// Use this for initialization
 void Start()
 {
     gmi    = GameManager.Instance;
     pc     = FindObjectOfType <ProjectilesContainer>();
     muzzle = transform;
     Invoke("LoadGun", 0.5f);
 }
Ejemplo n.º 2
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 public BattleArbiter(UnitsContainer units, ProjectilesContainer projectiles, MapModel mapModel)
 {
     _units       = units;
     _projectiles = projectiles;
     _mapModel    = mapModel;
 }