instance.GetModel <SyncModel>(SyncModel.name);
        Global.instance.AddUpdateFunction(SendSyncObjectList);
        inputModel = InputController.instance.GetModel <InputModel>(InputModel.name);
        //同步玩家输入
        RegisterSendProto(ProtoIDCfg.SYNC_INPUT, SendSyncInput);
        RegisterListenProto(ProtoIDCfg.SYNC_INPUT, OnSyncInput);
        //更新同步对象
        RegisterListenProto(ProtoIDCfg.SYNC_OBJECTS, OnSyncObjectList);
        //移除对象
        RegisterSendProto(ProtoIDCfg.REMOVE_OBJECTS, ReqRemoveObject);
        RegisterListenProto(ProtoIDCfg.REMOVE_OBJECTS, OnRemoveObject);
        //同步对象行为
        RegisterSendProto(ProtoIDCfg.OBJECT_ACTION, ReqObjectAction);
        RegisterListenProto(ProtoIDCfg.OBJECT_ACTION, OnObjectAction);
    }