Ejemplo n.º 1
0
        private ProspectorAction GetNextProspectorAction()
        {
            ProspectorAction prospectorAction = ProspectorAction.None;

            switch (ActionMenu.currentMenu)
            {
            case ActionMenu.CurrentMenu.MissionIntro:
                prospectorAction = _gameConsoleView.GetActionMenuChoice(ActionMenu.GameIntro);
                break;

            case ActionMenu.CurrentMenu.InitializeMission:
                prospectorAction = _gameConsoleView.GetActionMenuChoice(ActionMenu.InitializeMission);
                break;

            case ActionMenu.CurrentMenu.MainMenu:
                prospectorAction = _gameConsoleView.GetActionMenuChoice(ActionMenu.MainMenu);
                break;

            case ActionMenu.CurrentMenu.AdminMenu:
                prospectorAction = _gameConsoleView.GetActionMenuChoice(ActionMenu.AdminMenu);
                break;

            case ActionMenu.CurrentMenu.ManageInventory:
                prospectorAction = _gameConsoleView.GetActionMenuChoice(ActionMenu.useItem);
                break;

            case ActionMenu.CurrentMenu.ProspectorInfo:
                prospectorAction = _gameConsoleView.GetActionMenuChoice(ActionMenu.ProspectorInfo);
                break;

            case ActionMenu.CurrentMenu.NpcMenu:
                prospectorAction = _gameConsoleView.GetActionMenuChoice(ActionMenu.NpcMenu);
                break;

            default:
                break;
            }

            return(prospectorAction);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// method to manage the application setup and game loop
        /// </summary>
        private void ManageGameLoop()
        {
            ProspectorAction travelerActionChoice = ProspectorAction.None;

            //
            // display splash screen
            //
            _playingGame = _gameConsoleView.DisplaySpashScreen();

            //
            // player chooses to quit
            //
            if (!_playingGame)
            {
                Environment.Exit(1);
            }

            //
            // display introductory message
            //
            _gameConsoleView.DisplayGamePlayScreen("Game Intro", Text.GameIntro(), ActionMenu.GameIntro, "");
            _gameConsoleView.GetContinueKey();

            //
            // initialize the mission prospector
            //
            InitializeAdventure();

            //
            // prepare game play screen
            //

            _currentLocation = _gameUniverse.GetRegionLocationById(_gamePlayer.CurrentRegionLocationID);
            _gameConsoleView.DisplayGamePlayScreen("Current Location", Text.CurrrentLocationInfo(), ActionMenu.MainMenu, "");

            //
            // game loop
            //
            while (_playingGame)
            {
                //
                // process all flags, events, and stats
                //

                UpdateGameStatus();
                //
                // get next game action from player
                //

                //
                // get next game action from player
                //
                travelerActionChoice = GetNextProspectorAction();

                //
                // choose an action based on the user's menu choice
                //
                switch (travelerActionChoice)
                {
                case ProspectorAction.None:
                    break;

                case ProspectorAction.ProspectorInfo:
                    ActionMenu.currentMenu = ActionMenu.CurrentMenu.ProspectorInfo;
                    _gameConsoleView.DisplayTravelerInfo();
                    //_gameConsoleView.DisplayTravelerInfo();
                    break;

                case ProspectorAction.EditAccount:
                    editAccount();
                    break;

                case ProspectorAction.LookAround:
                    _gameConsoleView.DisplayLookAround();
                    break;

                case ProspectorAction.Travel:
                    //
                    // get new location choice and update the current location property
                    //
                    _gamePlayer.CurrentRegionLocationID = _gameConsoleView.DisplayGetNextRegionLocation();
                    _currentLocation = _gameUniverse.GetRegionLocationById((_gamePlayer).CurrentRegionLocationID);

                    //
                    // set the game play screen to the current location info format
                    //
                    _gameConsoleView.DisplayGamePlayScreen("Current Location", Text.CurrentLocationInfo(_currentLocation), ActionMenu.MainMenu, "");
                    break;

                case ProspectorAction.ProspectorInventory:
                    _gameConsoleView.DisplayInventory();
                    break;

                case ProspectorAction.ProspectorLocationsVisited:
                    _gameConsoleView.DisplayLocationsVisited();
                    break;

                case ProspectorAction.ListDestinations:
                    _gameConsoleView.DisplayListOfRegionLocations();
                    break;

                case ProspectorAction.ListItems:
                    _gameConsoleView.DisplayListOfAllGameObjects();
                    break;

                case ProspectorAction.AdminMenu:
                    ActionMenu.currentMenu = ActionMenu.CurrentMenu.AdminMenu;
                    _gameConsoleView.DisplayGamePlayScreen("Admin Menu", "Select an operation from the menu.", ActionMenu.AdminMenu, "");
                    break;

                case ProspectorAction.ReturnToMainMenu:
                    ActionMenu.currentMenu = ActionMenu.CurrentMenu.MainMenu;
                    _gameConsoleView.DisplayGamePlayScreen("Current Location", Text.CurrentLocationInfo(_currentLocation), ActionMenu.MainMenu, "");
                    break;

                case ProspectorAction.Exit:
                    _playingGame = false;
                    break;

                case ProspectorAction.LookAt:
                    LookAtAction();
                    break;

                case ProspectorAction.PickUpItem:
                    PickUpAction();
                    break;

                case ProspectorAction.PutDownItem:
                    PutDownAction();
                    break;

                case ProspectorAction.Shop:
                    if (_gameUniverse.GetRegionLocationById(_gamePlayer.CurrentRegionLocationID).CommonName == "Wilderness")
                    {
                        _gameConsoleView.DisplayCanNotVisitShop();
                    }
                    else
                    {
                        Shop();
                    }

                    break;

                case ProspectorAction.ManageInventory:
                    ActionMenu.currentMenu = ActionMenu.CurrentMenu.ManageInventory;
                    _gameConsoleView.DisplayGamePlayScreen("Manage Inventory", $"Please select an menu action you would like to do with the below items: \n{Text.CurrentInventory(_gamePlayer.Inventory)}", ActionMenu.useItem, "");
                    break;

                case ProspectorAction.ListNonPlayableCharacters:
                    _gameConsoleView.DisplayListOfAllNpcObjects();
                    break;

                case ProspectorAction.TalkTo:
                    TalkToAction();
                    break;

                case ProspectorAction.SellTo:
                    SellItem();
                    break;

                case ProspectorAction.Interact:
                    ActionMenu.currentMenu = ActionMenu.CurrentMenu.NpcMenu;
                    _gameConsoleView.DisplayGamePlayScreen("Interact With NPC", "Please select an action!", ActionMenu.NpcMenu, "");
                    break;

                case ProspectorAction.ConsumeItem:
                    ConsumeItem();
                    break;

                case ProspectorAction.WieldItem:
                    WieldItem();
                    break;

                case ProspectorAction.PlayerInfoMenu:
                    ActionMenu.currentMenu = ActionMenu.CurrentMenu.ProspectorInfo;
                    _gameConsoleView.DisplayGamePlayScreen("Player Information", "Please select a menu option to your left to view Player Information", ActionMenu.ProspectorInfo, "");
                    break;

                default:
                    break;
                }
            }

            //
            // close the application
            //
            Environment.Exit(1);
        }