Ejemplo n.º 1
0
        /// <summary>
        ///
        /// </summary>
        protected override void LoadContent()
        {
            mSpriteBatch = new SpriteBatch(mGraphics.GraphicsDevice);
            mSpriteFont  = Content.Load <SpriteFont>(@"Content\SpriteFont1");
            mLogoTaito   = Content.Load <Texture2D>(@"Content\logoTaito");

            Brick.LoadTextures(this);
            Prize.LoadTextures(this);
            Ball.LoadTextures(this);
            Vaus.LoadTextures(this);

            // Give 20 pixels of fall area height below vaus
            mVaus.mPosition = new Vector2(mVaus.mPosition.X, mGraphics.GraphicsDevice.Viewport.Height - 20 - Vaus.cHeight);

            // Load levels. Should be done after sprite creation
            this.LoadLevels();

            base.LoadContent();

            XNArkanoidGame.mGameState = eGameState.DialogMain;
        }