Ejemplo n.º 1
0
 void DialogueHandler2(DialogueMgr.BTNS btn)
 {
     Debug.Log(UserMgr.UserInfo.userRuby);
     Debug.Log(transform.parent.parent.parent.GetComponent <PreSettingCommander>().cost);
     Debug.Log(btn);
     if (btn == DialogueMgr.BTNS.Btn1)
     {
         if (int.Parse(UserMgr.UserInfo.userRuby) >= int.Parse(transform.parent.parent.parent.GetComponent <PreSettingCommander>().cost))
         {
             Debug.Log(transform.parent.parent.parent.GetComponent <PreSettingCommander>().Mode);
             if (transform.parent.parent.parent.GetComponent <PreSettingCommander>().Mode == "Update")
             {
                 Debug.Log(transform.parent.parent.parent.GetComponent <PreSettingCommander>().Mode);
                 presetupdate = new PresetUpdateEvent(new EventDelegate(this, "PresetUpdate"));
                 NetMgr.PresetUpdate(UserMgr.CurrentContestSeq, UserMgr.CurrentPresetSeq, GetList(), presetupdate);
             }
             else
             {
                 UserMgr.UserInfo.userRuby = (int.Parse(UserMgr.UserInfo.userRuby) - int.Parse(transform.parent.parent.parent.GetComponent <PreSettingCommander>().cost)).ToString();
                 presetaddevent            = new PresetAddEvent(new EventDelegate(this, "Preset"));
                 NetMgr.PresetAdd(UserMgr.CurrentContestSeq, GetList(), presetaddevent);
             }
         }
         else
         {
             DialogueMgr.ShowDialogue("등록 취소", "루비가 부족합니다.", DialogueMgr.DIALOGUE_TYPE.Alert, null);
         }
     }
 }
Ejemplo n.º 2
0
 void register(DialogueMgr.BTNS btn)
 {
     if (btn == DialogueMgr.BTNS.Cancel)
     {
         presetupdate = new PresetUpdateEvent(new EventDelegate(this, "PresetUpdate"));
         NetMgr.PresetUpdate(UserMgr.CurrentContestSeq, UserMgr.CurrentPresetSeq, GetList(), presetupdate);
     }
 }
Ejemplo n.º 3
0
 //게임중 프리셋 수정
 public void Button()
 {
     presetupdate = new PresetUpdateEvent(new EventDelegate(this, "PresetUpdate"));
     NetMgr.PresetUpdate(UserMgr.CurrentContestSeq, UserMgr.CurrentPresetSeq, GetList(), presetupdate);
 }