Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        bsod              = crash = windows = intialStart = firstGlitch = false;
        intialTimer       = nextGlitchTimer = 0f;
        timeToFirstGlitch = intialDelay + Random.Range(-intialRandomOffset, intialRandomOffset);
        timeToNextGlitch  = 50f;

        gc = FindObjectOfType <GameController>();

        bsodEvent    = FindObjectOfType <EventBSOD>();
        windowsEvent = FindObjectOfType <WindowsEvent>();
        crashEvent   = FindObjectOfType <ProgCrashEvent>();
        staticEvent  = FindObjectOfType <StaticEvent>();

        //for testing only
        intialStart = true;
    }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     fillBar            = GetComponent <Image>();
     fillBar.fillAmount = 0f;
     crashEvent         = GetComponentInParent <ProgCrashEvent>();
 }