Ejemplo n.º 1
0
    protected virtual void Awake()
    {
        foreach (var prefab in projectilePrefabs)
        {
            ClientScene.RegisterPrefab(prefab);
        }

        OnProjectileSpawned = new ProjectileSpawned();
        OnProjectileRaycast = new ProjectileRaycast();
        TriggerDown         = false;
    }
Ejemplo n.º 2
0
 private void CmdShoot(Vector3 shootPos, Quaternion rotation)
 {
     if (activeWeapon.GetComponent <PlayerWeapon>().projectileModel != null)
     {
         Projectile _projectile = Instantiate(activeWeapon.projectileModel, shootPos, rotation);
         _projectile.Initialize(activeWeapon.damage, gameObject.name, activeWeapon.projectileLifetime);
         _projectile.GetComponent <Rigidbody>().velocity = _projectile.transform.forward * activeWeapon.projectileSpeed * 100;
         NetworkServer.Spawn(_projectile.gameObject);
     }
     else
     {
         ProjectileRaycast _projectile = Instantiate(activeWeapon.projectileRaycast, shootPos, rotation);
         _projectile.Initialize(activeWeapon.damage, gameObject.name, shootPos, playerCamera.transform.forward, Mathf.Infinity, activeWeapon);
         _projectile.CastRaycast();
         NetworkServer.Spawn(_projectile.gameObject);
     }
 }