Ejemplo n.º 1
0
 internal static void UpdateTo(this ProtoCrewMember kerbal, string name, ProtoCrewMember.Gender gender, string trait, bool veteran, bool isBadass, float courage, float stupidity)
 {
     kerbal.NewName(name);
     kerbal.gender = gender;
     kerbal.type   = veteran ? ProtoCrewMember.KerbalType.Crew : ProtoCrewMember.KerbalType.Applicant;
     KerbalRoster.SetExperienceTrait(kerbal, trait);
     kerbal.veteran   = veteran;
     kerbal.isBadass  = isBadass;
     kerbal.courage   = courage;
     kerbal.stupidity = stupidity;
     if (HighLogic.CurrentGame != null && HighLogic.CurrentGame.Mode != Game.Modes.CAREER)
     {
         kerbal.experienceLevel = 5;
         kerbal.experience      = 99999;
     }
 }
        internal static void Rename(ProtoCrewMember kerbal)
        {
            // First 4 Veterans
            if (CustomKerbals.Veteran(kerbal))
            {
                return;
            }

            int index = HighLogic.CurrentGame.CrewRoster.Count;

            if (Settings.preserveOriginals)
            {
                // Originals First
                if (CustomKerbals.Original(kerbal, index))
                {
                    return;
                }
            }
            else
            {
                // Developers First
                if (CustomKerbals.Custom(kerbal, index))
                {
                    return;
                }
            }

            // GENERATE RANDOM KERBAL
            if (Settings.generateStats || Settings.generateFirstNames || Settings.generateLastNames)
            {
                // Get the hash for this Kerbal
                hash = new Random(seed);

                // GENERATE STATS
                if (Settings.generateStats && kerbal?.type == ProtoCrewMember.KerbalType.Applicant)
                {
                    Debug.Log("KerbalRenamer.Rename", "Generating Stats");

                    // generate some new stats
                    kerbal.stupidity = 1 - hash.Get(useBellCurveMethod: Settings.useBellCurveMethod);
                    kerbal.courage   = hash.Get(useBellCurveMethod: Settings.useBellCurveMethod);
                    kerbal.isBadass  = (hash.Get() < Settings.badassPercent);

                    float rand = hash.Get(to: 3);
                    if (rand < 1)
                    {
                        KerbalRoster.SetExperienceTrait(kerbal, "Pilot");
                    }
                    else if (rand < 2)
                    {
                        KerbalRoster.SetExperienceTrait(kerbal, "Engineer");
                    }
                    else
                    {
                        KerbalRoster.SetExperienceTrait(kerbal, "Scientist");
                    }

                    if (hash.Get() < Settings.femalePercent)
                    {
                        kerbal.gender = ProtoCrewMember.Gender.Female;
                    }
                    else
                    {
                        kerbal.gender = ProtoCrewMember.Gender.Male;
                    }
                }

                // GENERATE NAME
                if (Settings.generateFirstNames || Settings.generateLastNames)
                {
                    Debug.Log("KerbalRenamer.Rename", "Generating Full Name");

                    string fullName = "";
                    int    count    = 0;

                    while (fullName.Length == 0 || HighLogic.CurrentGame.CrewRoster[fullName] != null)
                    {
                        fullName = getFullName(kerbal);

                        if (count++ > 50)
                        {
                            return;
                        }
                    }

                    Debug.Log("KerbalRenamer.Rename", "Generated Full Name = " + fullName);

                    kerbal.NewName(fullName);
                }
            }
        }