public void giveResources(GameObject hit)
    {
        if (hit == creator)
        {
            if (creatorMana && manaOnHit != 0)
            {
                creatorMana.gainMana(manaOnHit);
            }
            if (creatorProtection && creatorProtection.healthClass && healthOnHit != 0)
            {
                creatorProtection.healthClass.Heal(healthOnHit);
            }
            if (creatorProtection && wardOnHit != 0)
            {
                creatorProtection.GainWard(wardOnHit);
            }

            if (destroyAfterCollidingWithCreator)
            {
                SelfDestroyer dest = GetComponent <SelfDestroyer>();
                if (dest)
                {
                    if (destructionDelay == 0)
                    {
                        dest.die();
                    }
                    else
                    {
                        gameObject.AddComponent <DestroyAfterDuration>().duration = destructionDelay;
                    }
                }
            }
        }
    }
 public void giveResources()
 {
     if (creatorMana && mana != 0)
     {
         creatorMana.gainMana(mana);
     }
     if (creatorProtection)
     {
         if (health != 0 && creatorProtection.healthClass)
         {
             creatorProtection.healthClass.Heal(health);
         }
         if (ward != 0)
         {
             creatorProtection.GainWard(ward);
         }
     }
 }
Ejemplo n.º 3
0
 public void giveResources(GameObject enemy)
 {
     if (creatorMana && manaOnHit != 0)
     {
         creatorMana.gainMana(manaOnHit);
     }
     if (creatorProtection)
     {
         if (healthOnHit != 0 && creatorProtection.healthClass)
         {
             creatorProtection.healthClass.Heal(healthOnHit);
         }
         if (wardOnHit != 0)
         {
             creatorProtection.GainWard(wardOnHit);
         }
     }
 }
Ejemplo n.º 4
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 public void GainWardOnKill(Ability _ability, GameObject target)
 {
     if (_ability == ability || _ability == AbilityIDList.getAbility(AbilityID.iceNova) || _ability == AbilityIDList.getAbility(AbilityID.lightningNova) || _ability == AbilityIDList.getAbility(AbilityID.fireNova))
     {
         if (chanceToGainWardOnKill > 0)
         {
             float rand = Random.Range(0f, 1f);
             if (rand < chanceToGainWardOnKill && protectionClass)
             {
                 protectionClass.GainWard(wardOnKill * (1 + increasedWardGained));
             }
         }
         if (wardRetentionOnKill > 0)
         {
             TaggedStatsHolder.Stat newStat = new TaggedStatsHolder.Stat(Tags.Properties.WardRetention);
             newStat.addedValue = wardRetentionOnKill;
             Buff newBuff = new Buff();
             newBuff.stat = newStat;
             newBuff.remainingDuration = 4f;
             newBuff.name = "Nova ward retention";
             statBuffs.addBuff(newBuff);
         }
     }
 }
Ejemplo n.º 5
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    public void OnSkeletonDeath(Dying dyingComponent)
    {
        if (dyingComponent.unsummoned)
        {
            return;
        }

        // apply on skeleton death events
        if (healthOnSkeletonDeath != 0 && health)
        {
            health.Heal(healthOnSkeletonDeath);
        }
        if (wardOnSkeletonDeath != 0 && protectionClass)
        {
            protectionClass.GainWard(wardOnSkeletonDeath);
        }
        if (manaOnSkeletonDeath != 0 && mana)
        {
            mana.gainMana(manaOnSkeletonDeath);
        }

        // apply stats
        if (skeleDiedRecentlyStats != null && skeleDiedRecentlyStats.Count > 0)
        {
            TaggedBuff newBuff;
            for (int i = 0; i < skeleDiedRecentlyStats.Count; i++)
            {
                newBuff      = new TaggedBuff();
                newBuff.stat = new TaggedStatsHolder.TaggableStat(skeleDiedRecentlyStats[i]);
                newBuff.remainingDuration = 4f;
                newBuff.name = "skeleton died recently buff " + newBuff.stat.property;
                if (newBuff.stat.tagList != null)
                {
                    foreach (Tags.AbilityTags tag in newBuff.stat.tagList)
                    {
                        newBuff.name += " " + tag;
                    }
                }
                statBuffs.addTaggedBuff(newBuff);
            }
        }

        // heal another skeleton
        if (healSkeletonOnSkeletonDeath && summonTracker && skeletonAbilities != null)
        {
            skeletonHealths.Clear();
            foreach (Summoned skeleton in summonTracker.getMinions(skeletonAbilities))
            {
                if (skeleton.getBaseHealth() && skeleton.getBaseHealth().currentHealth > 0)
                {
                    skeletonHealths.Add(skeleton.getBaseHealth());
                }
            }

            if (skeletonHealths.Count > 0)
            {
                BaseHealth skeleToHeal = skeletonHealths[Random.Range(0, skeletonHealths.Count - 1)];
                skeleToHeal.Heal(skeleToHeal.maxHealth);
                skeletonHealths.Clear();
            }
        }
    }
Ejemplo n.º 6
0
    void initialise()
    {
        initialised = true;
        // make sure there is a parent
        if (transform.parent == null)
        {
            return;
        }
        if (parent == null)
        {
            parent = transform.parent.gameObject;
        }
        if (parent == null)
        {
            Debug.LogError("BuffParent component has no parent"); return;
        }
        // find the parent's protection class
        parentProtection = parent.gameObject.GetComponent <ProtectionClass>();

        if (parentProtection)
        {
            if (ward != 0)
            {
                parentProtection.GainWard(ward);
            }
            if (wardPercentage != 0 && parent.GetComponent <BaseHealth>())
            {
                parentProtection.GainWard((wardPercentage * parent.GetComponent <BaseHealth>().maxHealth));
            }
        }

        if (increasedSize != 0)
        {
            SizeManager sizeManager = parent.GetComponent <SizeManager>();
            if (sizeManager)
            {
                sizeManager.increaseSize(increasedSize);
            }
        }

        // find the parent's base health
        if (lifeRegen != 0)
        {
            parentHealth = parent.GetComponent <BaseHealth>();
            parentHealth.addedHealthRegenPerSecond += lifeRegen;
        }
        // find the parent's base mana
        if (manaCostDivider != 0)
        {
            parentMana = parent.GetComponent <BaseMana>();
            parentMana.addedManaCostDivider += manaCostDivider;
        }
        // find the parent's demo ward regen
        if (wardRegen != 0)
        {
            parentProtection.wardRegen += wardRegen;
        }
        // find the parent's base stats
        if (speed != 0)
        {
            parentBaseStats = parent.GetComponent <BaseStats>();
            if (parentBaseStats != null)
            {
                parentBaseStats.ChangeStatModifier(Tags.Properties.Movespeed, speed, BaseStats.ModType.ADDED);
            }
        }
        // find the parent's speed manager
        if (percentageSpeed != 0)
        {
            if (!parentBaseStats)
            {
                parentBaseStats = parent.GetComponent <BaseStats>();
            }
            parentSpeedManager = parent.GetComponent <SpeedManager>();
            if (parentSpeedManager != null && parentBaseStats != null)
            {
                parentBaseStats.ChangeStatModifier(Tags.Properties.Movespeed, percentageSpeed, BaseStats.ModType.INCREASED);
            }
        }
        if (reducedStunDuration != 0)
        {
            parentStunnedState = parent.gameObject.GetComponent <Stunned>();
            if (parentStunnedState != null)
            {
                parentStunnedState.baseStunDuration -= reducedStunDuration;
            }
        }
        // apply taggedStats
        parentBaseStats = parent.GetComponent <BaseStats>();
        if (parentBaseStats)
        {
            foreach (TaggedStatsHolder.TaggableStat stat in taggedStats)
            {
                parentBaseStats.ChangeStatModifier(stat.property, stat.addedValue, BaseStats.ModType.ADDED, stat.tagList);
                parentBaseStats.ChangeStatModifier(stat.property, stat.increasedValue, BaseStats.ModType.INCREASED, stat.tagList);
                foreach (float value in stat.moreValues)
                {
                    parentBaseStats.ChangeStatModifier(stat.property, value, BaseStats.ModType.MORE, stat.tagList);
                }
                foreach (float value in stat.quotientValues)
                {
                    parentBaseStats.ChangeStatModifier(stat.property, value, BaseStats.ModType.QUOTIENT, stat.tagList);
                }
            }
            parentBaseStats.UpdateStats();
        }

        // update protection totals
        if (parentProtection)
        {
            parentProtection.UpdateProtectionTotals();
        }
        // subscribe to a death event to remove the buffs
        if (GetComponent <SelfDestroyer>())
        {
            GetComponent <SelfDestroyer>().deathEvent += removeBuffs;
        }
    }