public void All_WithData_ReturnsSameData()
        {
            var options = new DbContextOptionsBuilder <GameInfoContext>()
                          .UseInMemoryDatabase(databaseName: "Db_WithProfessions")
                          .Options;

            using (var context = new GameInfoContext(options))
            {
                var service = new ProfessionsService(context);

                var professions = new List <Profession>
                {
                    new Profession()
                    {
                        Name = "1",
                    },
                    new Profession()
                    {
                        Name = "2",
                    },
                    new Profession()
                    {
                        Name = "3",
                    }
                };

                context.Professions.AddRange(professions);
                context.SaveChanges();

                Assert.Equal(3, service.All().Count);
            }
        }
        public void All_WithNoData_ReturnsNoData()
        {
            var options = new DbContextOptionsBuilder <GameInfoContext>()
                          .UseInMemoryDatabase(databaseName: "NoProfessions_Db")
                          .Options;

            using (var context = new GameInfoContext(options))
            {
                var service = new ProfessionsService(context);
                Assert.Equal(0, service.All().Count);
            }
        }