public void InputFields(PrefabToggle prefTog)
    {
        InputField[] inputFields = prefTog.GetComponentsInChildren <InputField>();
        foreach (var iF in inputFields)
        {
            var nameIf = iF.gameObject.transform.name;
            switch (nameIf)
            {
            case "CoordsInput":
                _coordsRainbow = iF;
                break;

            case "ColorInput":
                _colorRainbow = iF;
                break;
            }
        }
    }