private void HandleServerDisconnected(PrimeNetMessage message) { Debug.Log("Disconn server"); Debug.Log(message.SenderIP); Debug.Log(message.MessageBody); _DisplayText.text = "Server disconnected, retrying...."; UpdateGui(message); }
public void Message(EPrimeNetMessage messageCode, string body = "") { var message = new PrimeNetMessage() { NetMessage = messageCode, MessageBody = body }; _networkService.Broadcast(message); }
public void ToClient_OnClick() { Debug.Log("To Client"); if (string.IsNullOrEmpty(_MyMessage.text)) { return; } var message = new PrimeNetMessage { MessageBody = _MyMessage.text, NetMessage = EPrimeNetMessage.Generic }; _NetService?.Broadcast(message); }
private void HandleServerConnected(PrimeNetMessage message) { _DisplayText.text = "Server connected, you can send message"; var button = GameObject.Find("ToClient").GetComponent <Button>(); Debug.Log("Found To client button? " + button); if (button != null) { button.enabled = false; } UpdateGui(message); }
private void HandleClientDisconnected(PrimeNetMessage message) { Debug.Log("Disconn client"); Debug.Log(message.SenderIP); Debug.Log(message.MessageBody); //if (_NetService._IsServer) //{ // _ConnectedClients.options.RemoveAll(item => item.text == message.MessageBody); //} //else //{ // _ConnectedClients.options.Add(new Dropdown.OptionData("Disconnected from remote server at " + _NetService._HostNameOrIP)); //} UpdateGui(message); }
public void ToServer_OnClick() { Debug.Log("ToServer"); if (string.IsNullOrEmpty(_MyMessage.text)) { return; } var message = new PrimeNetMessage { MessageBody = _MyMessage.text, NetMessage = EPrimeNetMessage.Generic }; if (_NetService == null) { Debug.Log("Net service is null"); } _NetService?.Broadcast(message); }
private void HandleClientConnected(PrimeNetMessage message) { //if (_NetService._IsServer) //{ // _ConnectedClients.options.Add(new Dropdown.OptionData(message.MessageBody)); // // adding a new client // var id = int.Parse(message.MessageBody); // var client = // _NetService.GetClients().Find(a => a.ClientNumber == id); // Debug.Log("Found a client " + client); // Debug.Log("IP " + client.GetRemoteIPAddress()); // if (!_guiConnectedClients.ContainsKey(client.ClientNumber)) // { // var name = "NetButtonClient" + client.ClientNumber; // var button = _connectionList.Find(b => b.name == name); // if (button != null) // { // _guiConnectedClients.Add(client.ClientNumber, button); // var theText = button.GetComponentInChildren<Text>(); // theText.text = string.Format("Client - {0}", client.GetRemoteIPAddress()); // button.GetComponent<Image>().color = ColorConnect; // } // } //} //else //{ // _ConnectedClients.options.Add(new Dropdown.OptionData("Connected to remote server at " + _NetService._HostNameOrIP)); //} UpdateGui(message); }
private void HandleServerListening(PrimeNetMessage message) { var button = GameObject.Find("ToServer").GetComponent <Button>(); Debug.Log("Found button? " + button); if (button != null) { button.enabled = false; } //var btnServer = // _connectionList.Find(b => b.name.Contains("Server")); //Debug.Log("is there btn " + btnServer); //var inputText = // btnServer.GetComponentInChildren<Text>(); //inputText.text = message.SenderIP; UpdateGui(message); }
private void UpdateGui(PrimeNetMessage message) { Color currentColor = Color.red; var status = false; switch (message.NetMessage) { case EPrimeNetMessage.ClientConnected: currentColor = Color.green; status = true; break; case EPrimeNetMessage.ClientDisconnected: currentColor = Color.green; status = true; break; case EPrimeNetMessage.ServerConnected: currentColor = Color.green; _guiConnectedClients[ServerBtnPosIndex].GetComponent <Image>().color = currentColor; status = true; break; case EPrimeNetMessage.ServerDisconnected: currentColor = Color.red; _guiConnectedClients[ServerBtnPosIndex].GetComponent <Image>().color = currentColor; status = true; break; case EPrimeNetMessage.ServerListening: currentColor = Color.green; break; } if (status) { Debug.Log(message.NetMessage); var id = int.Parse(message.MessageBody); // message contains the client number var client = _NetService.GetClients().Find(a => a.ClientNumber == id); if (_NetService._IsServer) { _ConnectedClients.options.Add(new Dropdown.OptionData(message.MessageBody)); Debug.Log("Found a client " + client); Debug.Log("IP " + client.GetRemoteIPAddress()); if (!_guiConnectedClients.ContainsKey(client.ClientNumber)) { var name = "NetButtonClient" + client.ClientNumber; var button = _connectionList.Find(b => b.name == name); if (button != null) { _guiConnectedClients.Add(client.ClientNumber, button); var theText = button.GetComponentInChildren <Text>(); theText.text = string.Format("Client - {0}", client.GetRemoteIPAddress()); button.GetComponent <Image>().color = currentColor; } } } else // if client { _ConnectedClients.options.Add(new Dropdown.OptionData("Connected to remote server at " + _NetService._HostNameOrIP)); switch (message.NetMessage) { case EPrimeNetMessage.ServerConnected: { var serverButton = _guiConnectedClients[0]; serverButton.GetComponent <Image>().color = Color.green; serverButton.GetComponentInChildren <Text>().text = "Server: " + message.SenderIP; } break; case EPrimeNetMessage.ServerDisconnected: { var serverButton = _guiConnectedClients[0]; serverButton.GetComponent <Image>().color = Color.red; serverButton.GetComponentInChildren <Text>().text = "Server: " + message.SenderIP; } break; } } } }