public StateManager(HostAnalyzerManager analyzerManager) { _analyzerManager = analyzerManager; _hostStates = new HostStates(this); _projectStates = new ProjectStates(this); }
public Project(string projectName, DateTime startDate, string details, ProjectStates projectState) { this.ProjectName = projectName; this.StartDate = startDate; this.Details = details; this.ProjectState = projectState; }
public StateManager(HostAnalyzerManager analyzerManager) { _analyzerManager = analyzerManager; _hostStates = new HostStates(this); _projectStates = new ProjectStates(this); }
protected StateHolder() { _ideHostAppState = IDEHostApplicationStates.NotInitialized; _sdWorkbenchWindowState = SDWorkbenchWindowStates.Closed; _projectState = ProjectStates.Closed; _projectBuildState = ProjectBuildStates.NotBuilded; _projectExecutionState = ProjectExecutionStates.Stopped; }
public void Filter_ReturnsCorrectResult(ProjectStates state, bool showClosed, bool expected) { var project = new Project { State = state }; var projectFilterArgs = new ProjectFilterArgs { ShowClosed = showClosed }; var sut = new FilterClosed(); var actual = sut.Filter(project, projectFilterArgs); actual.Should().Be(expected); }
public static void Do_CreateProject() { ProjectState = ProjectStates.EmptyProject; }
/// <summary> /// 单场景演绎 /// </summary> /// <param name="go"></param> /// <param name="sceneState1"></param> public void OneJudge(GameObject go, SceneState1 sceneState1) { int num = go.GetComponent <SceneDeduce>().num; if (num > (sceneState1.phases.Count - 1)) { return; } for (int k = 0; k < sceneState1.phases[num].LightState.Count; k++) { LightStates lightStates = sceneState1.phases[num].LightState[k]; StartCoroutine(Play0nClick(lightStates)); } ///需要控制的播控盒列表 for (int k = 0; k < sceneState1.phases[num].MovieStates.Count; k++) { MovieStates movieStates = sceneState1.phases[num].MovieStates[k]; if (movieStates.movie_file == "0000") { StartCoroutine(BoxVolumeSub(movieStates, movieStates.isCycle)); } else { StartCoroutine(BoxVolumeAdd(movieStates, movieStates.isCycle)); if (movieStates.movie_ip == "192.168.2.234") { StartCoroutine(Baozha(24)); } } } float yizi = 0; ///需要控制的投影仪列表 for (int k = 0; k < sceneState1.phases[num].projectStates.Count; k++) { ProjectStates projectStates = sceneState1.phases[num].projectStates[k]; if (projectStates.project_name.Length > 3) { UDPServer.Instance.SocketSendIP3(projectStates.project_ip, 6581, strToToHexByte(projectStates.project_name)); yizi = 4.5f; } else { if (projectStates.project_name == "000") { UDPServer.Instance.SocketSendIP2(projectStates.project_ip, 3012, "PauseProject"); } else { UDPServer.Instance.SocketSendIP2(projectStates.project_ip, 3012, "PlayProject " + projectStates.project_name); } } } if (num < sceneState1.phases.Count - 1) { go.transform.Find("Next").GetComponent <Item>().name = sceneState1.phases[num + 1].introduce; } if (!sceneState1.phases[num].isStop) { go.GetComponent <SceneDeduce>().times = 0; if (yizi != 0) { go.GetComponent <SceneDeduce>().timer = yizi; } else { go.GetComponent <SceneDeduce>().timer = sceneState1.phases[num].time; } go.GetComponent <SceneDeduce>().isStop = true; } else { go.GetComponent <SceneDeduce>().times = 0; go.GetComponent <SceneDeduce>().isStop = false; } num++; go.GetComponent <SceneDeduce>().num = num; }
/// <summary> /// 全场景演绎浏览 /// </summary> /// <param name="go"></param> /// <param name="sceneState1s"></param> public void Judge(GameObject go, List <SceneState1> sceneState1s) { bool isFinnish = true; int a = 0; if (go.GetComponent <ModuleControl>().step_inf.text == "") { a = go.GetComponent <ModuleControl>().num; } else { a = int.Parse(go.GetComponent <ModuleControl>().step_inf.text); } if (a == 0) { UDPServer.Instance.SocketSendIP3("192.168.2.85", 6581, Dispose.strToToHexByte("EB BE 00 01 00 00 00 00 00 00 00")); UDPServer.Instance.SocketSendIP3("192.168.2.85", 6581, Dispose.strToToHexByte("EB BE 00 04 01 00 09 00 00 00 00")); } #region int b = 0; int scene_num = 0; int step_num = 0; for (int i = 0; i < sceneState1s.Count; i++) { for (int j = 0; j < sceneState1s[i].phases.Count; j++) { if (b == a) { if (j == sceneState1s[i].phases.Count - 1 && i != sceneState1s.Count - 1) { scene_num = i + 1; step_num = 0; } else if (j == sceneState1s[i].phases.Count - 1 && i == sceneState1s.Count - 1) { scene_num = i; step_num = j; } else { scene_num = i; step_num = j + 1; } isFinnish = false; for (int k = 0; k < sceneState1s[i].phases[j].LightState.Count; k++) { LightStates lightStates = sceneState1s[i].phases[j].LightState[k]; StartCoroutine(Play0nClick(lightStates)); } ///需要控制的播控盒列表 for (int k = 0; k < sceneState1s[i].phases[j].MovieStates.Count; k++) { MovieStates movieStates = sceneState1s[i].phases[j].MovieStates[k]; if (movieStates.movie_file == "0000") { StartCoroutine(BoxVolumeSub(movieStates, movieStates.isCycle)); } else { StartCoroutine(BoxVolumeAdd(movieStates, movieStates.isCycle)); if (movieStates.movie_ip == "192.168.2.234") { StartCoroutine(Baozha(24)); } } } float yizi = 0; ///需要控制的投影仪列表 for (int k = 0; k < sceneState1s[i].phases[j].projectStates.Count; k++) { ProjectStates projectStates = sceneState1s[i].phases[j].projectStates[k]; if (projectStates.project_name.Length > 3) { UDPServer.Instance.SocketSendIP3(projectStates.project_ip, 6581, strToToHexByte(projectStates.project_name)); yizi = 4.5f; } else { if (projectStates.project_name == "000") { UDPServer.Instance.SocketSendIP2(projectStates.project_ip, 3012, "PauseProject"); } else { UDPServer.Instance.SocketSendIP2(projectStates.project_ip, 3012, "PlayProject " + projectStates.project_name); } } } if (!sceneState1s[i].phases[j].isStop) { go.GetComponent <ModuleControl>().times = 0; if (yizi != 0) { go.GetComponent <ModuleControl>().timer = yizi; } else { go.GetComponent <ModuleControl>().timer = sceneState1s[i].phases[j].time; } go.GetComponent <ModuleControl>().isStop = true; } else { go.GetComponent <ModuleControl>().times = 0; go.GetComponent <ModuleControl>().isStop = false; } go.GetComponent <ModuleControl>().scene_name.text = sceneState1s[i].scene; } b++; } } #endregion go.GetComponent <ModuleControl>().next_btn.GetComponent <Item>().name = sceneState1s[scene_num].phases[step_num].introduce; a++; if (isFinnish) { go.GetComponent <ModuleControl>().num = 0; go.GetComponent <ModuleControl>().scene_name.text = "已经结束"; } else { go.GetComponent <ModuleControl>().step_inf.text = a.ToString(); go.GetComponent <ModuleControl>().num = a; } }