internal void Reset(Item item)
 {
     ProducerRuleController.ClearProduction(_machine, Location);
     if (ProducerController.GetProducerConfig(_machine.Name) is ProducerConfig producerConfig)
     {
         if (producerConfig.NoInputStartMode != null || producerConfig.IncrementStatsOnOutput.Count > 0)
         {
             producerConfig.IncrementStats(item);
             if (producerConfig.NoInputStartMode == NoInputStartMode.Placement)
             {
                 if (ProducerController.GetProducerItem(_machine.Name, null) is ProducerRule producerRule)
                 {
                     try
                     {
                         if (producerConfig.CheckLocationCondition(Location) && producerConfig.CheckSeasonCondition())
                         {
                             ProducerRuleController.ProduceOutput(producerRule, _machine, (i, q) => true, null, Location, producerConfig);
                         }
                     }
                     catch (RestrictionException) { /*No action needed*/ }
                 }
             }
         }
     }
 }
Ejemplo n.º 2
0
        [HarmonyPriority(Priority.First + 1)] //Just before ProducerFrameworkMod. Can't use HarmonyBefore attribute, that wasn't working for some reason
        public static bool DayUpdate_Prefix(SObject __instance, GameLocation location)
        {
            if (__instance == null || string.IsNullOrEmpty(__instance.GetMassProducerKey()))
            {
                return(true);
            }

            MassProductionMachineDefinition mpm = ModEntry.GetMPMMachine(__instance.name, __instance.GetMassProducerKey());

            if (mpm == null)
            {
                return(true);
            }

            if (__instance.bigCraftable.Value)
            {
                if (ProducerController.GetProducerConfig(__instance.Name) is ProducerConfig producerConfig)
                {
                    if (producerConfig != null)
                    {
                        if (ProducerController.GetProducerItem(__instance.Name, null) is ProducerRule producerRule)
                        {
                            if (!producerConfig.CheckSeasonCondition() || !producerConfig.CheckLocationCondition(location))
                            {
                                ProducerRuleController.ClearProduction(__instance, location);
                                return(false);
                            }
                            else if (producerConfig.NoInputStartMode != null)
                            {
                                if (producerConfig.NoInputStartMode == NoInputStartMode.DayUpdate || producerConfig.NoInputStartMode == NoInputStartMode.Placement)
                                {
                                    if (__instance.heldObject.Value == null)
                                    {
                                        try
                                        {
                                            Farmer who = Game1.getFarmer((long)__instance.owner);
                                            PFMCompatability.ProduceOutput(producerRule, mpm.Settings, __instance,
                                                                           (i, q) => who.hasItemInInventory(i, q), who, who.currentLocation, producerConfig);
                                        }
                                        catch (RestrictionException)
                                        {
                                            //Does not show the restriction error since the machine is auto-starting.
                                        }
                                    }
                                }
                                return(false);
                            }
                        }
                    }
                }
            }
            return(true);
        }