void Start() { QuestItemsClasses.AddAllItems(); CraftedItemsClasses.AddAllItems(); CraftMaterialsClasses.AddAllItems(); PremadeItemsClasses.AddAllItems(); LoadCharacter(); }
public void GiveAllRaritys() { for (int i = 0; i < Enum.GetNames(typeof(RarityTypes)).Length; i++) { Weapon x = PremadeItemsClasses.StartingSword() as Weapon; x.Rarity = (RarityTypes)i; player.AddItem(x); } }