Ejemplo n.º 1
0
        public int Shoot(Vector2 velocity)
        {
            NPCEdits        modNPC        = npc.GetGlobalNPC <NPCEdits>();
            int             proj          = Projectile.NewProjectile(npc.position, velocity, modNPC.shoot, npc.damage, modNPC.knockback, modNPC.owner);
            ProjectileEdits modProjectile = Main.projectile[proj].GetGlobalProjectile <ProjectileEdits>();

            modProjectile.minionProjectile = true;
            modProjectile.minionOwner      = npc.whoAmI;
            return(proj);
        }
Ejemplo n.º 2
0
        public override bool?CanBeHitByProjectile(Projectile projectile)
        {
            NPCEdits        modNPC        = npc.GetGlobalNPC <NPCEdits>();
            ProjectileEdits modProjectile = projectile.GetGlobalProjectile <ProjectileEdits>();

            if (projectile.owner < Main.maxPlayers && projectile.owner == modNPC.owner)
            {
                return(false);
            }
            if (modProjectile.minionProjectile && modProjectile.minionOwner == npc.whoAmI)
            {
                return(false);
            }
            if (modProjectile.minionProjectile && !Main.player[projectile.owner].hostile)
            {
                return(false);
            }
            return(base.CanBeHitByProjectile(projectile));
        }