Ejemplo n.º 1
0
    public virtual ICollection <Property> Properties()
    {
        return(new Property[]
        {
            new Property("tar", "Target",
                         () => new BehaviorTargetProperty(targetEntity, targetEntityIsActivator),
                         v => {
                var prop = (BehaviorTargetProperty)v;

                // selfEntity will be null if multiple entities are selected
                Entity selfEntity = EntityReferencePropertyManager.CurrentEntity();

                var oldTargetEntity = targetEntity.entity;
                var newTargetEntity = prop.targetEntity.entity;
                if (oldTargetEntity == null && !targetEntityIsActivator)
                {
                    oldTargetEntity = selfEntity;
                }
                if (newTargetEntity == null && !prop.targetEntityIsActivator)
                {
                    newTargetEntity = selfEntity;
                }

                if (oldTargetEntity != null)
                {
                    // replace all property values referencing the old target with the new target
                    // the new target could be null
                    foreach (Property _selfProp in this.Properties())
                    {
                        var selfProp = _selfProp;
                        selfProp.value = PropertiesObjectType.PropertyValueReplaceEntity(
                            selfProp.value, oldTargetEntity, newTargetEntity);
                    }
                }

                targetEntity = prop.targetEntity;
                targetEntityIsActivator = prop.targetEntityIsActivator;
            },
                         PropertyGUIs.BehaviorTarget),
            new Property("con", "Condition",
                         () => condition,
                         v => condition = (Condition)v,
                         (Property property) => {
                if (targetEntityIsActivator)
                {
                    PropertyGUIs.ActivatorBehaviorCondition(property);
                }
                else
                {
                    PropertyGUIs.BehaviorCondition(property);
                }
            })
        });
    }
Ejemplo n.º 2
0
    public override IEnumerable <Property> Properties()
    {
        return(new Property[]
        {
            new Property("tar", "Target",
                         () => target,
                         v => {
                var prop = (BehaviorTargetProperty)v;

                // selfEntity will be null if multiple entities are selected
                Entity selfEntity = EntityReferencePropertyManager.CurrentEntity();
                var oldTargetEntity = target.GetEntity(selfEntity);
                var newTargetEntity = prop.GetEntity(selfEntity);

                if (oldTargetEntity != null)
                {
                    // replace all property values referencing the old target with the new target
                    // the new target could be null
                    foreach (Property _selfProp in this.Properties())
                    {
                        var selfProp = _selfProp;
                        selfProp.value = PropertiesObject.PropertyValueReplaceEntity(
                            selfProp.value, oldTargetEntity, newTargetEntity);
                    }
                }

                target = prop;
            },
                         PropertyGUIs.BehaviorTarget),
            new Property("con", "Condition",
                         () => condition,
                         v => condition = (Condition)v,
                         (Property property) => {
                if (target.targetEntityIsActivator)
                {
                    PropertyGUIs.ActivatorBehaviorCondition(property);
                }
                else
                {
                    PropertyGUIs.BehaviorCondition(property);
                }
            })
        });
    }