public void OnTriggerEnter2D(Collider2D col)
 {
     if (col.tag == "JumpPlace")
     {
         float jump = Random.Range(0.0f, 1.0f);
         if (jump < 0.5)
         {
             Jump();
         }
     }
     else if (col.tag == "EndOfGame")
     {
         scriPropUI.SetNeedFindHazes(true);
         //Destroy(this.gameObject);
     }
 }