public override void OnDisconnected(DisconnectCause cause) { isConnecting = false; ProgressLabel.SetActive(false); mainPanel.SetActive(true); Debug.LogWarningFormat("Launcher: onDisconnectedToMaster()" + cause); }
public void Connect() { ProgressLabel.SetActive(true); mainPanel.SetActive(false); if (PhotonNetwork.IsConnected) { //PhotonNetwork.JoinRandomRoom(); //Player connected, Can send him to lobby } else { isConnecting = PhotonNetwork.ConnectUsingSettings(); PhotonNetwork.GameVersion = gameVersion; } }
void Start() { mainPanel.SetActive(true); ProgressLabel.SetActive(false); }