Ejemplo n.º 1
0
 public override void OnDisconnected(DisconnectCause cause)
 {
     isConnecting = false;
     ProgressLabel.SetActive(false);
     mainPanel.SetActive(true);
     Debug.LogWarningFormat("Launcher: onDisconnectedToMaster()" + cause);
 }
Ejemplo n.º 2
0
    public void Connect()
    {
        ProgressLabel.SetActive(true);
        mainPanel.SetActive(false);

        if (PhotonNetwork.IsConnected)
        {
            //PhotonNetwork.JoinRandomRoom();
            //Player connected, Can send him to lobby
        }
        else
        {
            isConnecting = PhotonNetwork.ConnectUsingSettings();
            PhotonNetwork.GameVersion = gameVersion;
        }
    }
Ejemplo n.º 3
0
 void Start()
 {
     mainPanel.SetActive(true);
     ProgressLabel.SetActive(false);
 }