Ejemplo n.º 1
0
        private void HandleSendGameLogin(ProjectG client, ClientPacket packet, byte Key)
        {
            client.GetKey   = Key;
            client.KeyLogin = client.GetKey;


            client.Response.Write(new byte[] { 0x02, 0x00 });
            client.Response.WritePStr(client.GetLogin);
            client.Response.Write(client.GetUID);
            client.Response.Write(0);
            client.Response.Write(new byte[] { 0x96, 0x66, });
            client.Response.WritePStr(client.GetAuth1);
            if (client.Login.PangyaVersion == EnumPangyaVersion.US)
            {
                client.Response.WritePStr("824.00");// is server version US
                client.Response.Write(new byte[] { 0xD2, 0xC9, 0x4A, 0x25, 0x00, 0x00, 0x00, 0x00, });
                client.Response.WritePStr(client.GetAuth2);
            }
            if (client.Login.PangyaVersion == EnumPangyaVersion.TH)
            {
                packet.Skip(9);
                var ipAdress = packet.ReadPStr();

                Console.WriteLine($"[PLAYER_ADRESS]: {ipAdress}");
                client.Response.WritePStr("829.01");// is server version TH
                client.Response.Write(new byte[] { 0xC7, 0xD2, 0x4A, 0x25, 0x00, 0x00, 0x00, 0x00, });
                client.Response.WritePStr(client.GetAuth2);
                client.Response.Write(new byte[] { 0x32, 0x33, 0x5D, 0x0D, 0x05, });
            }
            client.SendResponse();
        }
Ejemplo n.º 2
0
        public override PClient OnConnectBot(TcpClient tcp)
        {
            ProjectG player = null;

            if (ServerType == FakeProjectG.Defines.ServerTypeEnum.Login)
            {
                player = new ProjectG(tcp)
                {
                    Conn = this
                };
                Clients.Add(player);
            }
            else if (ServerType == FakeProjectG.Defines.ServerTypeEnum.Game)
            {
                player = (ProjectG)Clients.First();

                Clients.RemoveAt(0);

                player.Tcp        = tcp;
                player.Conn       = this;
                player.ServerType = FakeProjectG.Defines.ServerTypeEnum.Game;
                Clients.Add(player);
            }
            else if (ServerType == FakeProjectG.Defines.ServerTypeEnum.Message)
            {
                player = (ProjectG)Clients.First();
                Clients.RemoveAt(0);
                player.Tcp        = tcp;
                player.Conn       = this;
                player.ServerType = FakeProjectG.Defines.ServerTypeEnum.Message;
                Clients.Add(player);
            }
            WriteConsole.WriteLine($"[BOT_{player.ServerType}_CONNECTED]: Sucess", ConsoleColor.Green);
            return(player);
        }
Ejemplo n.º 3
0
        public void Handle(ProjectG client, MessengerResponseEnum packetID, ClientPacket packet)
        {
            WriteConsole.WriteLine($"[BOT_LOGIN_PACKET]: {packetID}", ConsoleColor.Cyan);
            switch (packetID)
            {
            case MessengerResponseEnum.PLAYER_CONNECTION:
            {
                var key = packet.Message[8];

                Console.WriteLine("Key =>" + key);

                client.GetKey = key;

                client.Response.Write(new byte[] { 0x12, 0x00 });
                client.Response.Write(client.GetUID);
                client.Response.Write(client.GetLogin);
            }
            break;

            default:
            {
                WriteConsole.WriteLine($"[BOT_MESSENGER_PACKETLOG]: {packet.GetLog()}", ConsoleColor.Cyan);
                packet.Save();
            }
            break;
            }
        }
Ejemplo n.º 4
0
 public void HandleSendClientEnterPapelShop(ProjectG player)
 {
     if (player.Pangs > 0)
     {
         player.Response.Write(new byte[] { 0x98, 0x00 });
     }
     player.SendResponse();
 }
Ejemplo n.º 5
0
        public void SetPlayer(ProjectG projectG)
        {
            player = projectG;

            if (player != null)
            {
                SetText();
            }
        }
Ejemplo n.º 6
0
        private void HandleReadMacro(ProjectG client, ClientPacket packet)
        {
            var Macro = new string[8];

            for (int i = 0; i < 8; i++)
            {
                Macro[i] = packet.ReadPStr(64);
            }

            client.Info.SetMacro(Macro);
        }
Ejemplo n.º 7
0
        public void HandleSendClientSelectChannelID(ProjectG player)
        {
            var rnd = new Random();

            player.Response.Write(new byte[] { 0x04, 0x00 });
            player.Response.Write(player.Info.Lobby.ID);
            player.Response.Write((byte)rnd.Next(1, 255));
            player.Response.Write((ushort)0x0700);
            player.Response.Write((byte)rnd.Next(1, 255));
            player.Response.Write(new byte[] { 0x69, 0x69, 0x01 });
            player.SendResponse();
        }
Ejemplo n.º 8
0
 public void HandleSendClientCreateRoom(ProjectG player, int VersusTime = 0, int TorneyTime = 0, byte MaxProjectG = 0, byte GameType = 0, byte TotalHoles = 0, byte Map = 0, byte Mode = 0, int natural = 0, string RomName = "Test", string RomPass = "")
 {
     player.Response.Write(new byte[] { 0x08, 0x00 });
     player.Response.Write((byte)0);//unk
     player.Response.Write(VersusTime);
     player.Response.Write(TorneyTime);
     player.Response.Write(MaxProjectG);
     player.Response.Write(GameType);
     player.Response.Write(TotalHoles);
     player.Response.Write(Map);
     player.Response.Write(Mode);
     player.Response.Write(natural);
     player.Response.WritePStr(RomName);
     player.Response.WritePStr(RomPass);
     player.Response.Write(0);//artefato
     player.SendResponse();
 }
Ejemplo n.º 9
0
 public void HandleReadResultEnterLobby(ProjectG player, byte Code)
 {
     if (Code == 1)
     {
         Console.WriteLine("Sucess Enter In Lobby !");
     }
     if (Code == 2)
     {
         Console.WriteLine("Await New LobbyID !");
         if (Program.Channels.Count > 0)
         {
             foreach (var data in Program.Channels.Where(c => c.ID != player.Info.Lobby.ID && c.MaxPlayer > c.CurrUser))
             {
                 player.Info.Lobby.ID = data.ID;
             }
         }
         HandleSendClientSelectChannelID(player);
     }
 }
Ejemplo n.º 10
0
        private void HandleSendLogin(ProjectG client, byte Key)
        {
            client.GetKey   = Key;
            client.KeyLogin = client.GetKey;

            client.Response.Write(new byte[] { 0x01, 0x00 });
            client.Response.WritePStr(client.GetLogin);
            client.Response.WritePStr(client.GetPass);
            if (client.Login.PangyaVersion == EnumPangyaVersion.US)
            {
                client.Response.WriteZero(17);
            }
            else if (client.Login.PangyaVersion == EnumPangyaVersion.TH)
            {
                //facebook conection Login
                client.Response.Write(new byte[] { 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0x00, 0x00, 0x00, 0x00, 0x80, 0xFF });
            }
            client.Send(client.Response);
        }
Ejemplo n.º 11
0
        private void HandleReadAuthKey(ProjectG client, ClientPacket packet, byte Type)
        {
            if (Type == 1)
            {
                client.GetAuth1 = packet.ReadPStr();
            }
            else
            {
                packet.Skip(4);
                client.GetAuth2 = packet.ReadPStr();

                client.Conn.ServerType = ServerTypeEnum.Game;
                client.Conn.Start(client.Game.IP, client.Game.Port);

                if (client.Messenger.ID != 0)
                {
                    client.Conn.ServerType = ServerTypeEnum.Message;
                    client.Conn.Start(client.Messenger.IP, client.Messenger.Port);
                }
            }
        }
Ejemplo n.º 12
0
        private void HandleReadGameLogin(ProjectG client, ClientPacket packet, PLAYER_GAME_LOGIN_RESULT Type)
        {
            WriteConsole.WriteLine($"[BOOT_LOGIN_PROCESS]: {Type}");
            if (Type == PLAYER_GAME_LOGIN_RESULT.UNKNOW)
            {
                Console.WriteLine("PLAYER_MAIN_DATA_UN");
            }

            if (Type == PLAYER_GAME_LOGIN_RESULT.LOAD_SERVER_TIME)
            {
                var time = packet.ReadByte();
                Console.WriteLine($"PACKET_TIME: {time}");
            }

            if (Type == PLAYER_GAME_LOGIN_RESULT.SUCESS && packet.Message[3] == 0x06)
            {
                packet.Skip(110);
                client.ConnectionID = packet.ReadUInt32();

                Console.WriteLine($"PLAYER_LOGIN_COMPLETE !");
            }
        }
Ejemplo n.º 13
0
        public void HadleReadGameChannelData(ProjectG player, ClientPacket packet)
        {
            var total = packet.ReadByte();

            for (int i = 0; i < total; i++)
            {
                var channel = new PlayerLobby();

                channel = (PlayerLobby)packet.Read(channel);
                Program.Channels.Add(channel);
            }

            if (Program.Channels.Count > 0)
            {
                foreach (var data in Program.Channels.Where(c => c.MaxPlayer > c.CurrUser))
                {
                    player.Info.Lobby.ID = data.ID;
                }
            }
            else
            {
            }
        }
Ejemplo n.º 14
0
        public void Handle(ProjectG client, GamePacketEnumResponse packetID, ClientPacket packet)
        {
            WriteConsole.WriteLine($"[BOT_GAME_PACKET]: {packetID}", ConsoleColor.Cyan);
            switch (packetID)
            {
            case GamePacketEnumResponse.PLAYER_CONNECTION:
            {
                CountPacket++;
                HandleSendGameLogin(client, packet, packet.Message[8]);
            }
            break;

            case GamePacketEnumResponse.PLAYER_GAME_RESUME:
                break;

            case GamePacketEnumResponse.PLAYER_GAME_SUCESS:
                break;

            case GamePacketEnumResponse.PLAYER_TRANSTION_ITEMS:
                break;

            case GamePacketEnumResponse.GAME_CHANNEL_DATA:
            {
                CountPacket++;
                HadleReadGameChannelData(client, packet);
            }
            break;

            case GamePacketEnumResponse.GAME_CHANNEL_INVALID:
                break;

            case GamePacketEnumResponse.PLAYER_ENTER_CHANNEL_RESULT:
            {
                CountPacket++;
                HandleReadResultEnterLobby(client, packet.ReadByte());
            }
            break;

            case GamePacketEnumResponse.PACKET_UNK_F6:
                break;

            case GamePacketEnumResponse.PACKET_UNK_F1:
                break;

            case GamePacketEnumResponse.PACKET_UNK_F5:
                break;

            case GamePacketEnumResponse.PACKET_UNK_131:
                break;

            case GamePacketEnumResponse.PACKET_UNK_136:
                break;

            case GamePacketEnumResponse.PACKET_UNK_181:
                break;

            case GamePacketEnumResponse.PACKET_UNK_B4:
                break;

            case GamePacketEnumResponse.PLAYER_ACHIEVEMENT_COUNTER:
                break;

            case GamePacketEnumResponse.PLAYER_ACHIEVEMENT:
                break;

            case GamePacketEnumResponse.PLAYER_CARD_DATA:
                break;

            case GamePacketEnumResponse.PLAYER_CARD_EQUIPED:
                break;

            case GamePacketEnumResponse.PLAYER_MAIN_DATA:
            {
                CountPacket++;
                HandleReadGameLogin(client, packet, (PLAYER_GAME_LOGIN_RESULT)packet.Message[2]);
            }
            break;

            case GamePacketEnumResponse.GAME_PLAY_INFO:
                break;

            case GamePacketEnumResponse.PLAYER_FURNITURE_DATA:
                break;

            case GamePacketEnumResponse.PLAYER_ACTION_GAME:
                break;

            case GamePacketEnumResponse.PLAYER_ACTION_SHOT:
                break;

            case GamePacketEnumResponse.PLAYER_ACTION_ROTATE:
                break;

            case GamePacketEnumResponse.PLAYER_ACTION_CHANGE_CLUB:
                break;

            case GamePacketEnumResponse.PLAYER_TROPHIES_DATA:
                break;

            case GamePacketEnumResponse.PLAYER_TROPHIES_DATA_GP:
                break;

            case GamePacketEnumResponse.PLAYER_NEXT:
                break;

            case GamePacketEnumResponse.PLAYER_CHARACTERS_DATA:
                break;

            case GamePacketEnumResponse.PLAYER_CADDIES_DATA:
                break;

            case GamePacketEnumResponse.PLAYER_CADDIES_EXPIRATION_DATA:
                break;

            case GamePacketEnumResponse.PLAYER_EQUIP_DATA:
                break;

            case GamePacketEnumResponse.PLAYER_ITEMS_DATA:
                break;

            case GamePacketEnumResponse.PLAYER_1ST_SHOT_READY:
                break;

            case GamePacketEnumResponse.PLAYER_COOKIES:
            {
                HandleReadPlayerCookies(client, packet);
            }
            break;

            case GamePacketEnumResponse.PLAYER_LOADING_INFO:
                break;

            case GamePacketEnumResponse.PLAYER_MASCOTS_DATA:
                break;

            case GamePacketEnumResponse.PLAYER_CALL_MESSAGESERVER_DATA:
            {
                HandleSendClientSelectChannelID(client);
            }
            break;

            case GamePacketEnumResponse.PLAYER_TUTORIAL_DATA:
                break;

            case GamePacketEnumResponse.PLAYER_DAILYLOGIN_CHECK_DATA:
            {
                if (client.InLobby == false)
                {
                    Console.WriteLine("Do you want to enter the Games list: YES or NOT ");
                    var result = Console.ReadLine();
                    Console.WriteLine();
                    if (result == "yes" && result == "YES")
                    {
                        client.InLobby = true;
                        HandleSendEnterLobbyList(client);
                    }
                }
            }
            break;

            case GamePacketEnumResponse.PLAYER_DAILYLOGIN_ITEM_DATA:
                break;

            case GamePacketEnumResponse.PLAYER_STATISTIC_DATA:
            {
                CountPacket++;
                HandleReadStatisticData(client, packet);
            }
            break;

            case GamePacketEnumResponse.PLAYER_REQUEST_INFO:
                break;

            case GamePacketEnumResponse.PLAYER_CHARACTER_INFO:
                break;

            case GamePacketEnumResponse.PLAYER_TOOLBAR_INFO:
                break;

            case GamePacketEnumResponse.PLAYER_GUILD_INFO:
                break;

            case GamePacketEnumResponse.PLAYER_RECORD_INFO:
                break;

            case GamePacketEnumResponse.PLAYER_TROPHY_INFO_NORMAL:
                break;

            case GamePacketEnumResponse.PLAYER_TROPHY_INFO_SPECIAL:
                break;

            case GamePacketEnumResponse.PLAYER_MAILBOX_POPUP_DATA:
                break;

            case GamePacketEnumResponse.PLAYER_OPEN_MAILBOX_DATA:
                break;

            case GamePacketEnumResponse.PLAYER_CHAT_RECV_DATA:
                break;

            case GamePacketEnumResponse.PLAYER_KEEPLIVE:
                break;

            case GamePacketEnumResponse.PLAYER_LOBBY_DATA:
                break;

            case GamePacketEnumResponse.PLAYER_GAME_HEADERDATA:
                break;

            case GamePacketEnumResponse.CREATE_PLAYER_IN_GAME:
                break;

            case GamePacketEnumResponse.PLAYER_ACQUIRE_DATA:
                break;

            case GamePacketEnumResponse.NOTICE_GAME:
                break;

            case GamePacketEnumResponse.PLAYER_START_GAME:
                break;

            case GamePacketEnumResponse.GAME_ACTION:
                break;

            case GamePacketEnumResponse.PLAYER_BUY_ITEM_SHOP:
                break;

            case GamePacketEnumResponse.PLAYER_REQUEST_INFO_RESULT_TYPE:
                break;

            case GamePacketEnumResponse.NOTHING:
                break;

            default:
            {
                WriteConsole.WriteLine($"[BOOT_GAME_PACKETLOG]: {packet.GetLog()}");

                packet.Save();
            }
            break;
            }

            client.ServerType = ServerTypeEnum.Game;
        }
Ejemplo n.º 15
0
 void SelectServer(ProjectG player)
 {
     player.Response.Write(new byte[] { 0x03, 0x00 });
     player.Response.Write(player.Game.ID);
     player.SendResponse();
 }
Ejemplo n.º 16
0
        public void Handle(ProjectG client, LoginPacketEnumResponse packetID, ClientPacket packet)
        {
            WriteConsole.WriteLine($"[BOT_LOGIN_PACKET]: {packetID}", ConsoleColor.Cyan);
            switch (packetID)
            {
            case LoginPacketEnumResponse.PLAYER_CONNECTION:
            {
                CountPacket++;
                HandleSendLogin(client, packet.Message[6]);
            }
            break;

            case LoginPacketEnumResponse.PLAYER_LOGIN_DATA:
            {
                CountPacket++;
                HandleLoginProcess(client, packet);
            }
            break;

            case LoginPacketEnumResponse.PLAYER_SELECT_SERVER_DATA:
            {
                CountPacket++;
                HandleReadAuthKey(client, packet, 2);
            }
            break;

            case LoginPacketEnumResponse.PLAYER_GAME_MACRO_DATA:
            {
                CountPacket++;
                HandleReadMacro(client, packet);
            }
            break;

            case LoginPacketEnumResponse.PLAYER_AUTH_LOGIN_KEY_DATA:
            {
                CountPacket++;
                HandleReadAuthKey(client, packet, 1);
            }
            break;

            case LoginPacketEnumResponse.MESSAGEBOX_NICKNAME:
                break;

            case LoginPacketEnumResponse.GAME_SERVERS_LIST_DATA:
            {
                CountPacket++;
                HandleReadDataServers(client, packet, 2);
            }
            break;

            case LoginPacketEnumResponse.MESSENGE_SERVER_LIST_DATA:
            {
                CountPacket++;
                HandleReadDataServers(client, packet, 9);
                //if (PacketGameRead)
                //{
                //}
            }
            break;

            default:
            {
                Console.WriteLine(packet.GetLog());
                packet.Save();
            }
            break;
            }

            client.ServerType = ServerTypeEnum.Login;
            if (CountPacket >= 5 && PacketGameRead && client.Login.PangyaVersion == EnumPangyaVersion.US)
            {
                SelectServer(client);

                CountPacket    = 0;
                PacketGameRead = false;
                // client.Disconnect();

                Program.ProjectGClient.ServerType = ServerTypeEnum.Game;
                Program.ProjectGClient.Start(client.Game.IP, client.Game.Port);
            }
            else if (CountPacket >= 6 && PacketGameRead && client.Login.PangyaVersion == EnumPangyaVersion.TH)
            {
                SelectServer(client);

                CountPacket    = 0;
                PacketGameRead = false;
            }
        }
Ejemplo n.º 17
0
        private void HandleLoginProcess(ProjectG client, ClientPacket packet)
        {
            if (client.Login.PangyaVersion == EnumPangyaVersion.US)
            {
                LoginPacketCodeEnum Code = (LoginPacketCodeEnum)packet.ReadByte();

                WriteConsole.WriteLine($"[BOOT_LOGIN_PROCESS]: {Code}");
                switch (Code)
                {
                case LoginPacketCodeEnum.Sucess:
                {
                    client.GetLogin      = packet.ReadPStr();
                    client.GetUID        = packet.ReadUInt32();
                    client.GetCapability = (byte)packet.ReadInt32();
                    client.GetLevel      = (byte)packet.ReadUInt32();
                    packet.Skip(6);
                    client.GetNickname = packet.ReadPStr();
                    Console.WriteLine();
                    Console.WriteLine("**************************************************************************");
                    Console.WriteLine("                                   LOGIN:         "******"                                   UID:             " + client.GetUID);
                    Console.WriteLine("                                   TYPE:      " + client.GetCapability);
                    Console.WriteLine("                                   LEVEL:         " + client.GetLevel);
                    Console.WriteLine("                                   NICK:       " + client.GetNickname);
                    Console.WriteLine("**************************************************************************");
                    Console.WriteLine();
                }
                break;

                case LoginPacketCodeEnum.InvalidoIdPw:
                {
                }
                break;

                case LoginPacketCodeEnum.InvalidoId:
                {
                }
                break;

                case LoginPacketCodeEnum.UsuarioEmUso:
                {
                    WriteConsole.WriteLine("[BOOT_LOGIN_PROCESS]: Await User");
                    client.SendResponse(new byte[] { 0x04, 0x00, 0x00, 0x00, 0x00, 0x00 });
                    WriteConsole.WriteLine("[BOOT_LOGIN_PROCESS]: Logging in do User");
                }
                break;

                case LoginPacketCodeEnum.Banido:
                    break;

                case LoginPacketCodeEnum.UsernameOuSenhaInvalido:
                    break;

                case LoginPacketCodeEnum.ContaSuspensa:
                    break;

                case LoginPacketCodeEnum.Player13AnosOuMenos:
                    break;

                case LoginPacketCodeEnum.SSNIncorreto:
                    break;

                case LoginPacketCodeEnum.UsuarioIncorreto:
                    break;

                case LoginPacketCodeEnum.OnlyUserAllowed:
                    break;

                case LoginPacketCodeEnum.ServerInMaintenance:
                    break;

                case LoginPacketCodeEnum.NaoDisponivelNaSuaArea:
                    break;

                case LoginPacketCodeEnum.CreateNickName_US:
                    break;

                case LoginPacketCodeEnum.CreateNickName:
                    break;

                default:
                {
                }
                break;
                }
            }
            else if (client.Login.PangyaVersion == EnumPangyaVersion.TH)
            {
                THLoginPacketCodeEnum Code = THLoginPacketCodeEnum.LOGIN_SUCESS;
                if (packet.Message.Count() <= 7)
                {
                    Code = (THLoginPacketCodeEnum)packet.ReadUInt32();
                }
                else if (packet.Message.Count() > 7)
                {
                    Code = (THLoginPacketCodeEnum)packet.ReadByte();
                }
                WriteConsole.WriteLine($"[BOOT_LOGIN_PROCESS]: Type {Code}");
                switch (Code)
                {
                case THLoginPacketCodeEnum.LOGIN_SUCESS:
                {
                    client.GetLogin      = packet.ReadPStr();
                    client.GetUID        = packet.ReadUInt32();
                    client.GetCapability = (byte)packet.ReadInt32();
                    client.GetLevel      = (byte)packet.ReadUInt32();
                    packet.Skip(6);
                    client.GetNickname = packet.ReadPStr();
                    Console.WriteLine();
                    Console.WriteLine("**************************************************************************");
                    Console.WriteLine("                                   LOGIN:         "******"                                   UID:             " + client.GetUID);
                    Console.WriteLine("                                   TYPE:      " + client.GetCapability);
                    Console.WriteLine("                                   LEVEL:         " + client.GetLevel);
                    Console.WriteLine("                                   NICK:       " + client.GetNickname);
                    Console.WriteLine("**************************************************************************");
                    Console.WriteLine();
                }
                break;

                case THLoginPacketCodeEnum.INVALID_USER:
                {
                    //client.Disconnect();
                }
                break;

                case THLoginPacketCodeEnum.INVALID_PASS:
                {
                    throw new Exception("SORRY, USER PASS INVALID ");
                }

                case THLoginPacketCodeEnum.Banido:
                {
                    // client.Disconnect();
                }
                break;

                case THLoginPacketCodeEnum.USER_IN_USE:
                {
                    client.Response.Write(new byte[] { 0x04, 0x00, 0x00, 0x00, 0x00, 0x00 });
                    client.SendResponse();
                }
                break;

                case THLoginPacketCodeEnum.ServerInMaintenance:
                    break;

                default:
                {
                    //client.Disconnect();
                    WriteConsole.WriteLine($"[BOOT_LOGIN_PACKETLOG]: {packet.GetLog()}");

                    packet.Save();
                }
                break;
                }
            }
        }
Ejemplo n.º 18
0
 public void HandleSendEnterLobbyList(ProjectG player)
 {
     player.SendBytes(new byte[] { 0x81, 0x00 });
 }
Ejemplo n.º 19
0
        private void HandleReadDataServers(ProjectG client, ClientPacket packet, byte Type)
        {
            var ServerCount = packet.ReadByte();

            switch (Type)
            {
            case 2:
            {
                //try to improve ^^
                packet.Save();
                for (var i = 0; i < ServerCount; i++)
                {
                    try
                    {
                        var game = (ServerInfo)packet.Read(new ServerInfo());
                        var name = game.Name;
                        var id   = game.ID;
                        var ip   = IPAddress.Parse(game.IP);
                        var port = game.Port;
                        var s    = new GameSettings(ip, port, name, id);
                        Program.ServersGame.Add(s);
                        if (client.Game.Name == null || client.Game.Name == "")
                        {
                            client.Game    = s;
                            PacketGameRead = true;
                            break;
                        }
                        PacketGameRead = true;
                    }
                    catch
                    {
                    }
                }
            }
            break;

            //is messenger server
            case 9:
            {
                for (var i = 0; i < ServerCount; i++)
                {
                    try
                    {
                        var msg  = (ServerInfo)packet.Read(new ServerInfo());
                        var name = msg.Name;
                        var id   = msg.ID;
                        var ip   = IPAddress.Parse(msg.IP);
                        var port = msg.Port;

                        var s = new MessengerSettings(ip, port, name, id);
                        Program.ServersMessenger.Add(s);

                        client.Messenger = s;
                    }
                    catch
                    {
                    }
                }
            }
            break;
            }
        }
Ejemplo n.º 20
0
 public void HandleSendLeaveLobbyList(ProjectG player)
 {
     player.Response.Write(new byte[] { 0x82, 0x00 });
     player.SendResponse();
 }
Ejemplo n.º 21
0
        //public void HandleReadChatData(ProjectG player, ClientPacket packet)
        //{
        //    var type = packet.ReadByte();
        //    var NickName = packet.ReadPStr();
        //    var MessageReceived = packet.ReadPStr();
        //    //ChatCommand.ChatData(NickName, MessageReceived);
        //}

        public void HandleReadPlayerCookies(ProjectG player, ClientPacket packet)
        {
            player.Cookies = packet.ReadInt64();
        }
Ejemplo n.º 22
0
 public void HandleReadStatisticData(ProjectG player, ClientPacket packet)
 {
     packet.Skip(164);
     player.Pangs = packet.ReadUInt64();
 }
Ejemplo n.º 23
0
 public void HandleSendClientDisconnect(ProjectG player)
 {
     player.Response.Write(new byte[] { 0x6E, 0x01 });
     player.SendResponse();
 }
Ejemplo n.º 24
0
 public void HandleSendClientLobbyInfo(ProjectG player)
 {
     player.Send(new byte[] { 0x43, 0x00 });
 }