Ejemplo n.º 1
0
 public void register_prop(Prop_physics_multiplayer prop)
 {
     props_active.Add(prop);
 }
Ejemplo n.º 2
0
 public void Kill(Prop_physics_multiplayer prop)
 {
     props_active.Remove(prop);
 }
Ejemplo n.º 3
0
 /*
  * // Update is called once per frame
  * void Update () {
  *      for(int i = 0; i < props_inactive.Count; i++)
  * {
  *  if (!props_inactive[i].propRB.IsSleeping())
  *  {
  *      props_active.Add(props_inactive[i]);
  *      props_inactive.RemoveAt(i);
  *      i++;
  *  }
  * }
  * for (int i = 0; i < props_active.Count; i++)
  * {
  *  if (props_active[i].propRB.IsSleeping())
  *  {
  *      props_active.RemoveAt(i);
  *      i++;
  *      continue;
  *  }
  *
  *
  *  //Server end
  *  if (isServer)
  *  {
  *      //Sync
  *      sync_prop(props_active[i]);
  *  }
  *  else
  *  {
  *
  *  }
  *
  *
  * }
  *
  * }
  */
 void sync_prop(Prop_physics_multiplayer prop)
 {
 }