void Start() { TITAL = FengGameManagerMKII.level; TITAL = TITAL + " " + IN_GAME_MAIN_CAMERA.difficulty.ToString(); TITAL = TITAL + " " + IN_GAME_MAIN_CAMERA.dayLight; TITAL = TITAL + "\n" + FengGameManagerMKII.instance.tital_text(); posPanel = base.gameObject.transform.localPosition; ShowPanelCyan = (PrefersCyan.GetInt("int_result_cyan_panel", 1) == 1); CyanPanelRect = new Rect(Screen.width / 2 - 440, Screen.height / 2 - 250, 880, 500); my_formils = PrefersCyan.GetInt("int_my_formuls", 1); inf_players = new List <Mystats>(); foreach (PhotonPlayer player in PhotonNetwork.playerList) { inf_players.Add(new Mystats(player.kills, player.deaths, player.max_dmg, player.total_dmg, player.ishexname, player.ID, player.isLocal)); } isSorting = 1; to_sort(); if (ShowPanelCyan) { ShowPanel(); } else { HidePanel(); } }
bool HidePanel() { base.gameObject.transform.localPosition = posPanel; FengGameManagerMKII.settings[365] = 1; ShowPanelCyan = false; PrefersCyan.Save(); return(true); }
bool ShowPanel() { base.gameObject.transform.localPosition = new Vector3(0, 9999, 0); FengGameManagerMKII.settings[365] = 0; ShowPanelCyan = true; PrefersCyan.Save(); return(true); }
private void OnSelectionChange(bool yes) { if (yes) { IN_GAME_MAIN_CAMERA.cameraMode = this.camera; PrefersCyan.SetInt("int_camera_type", (int)IN_GAME_MAIN_CAMERA.cameraMode); } }
bool HidePanel() { base.gameObject.transform.localPosition = posPanel; ShowPanelCyan = false; PrefersCyan.SetInt("int_result_cyan_panel", 0); PrefersCyan.Save(); return(true); }
bool ShowPanel() { base.gameObject.transform.localPosition = new Vector3(0, 9999, 0); ShowPanelCyan = true; PrefersCyan.SetInt("int_result_cyan_panel", 1); PrefersCyan.Save(); return(true); }
public CAMERA_TYPE chageCamera() { bool flag = false; CAMERA_TYPE cameraMode = IN_GAME_MAIN_CAMERA.cameraMode; int num = 0; while (!flag) { num++; switch (cameraMode) { case CAMERA_TYPE.ORIGINAL: cameraMode = CAMERA_TYPE.WOW; Screen.lockCursor = false; if (((int)FengGameManagerMKII.settings[0x146]) == 0) { flag = true; } break; case CAMERA_TYPE.WOW: cameraMode = CAMERA_TYPE.TPS; Screen.lockCursor = true; if (((int)FengGameManagerMKII.settings[0x145]) == 0) { flag = true; } break; case CAMERA_TYPE.TPS: cameraMode = CAMERA_TYPE.oldTPS; Screen.lockCursor = true; if (((int)FengGameManagerMKII.settings[0x147]) == 0) { flag = true; } break; case CAMERA_TYPE.oldTPS: cameraMode = CAMERA_TYPE.ORIGINAL; Screen.lockCursor = false; if (((int)FengGameManagerMKII.settings[0x144]) == 0) { flag = true; } break; } if (num > 10) { cameraMode = CAMERA_TYPE.ORIGINAL; Screen.lockCursor = false; flag = true; } } PrefersCyan.SetString("string_cameraType", cameraMode.ToString()); return(cameraMode); }
bool HidePanel() { base.gameObject.transform.localPosition = posPanel; FengGameManagerMKII.settings[267] = 0; PanelMultiJoin.Enabeled = true; ShowPanelCyan = false; PrefersCyan.Save(); return(true); }
bool ShowPanel() { base.gameObject.transform.localPosition = new Vector3(0, 9999, 0); FengGameManagerMKII.settings[267] = 1; PanelMultiJoin.Enabeled = false; ShowPanelCyan = true; PrefersCyan.Save(); return(true); }
private void Start() { if (this.camera.ToString().ToUpper() == ((CAMERA_TYPE)PrefersCyan.GetInt("int_camera_type",0)).ToString().ToUpper()) { base.GetComponent<UICheckbox>().isChecked = true; } else { base.GetComponent<UICheckbox>().isChecked = false; } }
private void OnSliderChange(float value) { if (!this.init) { UISlider uis = base.gameObject.GetComponent <UISlider>(); this.init = true; uis.sliderValue = FengGameManagerMKII.instance.distanceSlider; } else { PrefersCyan.SetFloat("floatcameraDistance", FengGameManagerMKII.instance.distanceSlider); } IN_GAME_MAIN_CAMERA.cameraDistance = 0.3f + FengGameManagerMKII.instance.distanceSlider; }
bool AddFilter(string text) { if (text.Trim() == string.Empty) { return(false); } text = text.ToLower().Trim(); searshing = searshing.EmptyD(); int serahLenght = searshing.Length; if (serahLenght > 0) { if (searshing.Contains(text)) { return(false); } string strw = string.Empty; if (serahLenght >= 3) { serahLenght = 2; } for (int i = 0; i < serahLenght; i++) { string lll = searshing[i]; if (lll != string.Empty) { strw = lll + "," + strw; } } FengGameManagerMKII.settings[265] = text + "," + strw; PrefersCyan.SetString("stringSearhList", (string)FengGameManagerMKII.settings[265]); PrefersCyan.Save(); } else { FengGameManagerMKII.settings[265] = text + ","; PrefersCyan.SetString("stringSearhList", (string)FengGameManagerMKII.settings[265]); PrefersCyan.Save(); return(true); } return(true); }
private void OnSelectionChange() { if (uilist.selection == "ORIGINAL") { IN_GAME_MAIN_CAMERA.cameraMode = CAMERA_TYPE.ORIGINAL; } if (uilist.selection == "WOW") { IN_GAME_MAIN_CAMERA.cameraMode = CAMERA_TYPE.WOW; } if (uilist.selection == "TPS") { IN_GAME_MAIN_CAMERA.cameraMode = CAMERA_TYPE.TPS; } if (uilist.selection == "oldTPS") { IN_GAME_MAIN_CAMERA.cameraMode = CAMERA_TYPE.oldTPS; } PrefersCyan.SetString("string_cameraType", uilist.selection); }
void Start() { CheckBoxCostume.costumeSet = PrefersCyan.GetInt("int_costume_value", 1); }
private void Awake() { uilist = base.GetComponent <UIPopupList>(); uilist.selection = PrefersCyan.GetString("string_cameraType", "TPS"); }