Ejemplo n.º 1
0
 public void UpdateProjects(object sender, EventArgs eventArgs)
 {
     ProjectTiles.Clear();
     foreach (Transform t in ProjectsDynamicContent.transform)
     {
         Destroy(t.gameObject);
     }
     foreach (IO.Swagger.Model.ListProjectsResponseData project in Base.GameManager.Instance.Projects)
     {
         ProjectTile tile    = Instantiate(ProjectTilePrefab, ProjectsDynamicContent.transform).GetComponent <ProjectTile>();
         bool        starred = PlayerPrefsHelper.LoadBool("project/" + project.Id + "/starred", false);
         try {
             string sceneName = GameManager.Instance.GetSceneName(project.SceneId);
             tile.InitTile(project.Name,
                           () => GameManager.Instance.OpenProject(project.Id),
                           () => ProjectOptionMenu.Open(tile),
                           starred,
                           project.Modified,
                           project.Modified,
                           project.Id,
                           project.SceneId,
                           sceneName);
             ProjectTiles.Add(tile);
         } catch (ItemNotFoundException ex) {
             Debug.LogError(ex);
             Notifications.Instance.SaveLogs("Failed to load scene name.");
         }
     }
     SortCurrentList();
     // Button button = Instantiate(TileNewPrefab, ProjectsDynamicContent.transform).GetComponent<Button>();
     // TODO new scene
     // button.onClick.AddListener(() => NewProjectDialog.Open());
 }
Ejemplo n.º 2
0
 public void UpdateProjects(object sender, EventArgs eventArgs)
 {
     ProjectTiles.Clear();
     foreach (Transform t in ProjectsDynamicContent.transform)
     {
         if (t.gameObject.tag != "Persistent")
         {
             Destroy(t.gameObject);
         }
     }
     foreach (IO.Swagger.Model.ListProjectsResponseData project in Base.GameManager.Instance.Projects)
     {
         ProjectTile tile    = Instantiate(ProjectTilePrefab, ProjectsDynamicContent.transform).GetComponent <ProjectTile>();
         bool        starred = PlayerPrefsHelper.LoadBool("project/" + project.Id + "/starred", false);
         if (project.Problems == null)
         {
             try {
                 string sceneName = GameManager.Instance.GetSceneName(project.SceneId);
                 tile.InitTile(project.Name,
                               () => GameManager.Instance.OpenProject(project.Id),
                               () => ProjectOptionMenu.Open(tile),
                               starred,
                               project.Created,
                               project.Modified,
                               project.Id,
                               project.SceneId,
                               sceneName);
             } catch (ItemNotFoundException ex) {
                 Debug.LogError(ex);
                 tile.InitInvalidProject(project.Id, project.Name, project.Created, project.Modified, starred, "Scene not found");
             }
         }
         else
         {
             string sceneName = "unknown";
             try {
                 sceneName = GameManager.Instance.GetSceneName(project.SceneId);
             } catch (ItemNotFoundException) { }
             tile.InitInvalidProject(project.Id, project.Name, project.Created, project.Modified, starred, project.Problems.FirstOrDefault(), sceneName);
         }
         ProjectTiles.Add(tile);
     }
     SortCurrentList();
     GameManager.Instance.HideLoadingScreen();
     // Button button = Instantiate(TileNewPrefab, ProjectsDynamicContent.transform).GetComponent<Button>();
     // TODO new scene
     // button.onClick.AddListener(() => NewProjectDialog.Open());
 }
Ejemplo n.º 3
0
    public void UpdateProjects(object sender, EventArgs eventArgs)
    {
        projectTiles.Clear();
        foreach (Transform t in ProjectsDynamicContent.transform)
        {
            Destroy(t.gameObject);
        }
        foreach (IO.Swagger.Model.ListProjectsResponseData project in Base.GameManager.Instance.Projects)
        {
            ProjectTile tile    = Instantiate(ProjectTilePrefab, ProjectsDynamicContent.transform).GetComponent <ProjectTile>();
            bool        starred = PlayerPrefsHelper.LoadBool("project/" + project.Id + "/starred", false);
            tile.InitTile(project.Name,
                          () => Base.GameManager.Instance.OpenProject(project.Id),
                          () => ProjectOptionMenu.Open(tile),
                          starred,
                          project.Id,
                          project.SceneId);
            projectTiles.Add(tile);
        }
        Button button = Instantiate(TileNewPrefab, ProjectsDynamicContent.transform).GetComponent <Button>();

        // TODO new scene
        button.onClick.AddListener(() => NewProjectDialog.WindowManager.OpenWindow());
    }