public void Start() { EnemyShoot shoot = this.GetComponent <EnemyShoot>(); NonMonoSpellGrid grid = new NonMonoSpellGrid(6, 6); Ink ink = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("FireWeedSap", SpellComponent.SubSpellComponentType.Ink)) as Ink; grid.SetInk(ink); grid.SetPixel(2, 2, true); grid.SetPixel(2, 3, true); grid.SetPixel(3, 2, true); grid.SetPixel(3, 3, true); grid.SetPixel(4, 4, true); grid.SetPixel(3, 4, true); grid.SetPixel(4, 3, true); grid.SetPixel(2, 4, true); grid.SetPixel(4, 2, true); grid.SetPixel(3, 1, true); grid.SetPixel(3, 5, true); grid.SetPixel(1, 3, true); grid.SetPixel(5, 3, true); ProjectileSpellBookBuilder spellBuilder = new ProjectileSpellBookBuilder(ProjectileSpellBookBuilder.spellSource.enemy); spellBuilder.caster = gameObject; spellBuilder.grid = grid; spellBuilder.page = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("Paper", SpellComponent.SubSpellComponentType.Paper)) as SpellPage; spellBuilder.lang = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("English", SpellComponent.SubSpellComponentType.language)) as Language; spellBuilder.SetRune(ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("Raging Badger", SpellComponent.SubSpellComponentType.Rune)) as SpellRune); shoot.current_spell = spellBuilder.MakeSpellBook(); shoot.coolDown = spellBuilder.page.GetCoolDown(); }
public void Play() { ProjectileSpellBook mySpell = projSpellBookBuilder.MakeSpellBook(); Shoot shoot = playerShoot.GetComponent <Shoot>(); if (basic) { shoot.SetNonBasicSpell(mySpell, 0); } else { shoot.SetNonBasicSpell(mySpell, 1); } overWorldObject.SetActive(true); this.gameObject.SetActive(false); }
void Awake() { GameObject.Find("Player").GetComponent <CharacterLevel>().LeveledUp += OnPlayerLevelUp; if (spells[0] == null) { NonMonoSpellGrid spellGrid = new NonMonoSpellGrid(4, 4); spellGrid.SetPixel(1, 1, true); spellGrid.SetPixel(1, 2, true); spellGrid.SetPixel(1, 3, true); ProjectileSpellBookBuilder builder = new ProjectileSpellBookBuilder(ProjectileSpellBookBuilder.spellSource.player); builder.grid = spellGrid; builder.lang = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("English", SpellComponent.SubSpellComponentType.language)) as Language; builder.SetRune(ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("Raging Badger", SpellComponent.SubSpellComponentType.Rune)) as SpellRune); builder.page = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("Paper", SpellComponent.SubSpellComponentType.Paper)) as SpellPage; spells[0] = builder.MakeSpellBook(); } if (spells[1] == null) { NonMonoSpellGrid spellGrid = new NonMonoSpellGrid(4, 4); spellGrid.SetPixel(1, 1, true); spellGrid.SetPixel(2, 1, true); spellGrid.SetPixel(1, 2, true); spellGrid.SetPixel(2, 2, true); ProjectileSpellBookBuilder builder = new ProjectileSpellBookBuilder(ProjectileSpellBookBuilder.spellSource.player); builder.grid = spellGrid; builder.lang = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("English", SpellComponent.SubSpellComponentType.language)) as Language; builder.SetRune(ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("Bomb", SpellComponent.SubSpellComponentType.Rune)) as SpellRune); builder.page = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("Paper", SpellComponent.SubSpellComponentType.Paper)) as SpellPage; spells[1] = builder.MakeSpellBook(); } if (basicSpell == null) { NonMonoSpellGrid spellGrid = new NonMonoSpellGrid(4, 4); spellGrid.SetPixel(2, 2, true); ProjectileSpellBookBuilder builder = new ProjectileSpellBookBuilder(ProjectileSpellBookBuilder.spellSource.player); builder.grid = spellGrid; builder.lang = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("English", SpellComponent.SubSpellComponentType.language)) as Language; builder.SetRune(ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("Basic", SpellComponent.SubSpellComponentType.Rune)) as SpellRune); builder.page = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("Paper", SpellComponent.SubSpellComponentType.Paper)) as SpellPage; basicSpell = builder.MakeSpellBook(); } SpellChanged(spells[currentSpell]); }
public SpellBook SpellBookRain(ISpellGrid fgrid) { NonMonoSpellGrid grid = new NonMonoSpellGrid(6, 6); Ink ink = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("FireWeedSap", SpellComponent.SubSpellComponentType.Ink)) as Ink; grid.SetInk(ink); grid.SetPixel(2, 2, true); grid.SetPixel(2, 3, true); grid.SetPixel(2, 4, true); ProjectileSpellBookBuilder spellBuilder = new ProjectileSpellBookBuilder(ProjectileSpellBookBuilder.spellSource.player); //spellBuilder.caster = ; spellBuilder.grid = grid; spellBuilder.page = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("Paper", SpellComponent.SubSpellComponentType.Paper)) as SpellPage; spellBuilder.lang = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("English", SpellComponent.SubSpellComponentType.language)) as Language; spellBuilder.SetRune(ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("Raging Badger", SpellComponent.SubSpellComponentType.Rune)) as SpellRune); return(spellBuilder.MakeSpellBook()); }
public void Start() { EnemyShoot shoot = this.GetComponent <EnemyShoot>(); NonMonoSpellGrid grid = new NonMonoSpellGrid(6, 6); Ink ink = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("SootExtract", SpellComponent.SubSpellComponentType.Ink)) as Ink; grid.SetInk(ink); grid.SetPixel(2, 2, true); grid.SetPixel(2, 3, true); grid.SetPixel(3, 2, true); grid.SetPixel(3, 3, true); ProjectileSpellBookBuilder spellBuilder = new ProjectileSpellBookBuilder(ProjectileSpellBookBuilder.spellSource.enemy); spellBuilder.grid = grid; spellBuilder.page = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("Cotton", SpellComponent.SubSpellComponentType.Paper)) as SpellPage; spellBuilder.lang = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("English", SpellComponent.SubSpellComponentType.language)) as Language; spellBuilder.SetRune(ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("BullFrog", SpellComponent.SubSpellComponentType.Rune)) as SpellRune); shoot.current_spell = spellBuilder.MakeSpellBook(); shoot.coolDown = spellBuilder.page.GetCoolDown(); Debug.Log("Cooldown " + shoot.coolDown); }