private float[,] GenerateTerrainData() { return(ProceduralUtils.GenerateTerrainData(size.x, size.y, scale / 1000f, baseAmplitude, octaves, lacunarity, persistence, offset)); }
private float[,] GenerateTerrainData() { return(ProceduralUtils.GenerateTerrainData(size.x, size.y, scale / 1000f, baseAmplitude, octaves, lacunarity, persistence, offset)); }