Ejemplo n.º 1
0
        private void PlacementWarning_Callback(Mobile from, bool okay, object state)
        {
            PreviewHouse prevHouse = (PreviewHouse)state;

            if (Deleted || !okay || !from.CheckAlive() || from.Backpack == null || from.Backpack.FindItemByType(typeof(HouseDeed)) == null)
            {
                prevHouse.Delete();
                return;
            }
            ;



            if (prevHouse.Deleted)
            {
                /* Too much time has passed and the test house you created has been deleted.
                 * Please try again!
                 */
                from.SendGump(new NoticeGump(1060637, 30720, 1060647, 32512, 320, 180, null, null));

                return;
            }

            Point3D center = prevHouse.Location;
            Map     map    = prevHouse.Map;

            prevHouse.Delete();

            ArrayList            toMove;
            HousePlacementResult res   = HousePlacement.Check(from, m_MultiID, center, out toMove);
            BaseHouse            house = GetHouse(from);

            house.MoveToWorld(center, from.Map);
            Delete();

            for (int i = 0; i < toMove.Count; ++i)
            {
                object o = toMove[i];

                if (o is Mobile)
                {
                    ((Mobile)o).Location = house.BanLocation;
                }
                else if (o is Item)
                {
                    ((Item)o).Location = house.BanLocation;
                }
            }
        }
        public void PlacementWarning_Callback(Mobile from, bool okay, object state)
        {
            if (!from.CheckAlive())
            {
                return;
            }

            PreviewHouse prevHouse = (PreviewHouse)state;

            if (!okay)
            {
                prevHouse.Delete();
                return;
            }

            if (prevHouse.Deleted)
            {
                /* Too much time has passed and the test house you created has been deleted.
                 * Please try again!
                 */
                from.SendGump(new NoticeGump(1060637, 30720, 1060647, 32512, 320, 180, null, null));

                return;
            }

            Point3D center = prevHouse.Location;

            prevHouse.Delete();

            ArrayList toMove;
            //Point3D center = new Point3D( p.X - m_Offset.X, p.Y - m_Offset.Y, p.Z - m_Offset.Z );
            HousePlacementResult res = HousePlacement.Check(from, m_MultiID, center, out toMove);

            switch (res)
            {
            case HousePlacementResult.Valid:
            {
                if (from.AccessLevel < AccessLevel.GameMaster && BaseHouse.HasAccountHouse(from))
                {
                    from.SendLocalizedMessage(501271);                               // You already own a house, you may not place another!
                }
                else
                {
                    BaseHouse house = ConstructHouse(from);

                    if (house == null)
                    {
                        return;
                    }

                    house.Price = m_Cost;

                    if (Banker.Withdraw(from, m_Cost))
                    {
                        from.SendLocalizedMessage(1060398, m_Cost.ToString());                                   // ~1_AMOUNT~ gold has been withdrawn from your bank box.
                    }
                    else
                    {
                        house.RemoveKeys(from);
                        house.Delete();
                        from.SendLocalizedMessage(1060646);                                   // You do not have the funds available in your bank box to purchase this house.  Try placing a smaller house, or adding gold or checks to your bank box.
                        return;
                    }

                    house.MoveToWorld(center, from.Map);

                    for (int i = 0; i < toMove.Count; ++i)
                    {
                        object o = toMove[i];

                        if (o is Mobile)
                        {
                            ((Mobile)o).Location = house.BanLocation;
                        }
                        else if (o is Item)
                        {
                            ((Item)o).Location = house.BanLocation;
                        }
                    }
                }

                break;
            }

            case HousePlacementResult.BadItem:
            case HousePlacementResult.BadLand:
            case HousePlacementResult.BadStatic:
            case HousePlacementResult.BadRegionHidden:
            case HousePlacementResult.NoSurface:
            {
                from.SendLocalizedMessage(1043287);                           // The house could not be created here.  Either something is blocking the house, or the house would not be on valid terrain.
                break;
            }

            case HousePlacementResult.BadRegion:
            {
                from.SendLocalizedMessage(501265);                           // Housing cannot be created in this area.
                break;
            }
            }
        }
Ejemplo n.º 3
0
        public void PlacementWarning_Callback(Mobile from, bool okay, object state)
        {
            if (!from.CheckAlive() || from.Backpack == null || from.Backpack.FindItemByType(typeof(HousePlacementTool)) == null)
            {
                return;
            }

            PreviewHouse prevHouse = (PreviewHouse)state;

            if (!okay)
            {
                prevHouse.Delete();
                return;
            }

            if (prevHouse.Deleted)
            {
                /* Too much time has passed and the test house you created has been deleted.
                 * Please try again!
                 */
                from.SendGump(new NoticeGump(1060637, 30720, 1060647, 32512, 320, 180, null, null));

                return;
            }

            Point3D center = prevHouse.Location;
            Map     map    = prevHouse.Map;

            prevHouse.Delete();

            //Point3D center = new Point3D( p.X - m_Offset.X, p.Y - m_Offset.Y, p.Z - m_Offset.Z );
            HousePlacementResult res = HousePlacement.Check(from, m_MultiID, center, out ArrayList toMove);

            switch (res)
            {
            case HousePlacementResult.Valid:
            {
                if (from.AccessLevel < AccessLevel.GameMaster && BaseHouse.HasReachedHouseLimit(from))
                {
                    from.SendLocalizedMessage(501271);                                     // You already own a house, you may not place another!
                }
                else
                {
                    BaseHouse house = ConstructHouse(from);

                    if (house == null)
                    {
                        return;
                    }

                    house.Price = m_Cost;

                    if (from.AccessLevel >= AccessLevel.GameMaster)
                    {
                        from.SendMessage("{0} gold would have been withdrawn from your bank if you were not a GM.", m_Cost.ToString());
                    }
                    else
                    {
                        if (Banker.Withdraw(from, m_Cost))
                        {
                            from.SendLocalizedMessage(1060398, m_Cost.ToString());                                             // ~1_AMOUNT~ gold has been withdrawn from your bank box.
                        }
                        else
                        {
                            house.RemoveKeys(from);
                            house.Delete();
                            from.SendLocalizedMessage(1060646);                                             // You do not have the funds available in your bank box to purchase this house.  Try placing a smaller house, or adding gold or checks to your bank box.
                            return;
                        }
                    }

                    house.MoveToWorld(center, from.Map);

                    for (int i = 0; i < toMove.Count; ++i)
                    {
                        object o = toMove[i];

                        if (o is Mobile)
                        {
                            ((Mobile)o).Location = house.BanLocation;
                        }
                        else if (o is Item)
                        {
                            ((Item)o).Location = house.BanLocation;
                        }
                    }
                }

                break;
            }

            case HousePlacementResult.BadItem:
            case HousePlacementResult.BadLand:
            case HousePlacementResult.BadStatic:
            case HousePlacementResult.BadRegionHidden:
            case HousePlacementResult.NoSurface:
            {
                from.SendLocalizedMessage(1043287);                                 // The house could not be created here.  Either something is blocking the house, or the house would not be on valid terrain.
                break;
            }

            case HousePlacementResult.BadRegion:
            {
                from.SendLocalizedMessage(501265);                                 // Housing cannot be created in this area.
                break;
            }

            case HousePlacementResult.BadRegionTemp:
            {
                from.SendLocalizedMessage(501270);                                 // Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
                break;
            }

            case HousePlacementResult.BadRegionRaffle:
            {
                from.SendLocalizedMessage(1150493);                                 // You must have a deed for this plot of land in order to build here.
                break;
            }

            case HousePlacementResult.InvalidCastleKeep:
            {
                from.SendLocalizedMessage(1061122);                                 // Castles and keeps cannot be created here.
                break;
            }
            }
        }