void Awake() { GameSettings preference = PreferencesService.LoadSettings(); cameraAudioSource = main_camera.GetComponent <AudioSource>(); playerAudioSource = this.gameObject.GetComponent <AudioSource>(); Debug.Log(((float)preference.Volume / 100f)); playerAudioSource.volume = ((float)preference.Volume / 100f); cameraAudioSource.volume = ((float)preference.Volume / 100f); }
// Start is called before the first frame update void Start() { GameSettings gameSettings = PreferencesService.LoadSettings(); GameSettings updateSettings = new GameSettings(); updateSettings.Lighting = 70; updateSettings.Volume = 70; updateSettings.FieldOfView = 70; PreferencesService.WriteSettings(updateSettings); }
private void Awake() { gameSettings = PreferencesService.LoadSettings(); }