/*
         * 获取控件所在的区域算法
         */
        PressPointLocation GetPointLocation(Point point)
        {
            PressPointLocation location = PressPointLocation.None;

            double tempwidth = ActualWidth / 3;

            if (point.X < tempwidth)
            {
                location |= PressPointLocation.Left;
            }
            else if (point.X > tempwidth * 2)
            {
                location |= PressPointLocation.Right;
            }
            else
            {
                location |= PressPointLocation.XCenter;
            }

            double tempheight = ActualHeight / 3;

            if (point.Y < tempheight)
            {
                location |= PressPointLocation.Top;
            }
            else if (point.Y > tempheight * 2)
            {
                location |= PressPointLocation.Bottom;
            }
            else
            {
                location |= PressPointLocation.YCenter;
            }
            Debug.WriteLine(location.ToString());
            return(location);
        }
        /*
         * 按下时的事件处理,两个步骤
         * 1、首先判断当前按下去的位置在控件的那个区域(控件共分为9个区域,详见PressPointLocation定义)
         * 2、根据按下去的位置,对控件做不同的效果
         */
        protected override void OnPointerPressed(Windows.UI.Xaml.Input.PointerRoutedEventArgs e)
        {
            // 获得当前区域位置
            PressPointLocation location = GetPointLocation(e.GetCurrentPoint(this).Position);


            // 开始对控件做效果处理


            if (location == (PressPointLocation.Left | PressPointLocation.YCenter))
            {// 左中
                projection.RotationY         = angle;
                projection.CenterOfRotationX = 1;
            }
            else if (location == (PressPointLocation.Left | PressPointLocation.Top))
            {// 左上
                projection.RotationX         = -angle;
                projection.RotationY         = angle;
                projection.CenterOfRotationX = 1;
                projection.CenterOfRotationY = 1;
            }
            else if (location == (PressPointLocation.Top | PressPointLocation.XCenter))
            {// 上中
                projection.RotationX         = -angle * 2;
                projection.CenterOfRotationY = 1;
            }
            else if (location == (PressPointLocation.Right | PressPointLocation.Top))
            {// 右上
                projection.RotationY         = projection.RotationX = -angle;
                projection.CenterOfRotationX = 0;
                projection.CenterOfRotationY = 1;
            }
            else if (location == (PressPointLocation.Right | PressPointLocation.YCenter))
            {// 右中
                projection.RotationY         = -angle;
                projection.CenterOfRotationX = 0;
            }
            else if (location == (PressPointLocation.Right | PressPointLocation.Bottom))
            {// 右下
                projection.RotationX = angle;
                projection.RotationY = -angle;

                projection.CenterOfRotationX = 0;
                projection.CenterOfRotationY = 0;
            }
            else if (location == (PressPointLocation.Bottom | PressPointLocation.XCenter))
            {// 下中
                projection.RotationX = angle * 2;

                projection.CenterOfRotationY = 0;
            }
            else if (location == (PressPointLocation.Left | PressPointLocation.Bottom))
            {// 左下
                projection.RotationY = projection.RotationX = angle;

                projection.CenterOfRotationX = 1;
                projection.CenterOfRotationY = 1;
            }
            else if (location == (PressPointLocation.XCenter | PressPointLocation.YCenter))
            {// 正中
                CompositeTransform transform = RenderTransform as CompositeTransform;

                transform.CenterX = ActualWidth / 2;
                transform.CenterY = ActualHeight / 2;
                transform.ScaleX  = 0.9;
                transform.ScaleY  = 0.9;
            }
        }