private void DrawResult(MoveNet.Result[] results) { if (results == null || results.Length == 0) { return; } var rect = cameraView.GetComponent <RectTransform>(); rect.GetWorldCorners(rtCorners); Vector3 min = rtCorners[0]; Vector3 max = rtCorners[2]; var connections = PoseNet.Connections; int len = connections.GetLength(0); for (int i = 0; i < len; i++) { var a = results[(int)connections[i, 0]]; var b = results[(int)connections[i, 1]]; if (a.confidence >= threshold && b.confidence >= threshold) { draw.Line3D( MathTF.Lerp(min, max, new Vector3(a.x, 1f - a.y, 0)), MathTF.Lerp(min, max, new Vector3(b.x, 1f - b.y, 0)), 1 ); } } draw.Apply(); }
void DrawResult() { var rect = cameraView.GetComponent <RectTransform>(); rect.GetWorldCorners(corners); Vector3 min = corners[0]; Vector3 max = corners[2]; var connections = PoseNet.Connections; int len = connections.GetLength(0); for (int i = 0; i < len; i++) { var a = results[(int)connections[i, 0]]; var b = results[(int)connections[i, 1]]; if (a.confidence >= threshold && b.confidence >= threshold) { draw.Line3D( MathTF.Lerp(min, max, new Vector3(a.x, 1f - a.y, 0)), MathTF.Lerp(min, max, new Vector3(b.x, 1f - b.y, 0)), lineThickness ); } } draw.Apply(); }