public RayProjectileMultiFactory([Inject(Id = Identifiers.Ray)] ProjectileFacade.Factory factory) : base(factory) { }
public RigidProjectileMultiFactory([Inject(Id = Identifiers.Bullet)] ProjectileFacade.Factory factory) : base(factory) { }
public RayProjectileMultiFactory([Inject(Id = Identifiers.Ray)] ProjectileFacade.Factory factory) : base(factory) { }
public RigidProjectileMultiFactory([Inject(Id = Identifiers.Bullet)] ProjectileFacade.Factory factory) : base(factory) { }