Ejemplo n.º 1
0
    void Awake()
    {
        itemDatabase = GameObject.Find("Hotbar").GetComponent <ItemDatabase>();
        produceSoundTriggerScript = gameObject.GetComponent <ProduceSoundTrigger>();

        firePoint = transform.Find("FirePoint");
        if (firePoint == null)
        {
            Debug.LogError("No fire point...Please make an empty object named FirePoint and attach to end of gun. :)");
        }
    }
    // Use this for initialization
    void Start()
    {
        player     = Player.instance;
        enemy      = transform.root;
        enemySight = enemy.Find("Sight");

        enemySightScript          = enemySight.GetComponent <EnemySight>();
        enemyScript               = enemy.GetComponent <Enemy>();
        produceSoundTriggerScript = GetComponent <ProduceSoundTrigger>();
        enemyMovementScript       = enemy.GetComponent <EnemyMovement>();
    }
Ejemplo n.º 3
0
    void Start()
    {
        playerController          = PlayerController.instance;
        player                    = Player.instance;
        produceSoundTriggerScript = GetComponent <ProduceSoundTrigger>();
        itemDatabase              = GameObject.Find("Hotbar").GetComponent <ItemDatabase>();
        weaponPerksScript         = GetComponent <WeaponPerks>();

        // Sound
        audioManager = AudioManager.instance;
        if (audioManager == null)
        {
            Debug.LogError("No AudioManager found in the scene");
        }

        Item weaponItem = itemDatabase.FetchItemByID(weaponID);

        name          = weaponItem.ItemName;
        ammoType      = weaponItem.AmmoType;
        actionType    = weaponItem.ActionType;
        soundRadius   = weaponItem.SoundRadius;
        durabilityUse = weaponItem.DurabilityUse;

        if (player.hasEquippedStartingWeapon == false) // This section is only for the players starting weapon, otherwise these stats will be determined by the WeaponPickup script
        {
            weaponPerksScript.RandomizePerks(weaponID);
            damage   = Mathf.Round(Random.Range(weaponItem.MinDamage, weaponItem.MaxDamage) * 100.0f) / 100.0f;
            fireRate = Mathf.Round(Random.Range(weaponItem.MinFireRate, weaponItem.MaxFireRate) * 100.0f) / 100.0f;
            //clipSize is set in the WeaponPerks script
            currentAmmoAmount = clipSize;

            finalAccuracyFactor = player.playerStats.inaccuracyFactor + inaccuracyFactor;
            if (finalAccuracyFactor < 0)
            {
                finalAccuracyFactor = 0;
            }

            player.hasEquippedStartingWeapon = true;
        }

        DetermineSoundName();

        groundObjects = GameObject.FindGameObjectsWithTag("Ground");
        enemies       = GameObject.FindGameObjectsWithTag("Enemy");
    }