public void SendMessageArrayTest() { SystemInformation info = new SystemInformation(); info.CountCore = 4; info.PasswordsPerSecond = 100000; Agent agentOne = new Agent(0, info, @".\private$\SendMessageArrayTestSend1", @".\private$\SendMessageArrayTestReceive1"); Agent agentTwo = new Agent(0, info, @".\private$\SendMessageArrayTestSend2", @".\private$\SendMessageArrayTestReceive2"); Agent agentThree = new Agent(0, info, @".\private$\SendMessageArrayTestSend3", @".\private$\SendMessageArrayTestReceive3"); if (!MessageQueue.Exists(agentOne.QueueReceiveName)) { MessageQueue.Create(agentOne.QueueReceiveName); } if (!MessageQueue.Exists(agentTwo.QueueReceiveName)) { MessageQueue.Create(agentTwo.QueueReceiveName); } if (!MessageQueue.Exists(agentThree.QueueReceiveName)) { MessageQueue.Create(agentThree.QueueReceiveName); } agentOne.SetConnect(); agentTwo.SetConnect(); agentThree.SetConnect(); Communication.Message testMessage = new Communication.Message(0, 0); PingMessage pingMessage = new Communication.PingMessage(0, 0); Communication.Message[] arrayMessage = { testMessage, pingMessage }; List <Agent> agentList = new List <Agent>() { agentOne, agentTwo, agentThree }; ProcessingMessage.SendMessageArray(arrayMessage, agentList); foreach (var itemAgent in agentList) { var messageObj = itemAgent.QueueReceive.Receive(); Communication.Message message = (Communication.Message)messageObj.Body; Assert.AreEqual(message.TypeMessage, (int)EnumTypeMessage.Message); messageObj = itemAgent.QueueReceive.Receive(); message = (Communication.Message)messageObj.Body; Assert.AreEqual(message.TypeMessage, (int)EnumTypeMessage.PingMessage); } MessageQueue.Delete(@".\private$\SendMessageArrayTestReceive1"); MessageQueue.Delete(@".\private$\SendMessageArrayTestReceive2"); MessageQueue.Delete(@".\private$\SendMessageArrayTestReceive3"); }