void Awake() { itemDatabase = GameObject.Find("Hotbar").GetComponent <ItemDatabase>(); produceSoundTriggerScript = gameObject.GetComponent <ProduceSoundTrigger>(); firePoint = transform.Find("FirePoint"); if (firePoint == null) { Debug.LogError("No fire point...Please make an empty object named FirePoint and attach to end of gun. :)"); } }
// Use this for initialization void Start() { player = Player.instance; enemy = transform.root; enemySight = enemy.Find("Sight"); enemySightScript = enemySight.GetComponent <EnemySight>(); enemyScript = enemy.GetComponent <Enemy>(); produceSoundTriggerScript = GetComponent <ProduceSoundTrigger>(); enemyMovementScript = enemy.GetComponent <EnemyMovement>(); }
void Start() { playerController = PlayerController.instance; player = Player.instance; produceSoundTriggerScript = GetComponent <ProduceSoundTrigger>(); itemDatabase = GameObject.Find("Hotbar").GetComponent <ItemDatabase>(); weaponPerksScript = GetComponent <WeaponPerks>(); // Sound audioManager = AudioManager.instance; if (audioManager == null) { Debug.LogError("No AudioManager found in the scene"); } Item weaponItem = itemDatabase.FetchItemByID(weaponID); name = weaponItem.ItemName; ammoType = weaponItem.AmmoType; actionType = weaponItem.ActionType; soundRadius = weaponItem.SoundRadius; durabilityUse = weaponItem.DurabilityUse; if (player.hasEquippedStartingWeapon == false) // This section is only for the players starting weapon, otherwise these stats will be determined by the WeaponPickup script { weaponPerksScript.RandomizePerks(weaponID); damage = Mathf.Round(Random.Range(weaponItem.MinDamage, weaponItem.MaxDamage) * 100.0f) / 100.0f; fireRate = Mathf.Round(Random.Range(weaponItem.MinFireRate, weaponItem.MaxFireRate) * 100.0f) / 100.0f; //clipSize is set in the WeaponPerks script currentAmmoAmount = clipSize; finalAccuracyFactor = player.playerStats.inaccuracyFactor + inaccuracyFactor; if (finalAccuracyFactor < 0) { finalAccuracyFactor = 0; } player.hasEquippedStartingWeapon = true; } DetermineSoundName(); groundObjects = GameObject.FindGameObjectsWithTag("Ground"); enemies = GameObject.FindGameObjectsWithTag("Enemy"); }