Ejemplo n.º 1
0
        private void Update_Physics_Projectiles_Hit_Host(Projectiles_Type p, NetNavi_Type navi)
        {
            if (p.Owner != "Host")
            {
                Point point = new Point((int)p.Location.X, (int)p.Location.Y);
                if (navi.Navi_Location().Contains(point))
                {
                    if (p.Speed.X < 0)
                    {
                        navi.Speed.X -= 15;
                    }
                    else
                    {
                        navi.Speed.X += 15;
                    }

                    Projectile_List.Remove(p);
                }
            }
        }
Ejemplo n.º 2
0
        private void Update_Physics_Projectiles_Hit_Client(Projectiles_Type p, KeyValuePair <string, NetNavi_Type> navi)
        {
            if (p.Owner != navi.Key)
            {
                Point point = new Point((int)p.Location.X, (int)p.Location.Y);
                if (navi.Value.Navi_Location().Contains(point))
                {
                    if (p.Speed.X < 0)
                    {
                        navi.Value.Speed.X -= 15;
                    }
                    else
                    {
                        navi.Value.Speed.X += 15;
                    }

                    Projectile_List.Remove(p);
                }
            }
        }
Ejemplo n.º 3
0
        private void Update_Physics_Projectiles()
        {
            Projectiles_Type[] p = new Projectiles_Type[Projectile_List.Count]; Projectile_List.CopyTo(p);
            foreach (Navi_Main.Projectiles_Type item in p)
            {
                item.Location.X += item.Speed.X;
                item.Location.Y += item.Speed.Y;

                foreach (KeyValuePair <string, NetNavi_Type> navi in Client_Navi)
                {
                    Update_Physics_Projectiles_Hit_Client(item, navi);
                }
                Update_Physics_Projectiles_Hit_Host(item, Host_Navi);

                item.Life -= 1;
                if (item.Life <= 0)
                {
                    Projectile_List.Remove(item);
                }
            }
        }