Ejemplo n.º 1
0
        private IEnumerator CreateAerialCombatCutIn(IObserver <bool> observer)
        {
            BattleCameras     cams = BattleTaskManager.GetBattleCameras();
            BattleCutInCamera cam  = cams.cutInCamera;

            cam.isCulling     = true;
            _prodAerialCutinP = ProdAerialCombatCutinP.Instantiate(((Component)BattleTaskManager.GetPrefabFile().prefabProdAerialCombatCutinP).GetComponent <ProdAerialCombatCutinP>(), _clsKoukuu, cam.transform);
            yield return(new WaitForEndOfFrame());

            _prodAerialCombatP1 = ProdAerialCombatP1.Instantiate(((Component)BattleTaskManager.GetPrefabFile().prefabProdAerialCombatP1).GetComponent <ProdAerialCombatP1>(), _clsKoukuu, cam.transform.parent, _prodAerialCutinP._chkCutInType());
            _prodAerialCombatP1.gameObject.SetActive(false);
            yield return(new WaitForEndOfFrame());

            _prodAerialCombatP2 = ProdAerialCombatP2.Instantiate(PrefabFile.Load <ProdAerialCombatP2>(PrefabFileInfos.BattleProdAerialCombatP2), _clsKoukuu, cam.transform);
            _prodAerialCombatP2.gameObject.SetActive(false);
            yield return(new WaitForEndOfFrame());

            _prodAerialCombatP2.CreateHpGauge(FleetType.Friend);
            yield return(new WaitForEndOfFrame());

            _prodAerialTouchPlane = ProdAerialTouchPlane.Instantiate(Resources.Load <ProdAerialTouchPlane>("Prefabs/Battle/Production/AerialCombat/ProdAerialTouchPlane"), cam.transform);
            _prodAerialTouchPlane.transform.localPosition = Vector3.zero;
            _prodAerialTouchPlane.SetActive(isActive: false);
            observer.OnNext(value: true);
            observer.OnCompleted();
        }
Ejemplo n.º 2
0
 protected override bool UnInit()
 {
     _clsKoukuu = null;
     if (_prodAerialCutinP != null)
     {
         _prodAerialCutinP.gameObject.Discard();
     }
     _prodAerialCutinP = null;
     if (_prodAerialCombatP1 != null)
     {
         _prodAerialCombatP1.gameObject.Discard();
     }
     _prodAerialCombatP1 = null;
     if (_prodAerialCombatP2 != null)
     {
         _prodAerialCombatP2.gameObject.Discard();
     }
     _prodAerialCombatP2 = null;
     if (_clsState != null)
     {
         _clsState.Clear();
     }
     return(true);
 }